Lepellier

305 Decks, 443 Comments, 40 Reputation

Lightning Bolt.

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Posted 04 October 2010 at 21:38 as a comment on PMS Deck

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Hehe...Oops.

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Posted 04 October 2010 at 20:28 as a comment on Tinker Triskelion

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Barrage Ogre may replace either Galvanic Blast (Though the blast is a ton of fun if you pull 3 artifacts in your opening hand) or maybe Kuldotha Rebirth.

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Posted 04 October 2010 at 17:02 in reply to #90478 on Feeding the Pyre

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I can't really find a good place to put it though is the problem.

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Posted 04 October 2010 at 16:06 as a comment on Poison in the jungles of Mirrodin (please comment)

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Personally, I would splash black solely for Leyline of the Void. It's the easiest way to get around the return effects of the Eldrazi titans. Also, maybe add in some fetch lands for double crab hits (If nothing else, Terramorphic, so you can possibly fetch up some black mana). And maybe Jwari Shapeshifter, to make add in some more ally mill, even if it's not always effective.

Good, 6.0/10, solely because I think adding the black can make this that much better.

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Posted 04 October 2010 at 15:32 as a comment on Unbeatable Mill

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I have a deck almost identical to this. Mine runs Exsanguinate mainboard and no fireball. I also run Kuldotha Forgemaster and Myr Resevoir to find the pieces.

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Posted 04 October 2010 at 15:27 as a comment on Galvanizer combo

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Seems very solid, however, I can see that you will probably need some sort of draw engine for the deck. Also, you may want to think about running a few more creatures, like maybe Trinket mage, and Chimeric mass. They work so well in unison in a deck like this. Chimeric Mass becomes a major win condition as well once he becomes simply huge. Right now though, you have no real win condition. I mean, you can conceivably overrun them with Golem tokens, but that may take quite a while.

All in all, I have to give it a 7/10, because I do like the idea.

If you would, please comment and rate my "Feed the Pyre" deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=100429

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Posted 03 October 2010 at 18:28 as a comment on Proliferate Madness

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If you can, I would run Misty Rainforests instead of Evolving Wilds. They're quite a bit more expensive, but later in the game, I'd rather have the land ready that turn. It's even useful early. But like I said, they are more expensive.

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Posted 03 October 2010 at 11:37 as a comment on My Take On Infect

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You should check out my version of this Deck. It's titled "Sleepy Day" And it's pretty evil.

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Posted 03 October 2010 at 10:49 as a comment on Sunblast repeater

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You may think about adding in Basilisk Collar to throw on the Sparkmage or Brimstone Mage.

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Posted 02 October 2010 at 18:51 as a comment on T2 Need name

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Not in standard.

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Posted 02 October 2010 at 14:26 as a comment on Scrapmetal

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Problem: Mox Opal is Legendary, and thus, when more than one is in play, they are destroyed.

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Posted 30 September 2010 at 22:22 as a comment on Braids Wand

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Doubling Season?

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Posted 27 September 2010 at 22:28 as a comment on B/G infect

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Even better is using it for Myr Battlesphere and Myr Propagator.

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Posted 25 September 2010 at 03:40 as a comment on Manabomb Myr

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Eh, He could be used, but since there is no Beast lord (i.e. Elvish Archdruid for Elves), then he's not as important. However, he can be run instead of one of the buff spells, or even as a 2-of and keep 2 of those spells.

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Posted 17 September 2010 at 18:38 as a comment on Beastly Standard

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I would suggest Goblin Arsonist over Raging goblin. Same p/t and if the arsonist dies, it's another guaranteed damage wherever you want. If you draw a late-game arsonist, it's still not a dead card and a pretty reliable blocker.

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Posted 13 September 2010 at 16:09 as a comment on Red Goblin Rush

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Oh, oops. I didn't think that it was reprinted. Well, it will probably be put in to replace See Beyond.

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Posted 10 September 2010 at 10:08 in reply to #86431 on Fun Blue Control (Please Comment)

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Unsummon will probably come in the deck that I play for any recent tournaments, but since they cycle out soon, then I'm not going to add them to this list. They will be going in for the See Beyond's.

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Posted 10 September 2010 at 07:38 in reply to #86431 on Fun Blue Control (Please Comment)

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Fetchlands provide for instant-speed lightning bolt once Valakut is active.

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Posted 09 September 2010 at 08:39 in reply to #86247 on Valakut, the molten pinnacle

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Can you explain why you would run the Expanse/Wilds? Also, I've been running the deck with Ondu Giants instead of the Oracles. Bloodbraids seem to work pretty well to cascade into ramp. My thought is possibly changing out the Lightning Bolts for Rampant Growth, Boarding Naturalize, and possibly running 2 Rampaging Baloths Main boarded and siding 2 of the Bloodbraids.

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Posted 07 September 2010 at 22:47 in reply to #85858 on Valakut Ramp (Budgeted)

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