Lemonzest

13 Decks, 192 Comments, 2 Reputation

At this point, I would take out both the Archmage Ascensions and the Negates. Take out one of the Quest for Renewal. Put in 3 Goblin Ruinblasters and two of the Wolfbriar Elementals from the sideboard.

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Posted 02 March 2010 at 18:34 as a comment on Fueled Flames

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I shall comtemplate this deck and think of som stuff to throw in by tomarrow...and take out the panoramas and the terramorphic... They serve no purpose, and take out sanctums, there's a lot of nonbasic land destruction cards out there that can be ran in T2

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Posted 01 March 2010 at 21:44 as a comment on 5 color stall n drag

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Hate to say, this would get trounced in Type II...

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Posted 01 March 2010 at 21:42 as a comment on 5 color stall n drag

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I frown upon the overplayed r/w goats: http://www.mtgvault.com/ViewDeck.aspx?DeckID=37335

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Posted 01 March 2010 at 21:05 as a comment on Goats Eat Your Face~!!!!!!

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And apparently there's mox and black lotus in every deck you make...

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Posted 01 March 2010 at 21:01 as a comment on Black Deck in 2 combo Winner

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Maybe some first-turn creatures so polymorph works better...

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Posted 01 March 2010 at 20:18 as a comment on Polymorph Rage!

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Too many differeny cards...

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Posted 01 March 2010 at 19:16 as a comment on Dragon Deck, Flying Death

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Trust me, I play competitive Standard. Running a 3-color (especially r/g/b) is really hard to do successfully. You may pull the first win, but they will most likely be ready to remove/ping your mana sources during later games. Also, replace the soaring seacliff with that land that lets you change the order of the top 3 cards (I can't remember the name at the moment)

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Posted 01 March 2010 at 19:15 as a comment on Fueled Flames

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Oh, duh... wolfbriar elemental.... That's what I forgot to mention

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Posted 28 February 2010 at 23:55 as a comment on Fueled Flames

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Hmm, I'm not too sure because the whole Allies idea never caught my attention very much... But I would suggest swapping out the Negates for Cancels. I would take out red alltogether, run Time Warps and Into The Roil because their kicker helps you put counters on the Ascension. Instead of mountains, do 1 forest, 1 island, and 1 magosi the waterveil, and maybe some Mold Shamblers for land destruction.

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Posted 28 February 2010 at 23:48 as a comment on Fueled Flames

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You should probably throw in a few Feldon's Cane to make sure you don't mill yourself with dredge

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Posted 28 February 2010 at 08:03 as a comment on Dredge

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Hmm, I'm not too sure if an affinity/modular will be very effective in Extended... Check mine out? http://www.mtgvault.com/ViewDeck.aspx?DeckID=38929

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Posted 27 February 2010 at 20:21 as a comment on Extended Artifacts

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Yeah, still enough to overpower most decks in standard

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Posted 27 February 2010 at 14:06 as a comment on Fueled Flames

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611.3b The effect applies at all times that the permanent generating it is on the battlefield or the object generating it is in the appropriate zone. ~~~ Since the tokens are put onto the field at the same time, their continuous ability cannot activate because they aren't in "the appropriate zone"

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Posted 27 February 2010 at 13:12 as a comment on Fueled Flames

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Mhm, one sec

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Posted 27 February 2010 at 13:05 as a comment on Fueled Flames

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Too many different cards...

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Posted 27 February 2010 at 13:04 as a comment on Watch the Water

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I hope you're joking...

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Posted 27 February 2010 at 13:03 as a comment on Andre's Coimbra Naya

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You only get 10 2/2 tokens if you rite of replication on Turntimber Ranger. They all enter the field at the same time and their ability for "another ally coming into play" doesn't trigger... But the original one's does

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Posted 26 February 2010 at 20:50 as a comment on Fueled Flames

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Only 2 Ondu Clerics?

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Posted 26 February 2010 at 20:20 as a comment on Allies FTW!

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You're missing quite a few elves...

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Posted 25 February 2010 at 18:28 as a comment on Elf Ball

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