Konjester

445 Decks, 94 Comments, 14 Reputation

If you have any suggestions for cards to add to this list, please comment with them below. I hope that this list helps any other Karn players that are looking for some nifty options

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Posted 27 September 2019 at 20:14 as a comment on Karn's Wish-Board (Modern)

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If anyone has constructive criticism or suggestions for tweaking the list OR if you have a suggestion for a cool sideboard tech, I would really appreciate it

:D

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Posted 18 September 2019 at 19:40 as a comment on DevDev Evolution (Druid Combo)

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Swans is a lot of fun, I've played around with lists a lot myself. Another avenue with the deck is Drake Haven, it gives a nice option for additional attackers with extra mana

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Posted 18 September 2019 at 19:21 as a comment on Swans Assault

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I could see that. Haha.
I use super-Hydras Animar, myself.

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Posted 13 April 2015 at 05:40 in reply to #545476 on List of All Tiny Leaders

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Garruk is a little too high of a cost for this build, only because thisa deck just wants to curve out with hastey fatties. Ruric Thar is at the top of the curve following my almost-all-creature build while still punishiung anything trying to get me mid-late game.

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Posted 25 January 2014 at 07:03 in reply to #431061 on Turbo Jund

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Mainly because its sorc speed

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Posted 25 January 2014 at 07:01 in reply to #431063 on Simic Beats

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Which flash creatures were you thinking of?
On the subject of adding Urban Evolution, Plasm Capture, and Sphinx's Revelation; This deck is trying to be more creature-based aggro than a control-based midrange, the speed and size of our creatures is what's ghetting us there most of the time, that plan doesnt usually change unless we're facing control, in which case, we just have to switch our plan of deliverance up a little bit.
Also, why do you say the Azorius Charm for control matchups?

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Posted 22 December 2013 at 20:26 in reply to #421779 on Bant Beats

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I thought about Bioshift, but, there wasn't anything I could justify bringing out for it.
Did you think of anything in particular that it'd be better than?

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Posted 22 December 2013 at 20:21 in reply to #421884 on Simic Beats

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Since you have a lot of heroic, you may consider Martial Glory.
+3/+0 to one creature and +0/+3 to that same one or another, for 2 mana. It hits multiple targets and is low mana cost enough to be a great combat trick

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Posted 13 November 2013 at 06:27 as a comment on War Is Upon You

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Against aggro, you'd have to di some serious sideboarding. Sylvan is far too good to cut, especially because it stalls against aggro AND avoids spot removal while still tapping for any color. L/D decks are meant to play midrange while disrupting opposing mana bases, this strategy is really good again other midrange decks, control decks, and decks that combo/base strategy off of certain non-creature permanents(land, enchants, and walkers are the easiest to deal with)
Primordial may be a little too big for this deck, but, the ember swallowers are perfect in here.

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Posted 06 November 2013 at 22:53 in reply to #409725 on Land Destruction -HELP-

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Hello,
I've fiddled around with the idea of a L/D deck in standard for awhile now, and, while it does seem to be a bit difficult to pull off, its definitely fun and entertaining to play.
My best results for it lately were basically playing a G/R Midrange deck with plenty of ramp and a few L/D cards. Bramblecrush and Frenzied tilling were my only L/D outside of ember swallower and it worked out really well. 8 dorks for ramp/stabilization, ember swallowers, Ghor-clan Rampagers, Burning-Tree Emissaries, magma jets, clan defiance, And Xenagos.
It worked out pretty well, i didn't usually have an issue with mana either, despite sacking my own lands, fenzied tilling and 24 lands(18 basics) felt right.

This is just my experiences. Its definitely gun though. Good luck and watch out for sweepers!

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Posted 06 November 2013 at 00:17 as a comment on Land Destruction -HELP-

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Since you're playing the Guildgates in here, you may want to concider Sylvan Caryatid as your mana dork, Guildgate on turn 1 followed by a 0/3 Hexproof Dork on turn 2 still lands you on Turn 3 with 4 mana along with having a decent blocker early game.... Just something to think about

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Posted 19 September 2013 at 22:01 as a comment on Celes after Rotation

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I agree, I was trying the Beast Within out for a little bit, but, it makes for an awkward card when you have the opportunity for a turn 3-4 kill

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Posted 04 September 2013 at 23:52 in reply to #394377 on Mono-Budget Infect(Modern)

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Personally, my fav is Ulamog. The only reason for Kozi over the others was ease of access for myself.
And thank you. =]
It's a fun deck for sure, try it out if you ever want a silly-fun day of semi-competitive Modern.

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Posted 29 August 2013 at 06:41 in reply to #392634 on Seismic Swans

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You don't cast the Eldrazi. It's in there for an infinite combo in the discard step. You throw your lands via Seismic Assault. Throw lands at your Swans, draw cards(mostly lands), throw more lands at your Swans, draw more cards, and then, when you finally have enough, throw all the rest at your opponent

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Posted 24 August 2013 at 04:35 in reply to #391233 on Seismic Swans

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This is really interesting... I love Swans of Bryn Argoll though... Which is what caught my eye in the first place.
Looks pretty fun, I was hoping for a modern build though...
If you get a chance, check out my Swans Deck:
http://www.mtgvault.com/konjester/decks/seismic-swans/
I'd love some more opinions.
=]

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Posted 22 August 2013 at 23:27 as a comment on swans of INFINITE COMBO!!!!!!!

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I thought about Legion's Initiative... And it helps the tokens in different ways and can save my actual creatures in a pinch... However... There isn't anything I would take out to place it in the board. Thank you though

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Posted 05 August 2013 at 04:26 in reply to #386212 on Boros Tokens

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Fair enough. But, without the Syncs we only have Plasm Capture and Dissipates, think that's enough counterspells?

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Posted 29 July 2013 at 04:11 in reply to #383872 on RUG Midrange Control

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Well.... Im a huge fan of Garruk in here, especially because we don't play too many creatures. As far as removal goes, what were you thinking?
And Clan Defiance completely skipped my mind, seems to be a great idea with Plasm Capture

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Posted 29 July 2013 at 04:00 in reply to #383872 on RUG Midrange Control

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Blood Artist-Bloodthrone is the main win condition, but, I've yet to have an issue with control yet. So far, the entire meta game is agro... Which Blood Artist just loves.

As for your deck, I liked it... But, there didn't seem to be too much that you were doing early game... And it seemed to lack a bit of consistency.
If you want, you could take a look at my life-gain deck. Same-ish idea behind it+an infinite combo+tested consistency.

http://www.mtgvault.com/konjester/decks/exquisite-junk-life/

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Posted 16 June 2013 at 08:34 in reply to #366731 on BUG Servitude

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