JRE47

562 Decks, 158 Comments, 38 Reputation

No problem...thanks again. I think Kiku can go, yeah...at least to the SB. I know Garza can only hit non-black, but he's just awesome for triggering your own morbid and Blood Artists, and setting up Scarblade Elite. I'll try and find room for another Flesh Allergy, though I think it's probably far inferior to Shriveling Rot in most cases in this deck. I'll have updates in a few minutes.

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Posted 20 June 2013 at 20:48 in reply to #368471 on Assassins' Greed

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Thanks for the suggestions. Probably overdid it on the lands and the variety in Assassins. Trimmed the land and streamlined the Assassin choices for more consistency. How we looking?

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Posted 20 June 2013 at 18:54 in reply to #368471 on Assassins' Greed

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In that case... Deadly Recluse?

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Posted 20 June 2013 at 13:32 in reply to #368415 on Gruulsome Death

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Options to consider: Kruin Outlaw (pairs nicely with Ironsmith), Disciple of the Old Ways, Ash Zealot!

One thing that seems to be missing is ways to pass out first strike. Consider Legion Loyalist, Sharpened Pitchfork (mostly humans here anyway), and maybe one or two Hanweir Lancer (who is a great pair with Peddler!)

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Posted 20 June 2013 at 13:00 as a comment on Gruulsome Death

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Yeah, realized that too late myself. I have reluctantly added in the Urza land trio. They ARE rather awesome, albeit a bit boring. Also made room for a couple maps to help fetch the lands I need. Thanks!

As for Vesuva, it's a little pricey when Thespian's Stage can basically do the same thing...and repeatedly if necessary. But if I eventually acquire Vesuva I'm sure I could find room for it. ;-)

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Posted 20 June 2013 at 01:48 in reply to #368086 on Don't Need No Stinking Colors!

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Eh, just seemed too easy, I guess. :-P Same reason I didn't go with the obvious Urza's land trio. I was trying for something really unique. Might turn out it needs some help like that to really compete, and I'm open to it. Only time (and playtesting) will tell!

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Posted 19 June 2013 at 17:46 in reply to #368063 on Don't Need No Stinking Colors!

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Cool. Let me know how it turns out!

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Posted 19 June 2013 at 17:42 in reply to #368062 on Don't Need No Stinking Colors!

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Uh...unless this is just casual, this deck isn't legal. It HAS to be mono-red with a mono-red commander. Your hybrid mana cards and Goblin S.W.A.T. Team are all illegal; no color but red can show up if Krenko is your commander, and the SWAT team isn't legal anyway.

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Posted 17 June 2013 at 21:52 as a comment on red goblin EDH need help

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I think you need some trample potential, and possibly some card draw. You can swarm pretty quickly, but your opponent can still chump block if they're also running something fast. I see the possibility of running out of steam, especially if you face a board wipe.

My suggestions:

- No need for Wellwisher, really...you can gain plenty of life with Nissa if you need it.

- Ezuri, Renegade Leader. Get him, run him. Provides some protection and, perhaps more critically, built-in Overrun for your whole team. Game ender, he is, and you could quite possibly be able to garner the mana to play him and activate his Overrun all in the same turn with all the mana potential your deck has.

- For wider protection, perhaps consider Eladamri, Lord of Leaves...if you can find him.

- For more team pumping potential, maybe Gempalm Strider? No trample, but there are worse things then a card draw and +2/+2 pump for all your creatures.

- Imperious Perfect. If you can acquire any, run them over Elvish Champion.

- Sylvan Messenger wouldn't be bad as a 1- or 2-of. Certainly should be card for card draw, and that built-in trample can be great once she's pumped by her comrades.

- Speaking of trample, Rancor is NEVER a bad idea in green.

- Hard to get, but since many people don't even seem to know to look for it: Skyshroud Poacher. Check it out.

- Elvish Promenade, at least in the sideboard.

Okay, I think that's enough for now. :-) Your deck is not bad by any means, and should destroy anything that's not really quick. But if you want suggestions, those are some I can think of off the top of my head.

Good luck!

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Posted 17 June 2013 at 20:57 as a comment on Elf Haven

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Nice. I love Knight decks, and GW is arguably the best.

Some thoughts on other cards you may want to think about:

- Wilt-Leaf Liege/Wilt-Leaf Cavaliers: Pure awesome. The Liege is fantastic with two-color knights (like KotR), and the Cavaliers are just great for 3 CMC.

- Steward of Valeron: Especially since you're running only 20 lands. He's great for mana (a Knight mana dork!) and a decent attacker with his vigilance. Often overlooked, but shouldn't be.

- Knight of Sursi: Basically a one-drop 2/2 flanking flyer if you can afford to wait a couple of turns.

- Knight of Meadowgrain: 2/2 first strike lifelinker. What's not to love?

- Knight of the Skyward Eye: Great in these colors. Yes, his ability is a tad expensive, but he makes a great mana sink later in the game. Built-in Giant Growth is nothing to sneeze at. This guy is always scoffed but typically performs very well for me.

- Pentarch Paladin: Would make a good replacement for a couple of your kill/exile spells. Multiple use kills with this guy!

And finally....

- Selesnya Charm: Yes, not technically a Knight, but can make a very useful one, and its two other modes can be awesome when you need them. Probably the best Charm in the game, and it's in your colors, and at WORST it can give you another Knight to play with. Really should consider these, at least in your sideboard.

