Kanta

9 Decks, 32 Comments, 0 Reputation

Theres alot of decks like this but they are very slow and easy to work around.

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Posted 27 November 2011 at 10:55 as a comment on UR Enchanted Aggro (Standard)

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Did a major re-vamp of this deck since I got back into magic. Does top 4 easily in modern tournaments.

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Posted 16 October 2011 at 13:03 as a comment on Tooth and Nail

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Since you only have 58 cards, add a sol ring and another vesuva, And might want to get rid of some other cards for 3 more fabricates if your trying that hard to dig for artifacts.

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Posted 29 September 2009 at 08:02 as a comment on Colorless Dragon

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You don't need so many creatures in a tooth and nail deck, because the point is to dig for the lands you need and then tooth for the huge ones for the win. You need land dig cards like sylvan scrying and reap and sow.

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Posted 28 September 2009 at 21:01 as a comment on Big Baddies

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Well for a good deck builder you wont need an explanation on the combo if you just look at the cards and realize what they do.

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Posted 28 September 2009 at 19:31 as a comment on ATTENTION DECK BUILDERS: PLEASE INCLUDE STRATS

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I dig it

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Posted 25 September 2009 at 14:47 as a comment on Bant- please comment!

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It's one of my most favorite cards in the game, it has so many play options it's ridiculous.

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Posted 25 September 2009 at 14:40 as a comment on Sneak - a - Monium

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Millstone is garbage, You should put Glimpse of the Unthinkable in as well as Isochron Scepter....think about it, Glimpse on a stick...

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Posted 25 September 2009 at 07:13 as a comment on General Mills

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That's the point....... You are supposed to wipe the board of lands and then have a 6/6 and a 4/4 creature on the board...i.e the lattice and march......this combo can get out on turn 4, it's solid and has won me dozens of tournaments.

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Posted 25 September 2009 at 00:45 as a comment on March of the Lattice

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Why are you trying to run march of the machines Lattice with slivers? Just curious

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Posted 24 September 2009 at 08:10 as a comment on Slivers Soul

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You need 4 howling mines, with that you will not have the need of Hypnotics at all.

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Posted 24 September 2009 at 08:08 as a comment on M10 - Megrim Control

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Yeah I see that you have allot of 1X cards, if you try and focus on a certain goal of the deck instead of just luck of the draw that you will probably see the deck run a whole lot more smoothly. And I do agree that 26 lands is allot. Most decks run 20 if not less, I usually try and run 16 depending on my deck.

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Posted 24 September 2009 at 07:57 as a comment on torch-bearing infantry

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I don't get how R&D's Secret Lair works, can you give me a run down?

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Posted 22 September 2009 at 08:57 as a comment on Run With R&D's Secret Lair

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You should put the zombie in your deck that states when this creature comes into play each player sacrifices a creature, works in a combo with Lord of the Undead, Keeps their creatures at bay, won a tournament with a zombie deck like that.

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Posted 22 September 2009 at 07:41 as a comment on old deck - pls delete

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correct me if I'm wrong but you cant have 10 dragon skull summits......

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Posted 13 September 2009 at 04:09 as a comment on Red/Black Discard

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sorry don't see the point of this deck :S

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Posted 09 September 2009 at 07:17 as a comment on ISLANDS

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prowlers are only 2 bucks a piece...don't want to spend money on 4 prowlers? cheap man

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Posted 07 September 2009 at 21:25 as a comment on Rogue Army

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oona isnt a necessary for a rogue deck. or any deck for that matter

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Posted 07 September 2009 at 21:07 as a comment on faerie rogue

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you don't know what a mill deck is? it mills their library till they cant draw any and lose the game....

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Posted 07 September 2009 at 20:42 as a comment on my first attempt at a mill deck

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Doom Blade instead of Dark Banishing, cheaper and does the same thing.

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Posted 07 September 2009 at 07:42 as a comment on destroy like fire

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