So... How do you use riku to put out kicked creatures? You have to kick them when you cast them, and you don't cast tokens, you just put them on the field. I am confused.Oh, random thought... You should put your "how to play this deck" comment, not in the comments, but in the how to play section.
Permalink
Sure, with this deck: http://www.mtgvault.com/kazzong/decks/leeched-lockdown/This is the 2nd coin flip deck that I have seen on here, and... Just for that it gets a like. :). Although I do have to add that you have a card that you won't ever get to use... The amulet. No one plays ante anymore so it will always get removed from your deck before the game even starts. Other than that... I would say put in some mirror gallery, so you can have more than 1 krark's thumb out at a time. :)I would say to add in personal sanctuary, but you have np white. It would go really well with mana clash.
You should throw fist of suns in here. :). It would help get progenitus out much faster. :)potentially turn 6 it so if you have chromatic lantern on the field, or faster if you have some other mana acceleration. Overall though, this is a good deck. :)
Such an awesome deck. Lol...
A couple of other cards that would work are heartmender, which allows you to take a -1/-1 counter from a creature you control each turn, and quilspike, which allows you to do it for B/G per counter.
You think this one is good then you should check out the other decks that I have posted here. :)
I can help you with that. There are many ways to win with all defenders. I will take a look at it. :)
So once a single split second card has been played not even you can play another spell until it has resolved. So it had better be a game changing spell.
ok, the problem with that is that the gigantomancr only modifies the base power and toughness of the creature, and not the bonuses given by any counters. so the creature becomes a base 7/7, but still has the -1/-1 counters on it, and they still have the effect of making it a smaller creature. if you really want to keep the hyldra alive really easily, then throw in mellira, sylvlok outcast. she says that creatures you control CANNOT have -1/-1 counters placed on them. so it never gets any smaller in the first place. :)also, wandering wolf is the creature I meant, not young wolf. my bad. :) anyways... happy deck building. :)
Ok. so a deck that gets out big creatures, Right? You have some draw to get more lands, so you can play your more expensive cards earlier on, and some decent cheap stuff to hold the opponent at bay until then. I do have a question though, how does gigantomancer keep Phyrexian hydra alive? It does work really well with young wolf though, seeing as how only creatures with power equal to or greater than its own can block it. As for good mythics... Um khalni hydra wouldn't be bad. 8/8 for GGGGGGGG, but costs G less for each green creature you control. Also, some land bouncing cards would be good too, for your woodcrasher. Or maybe Or something like ghostly flicker.
Ooh, another card that I just thought of: telepathy. U to play, and your opponents play with hands revealed. Annoying as heck. :)
True, but you can play 2 of them on that turn 4. It was just a suggestion. :)
It is bant colors, and nothing more. As for deck structure, yes I know there isn't any. This deck was built from spare cards that I had laying around, to introduce my brother to the game. wasn't ever meant to be a competitive deck, or really even a serious casual one. But when you are playing against decks of a similar nature, it can be pretty fun.
well, I would swap archangel for twilight shepard. less mana same power and toughness and vigilance, and persist. also maybe some serra avengers as well. 3/3 flying vigilance, for WW.
Yes, I understand split second and how it works, but I don't understand how THIS deck works. And actually spells can still be played that turn, the stack just has to clear first.
but that doesn't make sense. if you copy something, you have interacted with it, and then the copy counters the origianl which means that the original had to exist. but if it gets countered then it doesn't get to exist, therefore it couldn't have been copied.
how does curse of echos stop counter spells?
I looked at the graffdigger's cage, and it would still stop you, because it says that creature cards cannot enter the battlefield from lgraveyards or libraries.and players can't cast cards in graveyards or librariesso it would stop you from getting the big uglies out.
Ok, so I see that you have the crawler in here, which is great. But you could also add in underworld dreams too, to put the howling mine to good use. Trade secrets wouldn't be bad here either.
so... they are still dead draws though, so they don't help you other than being somethimg to discard. and if you wanted one of each, then why not put each different card in? jace, chandra, and garruk each have at least 3. why not have them?sorry about the multi post. crappy connection here.
2,561-2,580 of 3,481 items