kmk888

67 Decks, 507 Comments, 231 Reputation

I actually think that Polis Crusher is a good choice in a standard with this many D-Spheres and Enchantment Creatures, and I like the deck in general. Lots of good use for these BotG cards. But I don't like Mortal's Resolve, Legion Loyalist, or Satyr Wayfinder in this deck. Instead you could go for Mizzium Mortars, Magma Jet, and/or Experiment One. Those might add some more low cmc power to the deck.

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Posted 10 February 2014 at 21:56 as a comment on Revelers Revenge

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wat
>JtMS, LotV
>need to make legends stronger

the only legends that ever get affected by your opponent's and yours interacting are the ones that were too strong already. Plus this way you can't copy kill in EDH. Maybe you haven't tried using multiple Nykthos's as rituals... This new legend rule is fair and makes things more fun.

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Posted 10 February 2014 at 02:48 in reply to #436255 on DARK DEPTHS RETURN

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Cool. I would look for that bog though. It's a pretty important hate card

Also why do you run Urborg? To help pay for Hexmage? Oh and I would drop the Gemstone Caverns, it's just not consistent enough.

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Posted 09 February 2014 at 22:45 in reply to #435952 on DARK DEPTHS RETURN

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Gideon Jura may be of interest to you

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Posted 09 February 2014 at 22:45 as a comment on Sunblasted

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Yeah man it's really worth going a completely different color for. So powerful. BTW with your deck I'm not so sure about the inclusion of Azorius Charm or Hidden Strings. Also since you're a little more focused on the long game than me, you may like Assemble the Legion. But I'm glad that we could share some conclusions on the nature of enchantment decks in Standard!

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Posted 09 February 2014 at 21:37 in reply to #436074 on Standard Auras

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Grim Discovery is not bad at all. I don't know about Rite of Consumption, it seems like it would be almost dead in this deck except that one special situation you described. Meanwhile he can run a single copy of Sejiri Steppe to fetch and get around that same situation.

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Posted 09 February 2014 at 21:33 in reply to #436095 on DARK DEPTHS RETURN

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WAT. He's playing a deck that already kills all of the opponents' creatures and runs fairly low power creatures and you want him to add Porphyry Nodes? Are we thinking of the same card?

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Posted 09 February 2014 at 09:58 in reply to #436086 on Through the Fire and Flames

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Ajani's Chosen: You may be right, 4 cmc is pretty high in this deck. A 4 drop that effectively does nothing the turn it comes into play is a hard sell, even if it does have ridiculous combo potential. It may be relegated to the sideboard.

Auramancer: What are you even talking about I don't need deathtouch. That has nothing to do with the strategy here, you're just getting sidetracked by neat interactions. But this card does deserve some explanation... The deck was originally built around it and Soul Tithe, but the problem is that Auramancer is a really awkward draw a lot of the time. I only ever want her to rebuild with or to eke value out of a Soul Tithe. In the meantime she gives me no incentives to build on her with auras and she isn't an enchantment, making all my support cards a little worse.

Hero of Iroas: Obviously ridiculous and probably the introduction that made this deck happen.

Meletis Astronomer: I at first didn't like the card simply because of the stats, but after playing with it the effect is honest to Heliod one of the most powerful things in the deck. This is why I said you haven't playtested it. If you had you would know that I can't not run 4.

Detention Sphere: You know, this is premium removal, but there are some problems with it here. For one, the price is not reduced with Hero and it's not likely to go to the graveyard for Auramancer. In addition, I don't actually need removal all that often, and most the time I would be happier to see Soul Tithe. The rest of the playset is in the sideboard where they should be.

Ephara's Enlightenment: It's expensive, but flexible. This card can make up for getting a aura-light draw by popping it on every creature. It also adds some well-needed evasion, helps Ordeal of Thassa go off, and combos with the cat. 2 seems like the right choice to me.

Ethereal Armor: I don't need to explain the most powerful card in the deck.

Ordeal of Thassa: You were absolutely wrong. This card goes off all the time, quite often on the turn I put it down. The reason why is that I almost always put it on the Hero, and usually in conjunction with another aura, making it go off immediately. If I'm not doing it on the Hero, it can help beef something up and I can still skip ahead on the activation with another Ordeal or Ephara's Enlightenment. This card is crazy good.

Nyxborn Shieldmate: You are right, I need the Eidolon. But the one extra toughness is pretty important if I have to play it as a creature, and the lower bestow cost ensures I don't have to spend a turn idle. No, I'll split it 50/50 and be happy with it that way.

