Rith's command

by Lm,_the_roomate_agreement on 28 January 2013

Main Deck (99 cards)

Sideboard (2 cards)

Creatures (1)

Artifacts (1)

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Deck Description

Witchbane orb is for if my opponent won't let me use Painter's servant.

Deck Tags

  • EDH
  • Token

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 864 times.

Mana Curve

Mana Symbol Occurrence

47002849

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Rith's command

I'd suggest removing Bramble Elemental. You don't have a single Aura in this deck to put on him and trigger his ability, so all you get out of him is being a 4/4 for 5. I'd suggest maybe replacing it with Vitu-Ghazi Guildmage.

1
Posted 28 January 2013 at 23:06

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Hullo, me again. I see you took my advice and removed Bramble Elemental. Good job. However, you can't actually play the Jund Battlemage you replaced it with. Because of how EDH colour identity rules work, the black mana cost for Jund Battlemage's one ability means you can't even include the card in a RGW deck. You could put in a Naya Battlemage I suppose, but it doesn't make a token so it doesn't really fit the theme. My suggestions are either Jade Mage or Selesnya Guildmage, who both make Saporling tokens, or Vitu-Ghazi Guildmage, who makes Centaur tokens and can populate.

0
Posted 29 January 2013 at 02:35

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I didn't know thanks for your help.
But I don't really like any of then for this deck.
I add the ultimatum for the Mage.

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Posted 29 January 2013 at 03:44

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Replace some basics with a Terramorphic Expanse/Evolving Wilds/Naya Panorama to help with cheap mana fixing. Replace some lands as 42 is a lot. Put in something like Cultivate/Boundless Realms/Kodama's Reach so you still have a similar number of land related cards but not all basic lands. Another option would be adding card draw like Harmonize, Garruk, Primal Hunter, Skullclamp, Yavimaya Elder, Regal Force, etc... All of these will allow you to run with more like ~34-38 lands while still being able to draw lands every turn or draw more threats to be more relevant at all stages of the game.

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Posted 31 January 2013 at 09:36

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