Ktrojan

216 Decks, 248 Comments, 55 Reputation

The "original" lol when is the last time a dredgevine had any sort of decent finish anywhere? Therefore saying one build is better just has no merit, even more so having not tested anything yourself. Splashing red comes at very little cost once mana base is squared away.

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Posted 30 June 2015 at 09:23 in reply to #554640 on When zombie fish dig up roots!

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Scavenging what? The big guys would cost way to much and the price/pay out of the small creatures would not be there.

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Posted 30 June 2015 at 00:25 in reply to #554640 on When zombie fish dig up roots!

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I'll do a better break down of card selection and reason behind each when I get time. This list is honestly working out rather well though.

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Posted 10 June 2015 at 21:12 in reply to #552635 on The new blue devotion

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has good use when set to red keeping masters alive and repeatable bolts from crackleburr.

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Posted 10 June 2015 at 14:21 in reply to #552635 on The new blue devotion

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She's a 2 of at the top of my curve in a deck that draws a lot of cards potentially.

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Posted 30 April 2015 at 20:04 in reply to #547595 on Modern Mill

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^ He has a similar deck IRL btw.

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Posted 07 April 2015 at 01:09 in reply to #544658 on Nightmare Thief

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Attempting to just run blight in the board but you maybe correct. I am going for more control out of the board and hoping to keep my creature package in for the most part.

Perhaps the tasigar doesn't fit in too with the gy reuse but we'll see.

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Posted 03 April 2015 at 03:55 in reply to #544205 on Standard company control

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Why not just go naya and splash the blue for just poly? Faithless looting is better that see beyond and red has good cheap token generators rather than paying 5cmc for something like elspeth. You can also then better your sideboard. Also cut you haste dude, if you really want a haste granter why not go with urabrash?

I still think wurm is worse than most normal polymorph targets like eldrazi, blightsteel, grisselbrand but if you like the worm route that would be my suggetion.

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Posted 01 April 2015 at 18:58 as a comment on Wurms is this real?

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Hand disruption is a thing too, as well as negate. These are all points made long ago. Do you have current updates as to how well the deck does against the tiers?

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Posted 25 March 2015 at 18:23 in reply to #540017 on Surprise High 5... to the face

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In my view here is the problem. Pod allows you to run 1 ofs for a tutor chain into answers you need, as well as works as your sac outlet to keep the engine running. The decks you are trying to make won't work because lets be honest collected isn't pod. You are trying for a combo kill like twin and will have the same issue except you don't have to control to back it up. So seer goes your done. Yeah you might catch someone here or there off guard but pod lasted through boards/builds because it had answers as well as threats.

I personally think collected is more for a agro zoo build but even that will be hard to tweak to be competitive.

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Posted 25 March 2015 at 18:13 as a comment on Pod Reborn

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^this is what I was thinking

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Posted 17 February 2015 at 05:45 in reply to #536342 on Surprise High 5... to the face

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I feel like for that to be true it's going to have to be after turn 5 or 6

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Posted 13 February 2015 at 14:24 in reply to #535481 on Surprise High 5... to the face

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Are you sure you're not just catching those decks off guard? The well known decks already know how to play around each other for the most part and if someone is playing you without knowing your deck list yeah I could def see them being confused how to play against it at first. Once they see your list it honestly SEEMS (key word) easy to deal with. Cryptic command tends to come after remand and command taps down even progenitus. Then tend to run negate and mana leak of remands don't get it done. I said you have entrance (4) and seek (2) those are your 6 correct?

Slaughter games sees play in almost every tron sideboard that I've come across.

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Posted 11 February 2015 at 23:16 in reply to #535319 on Surprise High 5... to the face

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So how does it play out when dramatic entrance is dealt with? You then rely on 2 seeks correct? If you win game 1 I just don't see how after boarding you make it? You have no removal/disruption (mainly hand disruption) so you just hope to out race? That's why I said I'd swap the 4 entrance for 4 seeks and vise versa. Then your threats are more viable if you want to keep it as is. Painters would get blown out of the water too fast to be viable I think.

It looks fun and having never played it or against it it might be way better than I think but I play slaughter games/sergical extraction / thoughtsieze (inquisition so it's nice that entrance gets around that)/ Pyroclasm/ anger of the gods / path.. And it looks like they'd blow a deck like this up rather well without the inclusion of blue control/disruption spells.

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Posted 11 February 2015 at 22:25 in reply to #535319 on Surprise High 5... to the face

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I'm not saying cut progenitus I'd just cut him down. Xenagos isn't that easy to remove and if put in at instant speed followed by a seek could be really good. There is nothing here other than progenitus that's hard to disrupt and even he can be dealt with fairly easily after siding.

If staying with this idea and wanting things harder to remove I'd go emrakul and swap values on your cheats.

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Posted 11 February 2015 at 21:51 in reply to #535319 on Surprise High 5... to the face

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After a quick glance have you thought of going the xenagos, atarka route with helkite and cutting down on progenitus and craterhoof? Would allow you to be closer to hard casting as well as not having craterhoof be a dead drop if your little guys get wiped.


Edit: so after reading I'm guessing the wins/losses were with the deck working illegally? Can't believe you ran against that many people and the didn't notice/read the cards lol

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Posted 11 February 2015 at 21:11 as a comment on Surprise High 5... to the face

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You are aware people play on cockatrice correct? I have casual decks valued way over $600 so i really don't see why that argument keeps getting brought up. Also this deck has been edited with some tweaks from suggestions from people willing to take it as it is (a deck idea). I doubt anyone has drafted up the perfect deck on their first attempt.

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Posted 09 February 2015 at 19:45 in reply to #534241 on Junk Sigils

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Great suggestions I agree!

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Posted 08 February 2015 at 03:21 in reply to #534433 on Junk Sigils

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Although clearly good, not what this deck is doing.

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Posted 07 February 2015 at 21:42 in reply to #534364 on Junk Sigils

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I think perhaps he did speak for himself in the deck tag as well as the deck name. I just read the info given to me by him. He happens to be a friend of mine so if you're but hurt I'm sorry for that ;).

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Posted 07 February 2015 at 21:06 in reply to #534288 on Junk Sigils

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