Boros Charm: Okay this is where your advice kind of got nonsensical. The grammar and the rambling aside, think about this. All 3 modes of this are active and is an instant. More importantly, it COUNTERS SUPREME VERDICT. Without all my enchantments falling off like Gift, and without the awfulness of Indestructibility. It makes ALL my creatures indestructible. For a turn. Or gives a creature double strike, triggering heroic. What don't you understand? God's Willing is good but doesn't get around Supreme Verdict, which is actually the worst thing you can do to a deck like this one. But the God's Willings are very good against certain decks, which is why they're in the side. And then you ramble back to Baleful Eidolon, which is a really poor choice for this deck. Leave that one alone man. If I wanted first strike deathtouch I'd just make a deck around Master of Cruelties.


But thank you for taking the time to give such an in-depth analysis and please tell me if anything new occurs to you. I do like your feedback, it was just a little strange this time.

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Posted 09 February 2014 at 09:30 in reply to #436074 on Standard Auras

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I do feel obligated to respond in kind, though. So prepare yourself for an essay about my card choices.

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Posted 09 February 2014 at 09:04 in reply to #436074 on Standard Auras

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Although I appreciate your review, I can tell from some of your comments that you haven't played with this deck.

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Posted 09 February 2014 at 08:53 in reply to #436074 on Standard Auras

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Wow. +1 BrianBell. Seriously, every suggestion in this post is golden, dude really knows how this deck works. the Lavarunner is pretty risky though, especially when half your damage dealers are white anyways. I would just go for 3 Idyllic Tutors, 3 Tajics and 4 Titans. That will add some real punch to the deck.

Oh and there was one other thing I noticed, I'm not sure about Genju of the Fields. It seems to me you already gain enough life, and what would be better is more damage potential. It's not like you need Genju of the Fields toughness to be high either, if you just activate Pyrohemia during their turn when the mountain isn't a creature. Therefore, I'd recommend Genju of the Spires instead.

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Posted 09 February 2014 at 02:24 in reply to #435977 on Through the Fire and Flames

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Mistcutter Hydra in the sideboard.

Also not sure about 4 Unflinching Courage, as you only have one truly safe thing to put it on. Waiting to get that Lion Monstrous is a pain... I would replace two of them with Selesnya Charm. It's a fantastic card, as mentioned above

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Posted 09 February 2014 at 02:00 as a comment on Selesnya Aggro

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Bajuka Bog, Wasteland, Maze of Ith, and Treetop Village are all fantastic lands that you should at least one copy in of, so that you can use your land fetching like a toolbox. Nice deck!

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Posted 08 February 2014 at 22:01 as a comment on DARK DEPTHS RETURN

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The deck looks great, except for Pulse of the Fields. That seems like a silly addition. If your strategy is working even a little bit that card will be dead. I would recommend maybe 2 Stuffy Dolls instead. Or you can up it to a playset of Path to Exile. Boros Charm could be welcomed too.

But really, nice deck!

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Posted 08 February 2014 at 21:34 as a comment on Through the Fire and Flames

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Read the deck tags. Standard.

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Posted 07 February 2014 at 01:40 in reply to #435258 on No, Bant again. Hexproof

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noooo. just no... It has nothing to do with the theme, there is nothing to pump him, and he's not very good either... Putting him in over any of these cards would make the deck worse. If you want him in standard go ask the person who has Bant Hexproof on the front page to put him in. That's where he fits best. And if he doesn't work there then I gotta be honest with you and say he's never going to see the light in standard.

Sometimes you just have to let your pet card die. That was me with Soul Ransom. Never could make that card worthwhile.

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Posted 06 February 2014 at 23:38 in reply to #435283 on Bant Flash Midrange

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You were right, Waferlawrence. I don't know why it's back to Bant but Selesnya seems a better choice. The mix earlier today was way tighter. D- sphere is good but this deck should be proactive not reactive. Thassa's good but I don't know if she's necessary.

And besides which if you are determined to run Bant please put in Ascended Lawmage. That's the only reason I see it.

And lastly fix your manabase. Like this is the worst manabase I can think of for a deck that has to get on board quickly like Auras. Try this:

4 Temple Garden
3 Breeding Pool
3 Hallowed Fountain
4 Temple of Plenty
4 Plains
4 Forest

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Posted 06 February 2014 at 23:28 in reply to #434986 on No, Bant again. Hexproof

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I was about to say that neither of those protected against Supreme Verdict, but then again neither does Swan Song. Now I feel bad and am splashing red for Boros Charm

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Posted 06 February 2014 at 04:05 in reply to #432423 on Standard Auras

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True enough. We should probably read. But like I said before, there isn't much difference between a 12/12, 18/18, or 24/24 if it doesn't have trample. It's just something you really don't want to get hit with.

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Posted 05 February 2014 at 03:29 in reply to #434679 on Kiora's deck

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yeah but technically it's not really better because in a vacuum it's a 2/2 for 3 and if you kill one of the two creatures they both lose doublestrike. Still, fun thought.

Oh and PauperEDHGeneral and anyone else who cares: Deathrite Shaman is now banned in modern. This was announced Monday.

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Posted 04 February 2014 at 23:40 in reply to #432969 on Junk Warriors

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