kaim_arouet

152 Decks, 951 Comments, 39 Reputation

It's really not super expensive, but it doesn't seem very strong except in casual circles.

0
Posted 27 August 2011 at 19:27 as a comment on C-C-C-Combo Breaker! 2.0

Permalink

Yea, I own them. The joys of playing this game 15 years.

0
Posted 23 August 2011 at 06:07 in reply to #194764 on Modern Jund

Permalink

Char is allowed. Ravnica.

0
Posted 21 August 2011 at 05:33 in reply to #193889 on Modern Naya ZOO

Permalink

I enjoy Zoo, but I feel the PunishinGrove engine is too big to miss. It with Kavu Predator is just too much.

0
Posted 16 August 2011 at 19:56 as a comment on Modern Naya ZOO

Permalink

No tectonic edge?

0
Posted 02 August 2011 at 04:09 as a comment on Land Destro

Permalink

20 mountains is terrible in Legacy. Fetch lands will help, and personally a single barbarian ring has worked well for me. The fetch lands just help fuel your lavamancers more. As for the cards, needle drop and magma jet are kinda week. Goblin Guide and Keldon Marauders would be decent choices, but Figure would be passable too. I play Burn in Legacy, and right now you're looking pretty weak. It does some cute things, but it's weak.

1
Posted 02 August 2011 at 03:10 as a comment on Legacy Burn

Permalink

Sorry, i meant Chain of Plasma.

0
Posted 02 August 2011 at 03:04 in reply to #186995 on Swans Deck

Permalink

If you want something even better, try cards like chain of lightning, seismic assault, and staggershock

0
Posted 31 July 2011 at 00:39 in reply to #186995 on Swans Deck

Permalink

Forbidden Orchard would be amazing here.

1
Posted 31 July 2011 at 00:10 as a comment on Creature Hater

Permalink

Wait, why so many standard cards for swans?

0
Posted 30 July 2011 at 23:51 as a comment on Swans Deck

Permalink

Evermind is weak with no blue source outside of manamorphose. Missing preordain and ponder kills the consistency.

0
Posted 22 July 2011 at 11:08 as a comment on Burn Combo

Permalink

It's in there because it can turn on a pyromancer's by itself.

0
Posted 22 July 2011 at 11:07 in reply to #182962 on Pyromancer's Ascension

Permalink

I curve out at 3, and preordain and ponder is needed. Call to Mind just helps guarantee wins.

0
Posted 22 July 2011 at 11:06 in reply to #182993 on Pyromancer's Ascension

Permalink

Biggest issue is things like bolt rip through your golems, even with spellskite.

1
Posted 20 July 2011 at 09:19 as a comment on Replicating Golems

Permalink

With original duals? Sure...

0
Posted 20 July 2011 at 04:52 in reply to #181764 on Super aggressive naya reborn :)

Permalink

Looks a lot like the usual Legacy lists, just with less effective beats and bigger slower spells.

0
Posted 17 July 2011 at 03:14 as a comment on Super aggressive naya reborn :)

Permalink

Green sun for zero can get dryad. For 1 hits birds and llandowar.

0
Posted 12 July 2011 at 06:27 as a comment on PLEASE RATE AND COMMENT my combo Natural Order Progenitus!!!

Permalink

Green Sun's Zenith and Dryad Arbor.

1
Posted 10 July 2011 at 16:54 as a comment on PLEASE RATE AND COMMENT my combo Natural Order Progenitus!!!

Permalink

You need to max out of ponder/preordain. It's how you easily set up the combo.

0
Posted 09 July 2011 at 03:26 as a comment on Twin

Permalink

Why Reach Through Mists over Brainstorm? Also Ponder should be in here, it's the drawing and filtering that helps this deck.

0
Posted 06 July 2011 at 00:59 as a comment on Turn 1 win legacy

Permalink

161-180 of 941 items