Lepellier

305 Decks, 443 Comments, 40 Reputation

Not a bad little beat stick of a deck.

0
Posted 20 October 2011 at 06:27 as a comment on Garruk

Permalink

http://www.mtgvault.com/ViewDeck.aspx?DeckID=246449

Here's my version of something a bit similar. Cheaper (Price wise), and probably going to be faster. You can win by turn 3 or 4.

0
Posted 19 October 2011 at 06:31 as a comment on red burn budget

Permalink

Ok, you, sir, make some very interesting decks. I like it.

0
Posted 18 October 2011 at 22:53 as a comment on Flight of the Bats

Permalink

It's frightening that this deck can actually win on turn 3, as long as you have a Mountain, Swamp, Charmbreaker Devil, and two Dark Rituals in your opening hand. And if you end up with a terminate sometime between turn 1 and 3, that just means you can clear the way for that 20 damage swing.

0
Posted 17 October 2011 at 21:13 as a comment on Dark Devils

Permalink

If you like Myr Superion, look into a deck using Heartless Summoning. Then you don't have to worry about the casting restrictions.

0
Posted 16 October 2011 at 05:47 as a comment on Burning Myr

Permalink

Seeing as this was for standard over a year ago, not very relevant now.

0
Posted 14 October 2011 at 01:56 as a comment on Goblins of the Pure Flame

Permalink

Yes, but at 3 mana, the bonus of losing a creature over two more damage at the cost of one more mana is a little too steep. You can use that critter to swing, unless the two damage will make all the difference.

0
Posted 10 October 2011 at 08:37 as a comment on Goblin People's Army

Permalink

Parallel lives? Doubles the WCE tokens.

0
Posted 10 October 2011 at 08:22 as a comment on ***Wurmcoil Token

Permalink

drop 5 mountains, swap out the gaveleers for Spikeshot elders, and run some incincerate as opposed to shocks or artilerizes.

1
Posted 10 October 2011 at 03:44 as a comment on Goblin People's Army

Permalink

Why not run Tezzy's gambit and something like steady progress? Proliferate will be your friend when it comes to boosting multiple artifacts at once, plus they both supply card draw.

0
Posted 09 October 2011 at 06:04 as a comment on Standard Artifact Ramp

Permalink

Looks pretty good, however, I don't believe that you need both the boots and the masks. I would drop the boots for 4 more islands. And also, the curse isn't really going to get you too far. Since you are running mill, I would suggest Nihil Spellbombs so that you can clear out a graveyard of like Solar Flare and the type. And a final suggestion, I would run only 2x Grimoire. While they are good, they are legendary, and you aren't exactly pitching critters to the yard. A Neurok Invisimancer, however, you be great to make sure your shrieker gets in there one turn for a good chunk of damage.

1
Posted 09 October 2011 at 05:21 as a comment on Grave Robbers

Permalink

Wolfbriar Elemental?

0
Posted 09 October 2011 at 03:35 as a comment on Come on! There's just one wolf...

Permalink

I just posted up another similar deck that you might like to take a look at.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=243545


Absolutely nothing wrong with yours either. I do like it, but maybe drop some of the Bonds of faith for more Honor of the Pure's and more Mentors of the Meek.

0
Posted 08 October 2011 at 21:00 as a comment on wheenie white (human)

Permalink

Thank you! I was kind of shocked to see a deck under $5 for standard. (Of course, the sideboard is about $14 in itself) But it is just all kinds of cheap fun. And even better, toss a trepanation blade on an Invisible stalker, and you have another win con.

0
Posted 07 October 2011 at 18:38 in reply to #205223 on Igor! Fetch me a brain in a jar!

Permalink

I'd think about running trepanation blade instead of one of the equips that you're currently using.

0
Posted 07 October 2011 at 06:42 as a comment on Unblockable Blue Standard

Permalink

I call shenanigans on 2x boggart shenanigans.

1
Posted 04 October 2011 at 22:20 as a comment on EDH Goblins

Permalink

Add Jace 3.0! Hurhur! No, really, I'm joking. I understand the difference in control and mill. (Frankly, I hate both control and mill.) But I do have a few questions. 1.) Why a singleton Dismember? I understand that each one is equivalent to 4 life, but I still think that at least 2 would be preferred. 2.) Why visions of Beyond over Think twice? Without the mill, I would imagine the ability to grab two cards on a more regular basis would be more appealing. And 3.) Really, I don't get everyone's love with Snapcaster. I mean, the ability to flashback a few cards is great, but then you are paying dually for the snapcasters as well. I suppose with Sun Titan + Snapcaster, you can get quite the mileage, but still...

0
Posted 27 September 2011 at 20:58 as a comment on The New White-Blue

Permalink

Door of Destinies would be wonderful in here. Cut down on the Werebears and maybe some of the overlaps (2/2's for 1G).

1
Posted 26 September 2011 at 22:32 as a comment on Balu

Permalink

Yeah, I just figured they'd be great. Also think about Parallel Lives as well.

0
Posted 23 September 2011 at 03:44 in reply to #201042 on Ghave, Guru of Spores EDH

Permalink

Muraganda Petroglyphs for your tokens? And then the new enchantment coming out with Innistrad that gives tokens +1/+1 and Vigilance?

0
Posted 17 September 2011 at 03:04 as a comment on Ghave, Guru of Spores EDH

Permalink

161-180 of 427 items