likethat

2 Decks, 37 Comments, 0 Reputation

I like innistrahd zombies becaus they're more themed and more fun to play. I like playing when people have evenly matched decks

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Posted 09 October 2011 at 04:04 as a comment on New Age Zombies

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I like the idea but there's a major flaw with it. Evermind can't be played this means you can only splice it. Kaho won't work. Also i'm not sure about this one but echo mage i doubt would copy the spliced spells effects.

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Posted 12 August 2011 at 02:06 as a comment on The Arcanist super combo

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40 is the minimum. if your looking for cards to make it faster add some Kodama's reaches or cultivate or something

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Posted 29 July 2011 at 17:15 as a comment on 5 color small

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Because of all of those creatures that pump up zombies, you might find it helpful to put in a Dauthi Ghoul; it'll be like a 6/6 unblockable for 2

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Posted 29 July 2011 at 17:13 as a comment on Zombie punch!

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Put in More unsummons, for the clones. other than that it's a pretty good deck

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Posted 29 July 2011 at 17:06 as a comment on Anything you can do I can do Better

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this takes awhile to build but it would be great in emperor as the emperor.

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Posted 17 March 2011 at 18:58 as a comment on *Enchanting*

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I have 2 zombie decks alot like this one, but i think you've done it better.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=140729
http://www.mtgvault.com/ViewDeck.aspx?DeckID=153180
is it okay if i change the first one to look more like yours?

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Posted 05 March 2011 at 11:51 as a comment on Zombies Rock!

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The tactician is the only thing that backs up goblin assult. and i'd say that goblin warstrike does the job

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Posted 05 March 2011 at 11:20 in reply to #138034 on Goblins rock!

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Nice, there is a card called Gempalm something, you can cycle it and it deals damage to an opponent equal to the number of goblins in play.

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Posted 05 March 2011 at 11:07 as a comment on Goblins rock!

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I totally agree with Zombie23, that is 1 of the combos my zombie deck is based around. another thing that could come in helpful would be Dauthi Ghoul and Necromantic Thirst. This card combo is amazing in graveyard based decks and even better in zombie ones. Also the Dauthi Ghoul gets really powerful because of cards such as Death Baron, Lord of the Undead, Cemetery Reaper, and Undead Warchief. Gempalm Polluter is also very good. you can do lots of damage with it, and then just bring it back with Lord of the Undead, or the Dauthi Ghoul/Necromantic Thirst combo I mentioned earlier. I used these combinations and more in my deck, check it out.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=140729

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Posted 01 March 2011 at 17:42 in reply to #136268 on Sacri-Zombies!

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You should put in zoetic cavern (not sure of spelling) it is a land with morph, great to bluff with. I put it in most of my mono-color decks.

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Posted 01 March 2011 at 17:19 as a comment on Morph

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I am new to the site and i've been obsessed with trying to build the perfect zombie deck. here are two attempts

This one is Grixis
http://www.mtgvault.com/ViewDeck.aspx?DeckID=153180

And this one is mono black
http://www.mtgvault.com/ViewDeck.aspx?DeckID=140729

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Posted 01 March 2011 at 17:10 as a comment on !ATTENTIONEVERYONE!

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you need a Dauthi Embrace. That is such an amazing card in infect decks i'm suprised not many people use it.

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Posted 27 February 2011 at 21:03 as a comment on Infection Deception

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Okay i made a change - replaced ancient ziggurat with zoetic cavern just because i love that card so much, it's great for bluffing

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Posted 27 February 2011 at 20:58 in reply to #135461 on Zombie Teem Building Exersize

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I see what you mean when you say ancient ziggurat doesn't help but i'm not cutting down to 22 lands

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Posted 27 February 2011 at 20:55 in reply to #135461 on Zombie Teem Building Exersize

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Does anyone think there could be a better combination of lands?

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Posted 27 February 2011 at 20:51 as a comment on Zombie Teem Building Exersize

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also 24 lands is the suggested amount

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Posted 27 February 2011 at 20:50 in reply to #134342 on Zombie Teem Building Exersize

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What would I take out?

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Posted 24 February 2011 at 21:28 in reply to #134342 on Zombie Teem Building Exersize

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thanks i didn't catch that, but it's better than having plane swamps because of that one creature. i'll add some terramorphic expanses just because i need something like them

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Posted 24 February 2011 at 21:16 in reply to #134336 on Zombie Teem Building Exersize

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It looks pretty good i geuse, but if it were me I'd make some changes.

firstly you will need to put in some corpse harvesters. "sac a creature search u'r library for a zombie and a swamp and put it in your hand" these let you hand pick the cards you want from your deck wich is always a good idea.

you have to sac something to play that ability so hmm... i wonder what? Festering goblin is perfect. 1/1 for {b} "whenever festering goblin is put into a grave yard target creature gets -1/-1. its good not only cause it has a leaving play ability but also because it's a zombie and it can therefor be brought back with lord of the undead.

lord of the undead isn't always a reliable source of resurection. you will need more than just 4 cards that return stuff to you grave yard to your hand if you are going to use corpse harvester. what you need is a dauthi ghoul. 1/1 zombie with shadow. attatch to it a necromantic thirst and you can return a creature to your hand every turn. and because it's a zombie it will be pimp because of lord of the undead, death baron, and the undead warchief and the cemetery reaper i know you are going to put in*

then get rid of the underworld dreams and the call to grave. if this deck is going to be graveyard based a grave pact will do the job much better than call to the grave.

and 1 last thing is a gempalm polluter. firstly it will do beast damage, but secondly, it can be returned back to your hand every turn.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=140729 zombies are beast
btw i didn't spell/grammer check this

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Posted 24 February 2011 at 20:54 as a comment on Zombies Galore

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