Lepellier

305 Decks, 443 Comments, 40 Reputation

Uncounterable Goblins for the win. The Mesas are more there just for the little bit of deck thinning, but you replace those with 4 Mountains and you're golden, for a lot cheaper too.

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Posted 01 February 2013 at 06:52 in reply to #320367 on Modern Goblins

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At 3 CMC, he is about the high end average for Goblins. All of my Goblin decks have always run a goblin "Lord" (i.e. Goblin Chieftain), and those are always 3 CMC. For giving all of your creatures haste, as well as sitting on a solid 2/2 body, he's a decently well rounded Goblin. And honestly, you're complaining about a 3 CMC Goblin when you already have Guttersnipe, who is also a 3 CMC goblin, and Krenko, who is a whole 4 CMC. If you ask me, without Haste, Kreno is way too expensive for a Goblin. But, with Hellraiser Goblin in play, you can drop a Krenko, and tap him for Goblin Tokens, and swing with all of those Goblin Tokens all in the same turn!

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Posted 28 January 2013 at 21:07 in reply to #319419 on Goblins are back!

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Hellraiser is definitely worth considering for standard Goblins. Also, Banners Raised may be a good alternative for Dynacharge if you're looking for Battle Cry type effects. Banners Raised is only 1 mana, and gives +1/+0 to all of your creatures. That means that for just 1 Mana, you can probably pump out more damage than a non-overloaded Dynacharge. And other than the fact that it costs you two cards, a pair of Banners Raised will end up being better than Dynacharge in the long-run.

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Posted 28 January 2013 at 16:00 as a comment on Goblins are back!

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Also: Harrow.

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Posted 28 January 2013 at 07:43 as a comment on Crushed

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Never really thought about using Spirit Guide. Definitely a strong idea, but it does take away some extra offensive power for a goblin deck like this. I thought about Siege Gang Commander, but without the Instigators, he's a dead draw in a deck like this. If I hit 5 mana, I'm usually going to be quite bummed. Playing with Siege Gang is too reliant on other cards, I feel. And my other reason for playing Mogg War Marshal over Krenko's command is sort of a silly, but, I feel, solid one. The War Marshal actually gives me 3 bodies to use. War Marshal is a wonderful chump blocker, if they have something attacking in to me. Throw my War Marshal in front of it, only to be replaced by another Goblin.

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Posted 28 January 2013 at 02:24 in reply to #319129 on Modern Goblins

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Squadron Hawk says Hi. For a card that was once a staple in Standard, it has to have some merits for sure. It gives you card advantage on your opponent, makes sure that you hit creature drops, and is a solid critter. Plus, you guessed it, it's a bird to boot!

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Posted 27 January 2013 at 06:20 as a comment on B/W Birds

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I'll gladly step in on this as well. I definitely have a fond love of Goblin decks, and in the same frame of thought that this is quite far from the true frame of how a goblin deck should function. I know that some people aren't able to build ideal decks, but with something like Goblins, even ideal isn't always necessary. I'd be more than glad to add some input into helping you build this to be a stronger deck.

As a side note, I just added a Goblin deck of my own that you can take a look at here: http://www.mtgvault.com/lepellier/decks/modern-goblins/

That deck is looking a little more towards an optimized Goblin deck build, and maybe it can also help spring forth some ideas.

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Posted 27 January 2013 at 06:06 in reply to #319101 on Why My Goblins Die.

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Apparently you aren't reading what I have written in the "Deck Description" section.

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Posted 27 January 2013 at 00:06 in reply to #319045 on Modern Goblins

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Cavern of Souls is a dang good land for any tribal deck. Especially in formats such as Modern or Legacy. Being able to cast creatures without the fear of them being countered is pretty legit if you ask me. And especially with goblins. Goblins that can't be countered means that they usually have to have some sort of instant speed removal to even think about dealing with Goblins.

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Posted 26 January 2013 at 22:09 in reply to #318997 on Modern Goblins

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I have a personal vendetta against Syncopate, I guess. For some reason, I just really dislike it as a counter spell. I'd much prefer Dissipate or, in this case, Negate. To me, they just seem more aggro oriented, and are more of what I'd be looking for. The Bonds of Faith just have so much flexibility in a deck like this, because they are buffs spells for your creatures, and will generally be a Pacifism for your opponents. Fencing Ace also just gives that extra little bit of power to the enchantments since he has a built-in Double Strike.

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Posted 25 January 2013 at 08:11 in reply to #318670 on Curious Stalkers

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I'm a real stickler when it comes to using double mana costs like the Paladin in a multi-color deck like this, but in all honesty, the Paladin would be strictly better than the Stealer of Secrets as your 3-drop creature. Then you'd just need to swap out an Island for an additional Plains probably.

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Posted 25 January 2013 at 08:08 in reply to #318672 on Curious Stalkers

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I already have Ghostform in the deck. I haven't looked into Gatecrash quite yet for this deck, but I have looked at the spoilers. Rancor is OK, but this deck doesn't need trample. It's more about just hitting with unblockable Hexproofed creatures.

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Posted 24 January 2013 at 06:10 in reply to #318482 on Simic Defiance

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Somehow I completely missed that my deck is full of Humans...I don't know how I missed that. Well, Champion it is!

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Posted 24 January 2013 at 04:51 in reply to #318276 on Curious Stalkers

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If I were to cut a creature, it would probably be the visionary over the Augur. Augur is just that much better when dealing with a deck the uses Instants and Sorceries like this one does. My biggest problem is then finding another spell to replace the visionary with.

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Posted 24 January 2013 at 04:42 in reply to #318464 on Simic Defiance

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That's why I have the Selesnya Charms. But I have been thinking about Rancor in there anyway.

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Posted 23 January 2013 at 21:34 in reply to #318386 on Selesnya Definace

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Tricks of the Trade is a decent option, but personally, I do prefer Spectral flight for a few reasons. Spectral Flight is cheaper, and on the creature that I most want to use it on, it's not redundant. It also allows me to BLOCK fliers if I need to, which is something that I always seem to run in to issues with. I mean, sure, having the unblockable ability is a wonderful thing, but at the cost of an additional mana, it's kind of a waste, I find. I do feel like I need to rearrange some of my creatures in the deck. The Pilgrim and Wingcrafter seem to be probably just a little bit underwhelming, and stealer of Secrets may not be quite what I need to be looking at for a creature.

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Posted 23 January 2013 at 17:17 in reply to #318331 on Curious Stalkers

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Rootborn Defense and Safe Passage only work well against certain types of sweepers. A counter spell, such a Negate, will cover all of my bases when it comes to board wipers. I actually have another deck very similar to what you were thinking about building that uses Traft. I just like to think of this as a working Budget version.

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Posted 23 January 2013 at 17:12 in reply to #318295 on Curious Stalkers

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Detention Sphere is a little more than I want to run, but I have been highly debating on getting a few at some point. I do have the O-rings in the sideboard, mainly to replace the Bonds of Faith if I feel that they are beginning to become less useful. My biggest worry in the entirety of Standard are Board Wipes, like Supreme Verdict, so I'm trying to keep a mindful conscious of that in putting together my Sideboard.

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Posted 23 January 2013 at 07:40 in reply to #318276 on Curious Stalkers

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Same reason that there's no longer any Thragtusks in here. Too expensive (Price wise).

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Posted 21 January 2013 at 08:23 as a comment on Life Surge

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Raise The Alarm is a great card for token decks, however, it is also rather out of standard.

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Posted 19 January 2013 at 23:41 in reply to #317488 on Standard Budget Soldiers

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