Ktrojan

216 Decks, 248 Comments, 55 Reputation

Yeah but I'm not counting on my creatures for the win nessasarly. I am thinking I'll try remand over dissolve that seems good here.

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Posted 31 December 2014 at 00:16 in reply to #525894 on Modern Exile Control

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Usually can't on a phone for some reason.

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Posted 30 December 2014 at 23:58 in reply to #525854 on Zombievine

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What card draw are people using? Treasure cruise and scry this deck seems to mess with considering top deck exiling and exile in general to stop delve. I feel ok with a bolt hitting my creatures if they get it off as I've noticed people don't feel like the value is there and usually save it a few turns but I'll def take those ideas into account when testing here thanks!

I originally thought a Karn but I just don't know about a 7cost guy here. Wealth is def a threat too!

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Posted 30 December 2014 at 23:48 in reply to #525894 on Modern Exile Control

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Well early I try to just disrupt the opponents hand so that's why I didn't go mana leak. If I've pulled their hand apart already they might easily pay that extra 3. I wasn't too worried about my creatures as worst case I win through exiling/control. This deck is meant to slow the game a lot more than the majority of modern decks care to see.

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Posted 30 December 2014 at 23:20 in reply to #525894 on Modern Exile Control

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No one that wants advice or ideas gets it on here. It's always the same junk that hits the top lists. I personally don't play modern but have tried getting back into 60 card and was looking for advice several times and nothing. Recently made an exile deck that I was wondering if it had a chance at being playable as something differnt.

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Posted 30 December 2014 at 22:48 in reply to #525854 on Zombievine

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Well in truth most of the "hot page" is budget junk 99% of the time.

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Posted 30 December 2014 at 22:28 in reply to #525854 on Zombievine

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Yeah but if you want to keep them all or have no hand due to liliana/small pox that doesn't help you net any cards. He only has 12 cards he'd be ok with in his graveyard all being creatures. The rest I think he'd rather see in hand that being the reason this doesn't play dredge I'd guess.

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Posted 27 December 2014 at 20:28 in reply to #525067 on Zombievine

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Not if you hit things you don't want in your yard really.

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Posted 27 December 2014 at 18:29 in reply to #525067 on Zombievine

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That was my point he uses both and it might give him more gas.

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Posted 27 December 2014 at 18:20 in reply to #525067 on Zombievine

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Would one blue sorce and 2 treasure cruise be good in this build? You still have a lot in your yard you won't reuse?

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Posted 27 December 2014 at 18:02 as a comment on Zombievine

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That's what I said, I can see bolt being better in this build.

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Posted 27 December 2014 at 17:53 in reply to #524977 on Zombievine

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In hindsite I will swap to ghost quarter as people will find it a little more friendly and they'll grab more lands out for me to destroy!

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Posted 27 December 2014 at 17:49 in reply to #524985 on TURBO LANDFALL

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The point of this deck it to win by attacking with your creatures so axe clears the path better for you. Now I do run dredge so I do have more targets for discard so with this being a little more Agro I can see what you're sayin.

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Posted 27 December 2014 at 15:41 in reply to #524977 on Zombievine

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3r seems steep for something I'd really only use early as the lands will all come from my yard or library. Bloodghast is reusable with recurring nightmare and is free to bring back multiple times in a turn if needed, that's why its in. Strip mine and wasteland are just strictly better and net me more.

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Posted 27 December 2014 at 14:21 in reply to #524985 on TURBO LANDFALL

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I like it I should add titiana to this http://www.mtgvault.com/ktrojan/decks/turbo-landfall/ any other suggestions for me?

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Posted 27 December 2014 at 07:18 as a comment on Grave Play

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This is where I went with mine. I prefer lightning axe to bolt as I can discard vine or another utility guy. Looting is a monster and dredging speeds things up more. I did the same thing wanted to build around vengevine only to realize it's a very tried and true deck already. Hard to come up with truly original competitive decks but it is what it is.

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Posted 27 December 2014 at 06:24 as a comment on Zombievine

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Lots of things are part of the game, that doesn't make them fun.

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Posted 22 December 2014 at 04:06 in reply to #524075 on Dangerous Poison Path 1VS1 EDH

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Infect and fun in EDH don't go together

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Posted 22 December 2014 at 03:08 as a comment on Dangerous Poison Path 1VS1 EDH

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I agree with both. Lightning axe would be better discard than avatar of discord as I think you might burn yourself out too fast and don't need to with looting. Discord also just dies to bolt/decay and you're out 3 cards then even though you have grave yard tricks you don't want all your cards in your yard.

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Posted 20 December 2014 at 22:08 in reply to #523415 on WHY WONT THEY STAY DEAD!!!

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IMO Seems there are lots of ways to make this run a little better. 1st of them being fixing the lands (as well as if green is your entire sb just main some) bloodstaind mire, shock lands (this allows you no need for manaforge cinder opening 2 slots) then you can run abrupt decay rather than terminates. Bloodghast seems strictly better than bloodsoaked (other than turn 1 and you'd rather loot there anyway) as then it isn't requiring mana. Whip also seems a bit too expensive here for what it will do for you. Like RolledAOne said gray merchant will be very strong here and can replace your life gain as well as add a couple zombies then you could cut your blood artist and run your gravecrawler (replacing your 1 drops) zombie package with maybe a couple tymaret's (replacing your two drops like blood artist and giving you mana sink when needed) to back it up too.

Yes this would thow off your dream hand/plays in your discription but would most likely give you more stability and lower/utilize your mana uses.

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Posted 20 December 2014 at 21:23 as a comment on WHY WONT THEY STAY DEAD!!!

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