I have a GW Knight deck I love at http://www.mtgvault.com/jre47/decks/midsummer-knights-dream/ if you need any more ideas.

Good luck!

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Posted 16 June 2013 at 03:03 as a comment on Tribal Knights

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Haven't tried yet, so we'll find out!

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Posted 13 June 2013 at 02:15 in reply to #365451 on Quest for Giant Fish

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Dream Halls is sweet! Hadn't ever even seen that card before. Like I told Ash above, though, I'm trying to do this in Modern, so Halls won't work. Same with Brainstorm, which was most definitely a card I wish I could toss in here. Those and Volrath's Shapeshifter are top of my list for a potential Legacy version of this now, that's for sure!

I had Hatchlings in there (they are cute) with their big blocker butts, but I just thought Fog Bank was better overall and the Hatchlings didn't make the final cut. They're still in mind for potential updates, though.

I've used Spreading Seas before (I have an Islandwalk Merfolk deck centered around it and Quicksilver Fountain, along with Stormtide Leviathan), but it just didn't seem like it did enough in this deck. I ended up needing the slots for other cards.

Thanks for the suggestions! I'll keep those all in mind as I try this out and play around with it.

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Posted 13 June 2013 at 02:15 in reply to #365428 on Quest for Giant Fish

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I do too, but I was going for something in Modern, since my playgroup is branching into that. If it works well enough I'll definitely look to Shapeshifter and Legacy. Thanks for the recommendation!

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Posted 13 June 2013 at 02:09 in reply to #365416 on Quest for Giant Fish

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Yeah, assuming you had that funky error I sometimes get on this site. :-P Going for just 3, I assume?

I understand wanting to keep the curve low, but Rootborn is really worth it. It's just backbreaking for the opponent in a number of situations...probably my favorite combat trick and wipe protection in the game right now, all in one card!

"I'll block your creatures. That one and that one die."
"Rootborn...no they don't. And I'll add another Elemental while I'm at it."
"..."

"Okay, finally...Supreme Verdict!"
"Nope, Rootborn, and I'll take another Wurm. Thanks!"
<RAGEQUIT>

I'd try and find room for two of them somewhere. Maybe move a Deliverance and Haunting to SB and slide in two Rootborn? They are game changers in this kind of deck, I promise.

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Posted 10 June 2013 at 22:08 in reply to #364415 on Selesnya Tokens :D

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Personally, I would never use Wake the Reflections. It's cheap, yes, but populate is ALL it does, and only on your turn. Strongly recommend Druid's Deliverance and/or Rootborn Defenses instead. 2 of each in your current deck would be good, with perhaps another Rootborn or two in the sideboard against wipe-happy opponents.

Also, if you're going to use a full playset of Wayfaring Temple, consider a couple Rancor. I know you have Courage in there, but Temple really requires trample to be truly effective.

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Posted 10 June 2013 at 21:43 as a comment on Selesnya Tokens :D

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Fair enough. Just messing around right now.

I forgot all about DoA...good thought!

Normally not overly concerned about 4 CMC creatures, but when you're trying to quick enchant one up and send it into battle? 4 CMC starts getting steep. You want to strike faster and harder than that, in general.

But anyway, yeah...needs work. I'll probably dust this off when I know more about M14 and beyond. Just a barebones baseline for now.

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Posted 10 June 2013 at 18:54 in reply to #364298 on Enchanted Midnight (new Std.)

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I see Gravity Well as being hard mana-wise with two green in its cost. Consider Spidersilk Armor. Easier to play and actually better in this deck, as it makes all your gobbos tougher.

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Posted 06 June 2013 at 20:01 as a comment on Always Blame the Goblins

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Believe me, as soon as I realized I'd be splashing red, Huntmaster naturally came to mind. Had a couple in there initially, but they just didn't hold their spot as the deck came together. It's a good thought, and makes sense initially, but just got overcome by other, better-fitting stuff.

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Posted 06 June 2013 at 19:54 in reply to #362794 on What Big Teeth You Have!

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Thought about him too. But he's much less effective with Immerwolf out, and while he certainly fits the theme, he's not as worth his cost in a deck like this. Plus he would drive the price way up. :-/ Had him in mind, but was trying to do something a bit different than just another Huntmaster-centric deck. I reasoned that, for the same mana cost, I was getting more value (with this mix of cards) from Master of the Wild Hunt and/or Garruk anyway...and roughly the same abilities as Huntmaster, to boot!

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Posted 06 June 2013 at 19:39 in reply to #362794 on What Big Teeth You Have!

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Yeah, I was a bit torn on that. I actually included it more for the potential card draw than infect. Pump it just a little with Rancor and/or the Wolf "Lords", and you've got a very dangerous creature killer on the loose. And every now and then, you may suddenly find yourself with the option of going for infect after all! I also have a Spider deck I used to kick around that used Blightwidow as the only infect creature. Most of the time it was just an effective way of weakening attackers with the -1/-1 tokens, but every now and then, I'd find myself with something like a miracled Revenge of the Hunted and an open field and would get a surprise infection win on the opponent. You never know....

That being said, it's probably one of the weaker of the includes; wholeheartedly agree there. I'll kick things around and see if it continues to make the cut.

Thanks for the comment (and presumably the like)!

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Posted 06 June 2013 at 18:51 in reply to #362773 on What Big Teeth You Have!

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