Logazor

96 Decks, 139 Comments, 50 Reputation

Who needs creatures when you have Jace? Jace prefers to do things his own way; he doesn't need any help. ;-D

I'd also suggest quite a few fetch lands in place of cascade bluffs and sulfur falls. This way, you have greater speed and consistency when casting spells.
Also, flusterstorm is usually better than counterflux. It costs less mana and, when in a war of counterspells, it tends to to the trick of countering their last counterspell w/o costing much mana. Say, you each have 1 volcanic island and 1 islands and your opponent has 1 underground sea, 5 island, and 1 polluted delta. Your opponent tries to reanimate a Jin-Gitaxias. You first force of will the reanimate, your opponent mana drains your force of will, you then swan song their force of will, your opponent misirections your Swan Song, you then flusterstorm their misdirection. Even if your opponent has a daze and a spell pierce in hand, you'll still counter the reanimate.

Oh yes. Did I remember to suggest that you add a plethora of incredibly expensive counterspells?

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Posted 11 May 2014 at 18:59 as a comment on Jace, The Wallet Sculptor

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That, I do like.
My favourite colour comination for EDH: Black/Green/White or Blue/Green/White (and sometimes BUG), mainly because, with green, you have ramp; with black, you have spot removal and wraths; with white, you have more spot removal and more wraths... and blue has counterspells.

That reminds me that you should consider including hinder and spell crumple if you don't use the French ban list (which means you could also use sol ring).

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Posted 11 May 2014 at 17:27 in reply to #462953 on Scarelings (EDH)

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I'd argee 38, just because of how much this deck is built around the 5 color general. Mana ramp is lovely; I have a ton of ramp in all my EDH deck (except Skullbriar).
Also, Kapesk, when you select a splell to put into your deck, look at the utility of the card, i.e. the likelihood that you would play it in a variety of situations. An exception is a board wipe (or two or five) since some aggro opponents can just get out of control, and you would most likely not be able to get yourself a better board state without wraths. Terminus is an amazing boardwipe, but that's mainly because the mayael player really likes his avacyn.

Also, condemn can really hurt aggro players for only 1 mana.

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Posted 11 May 2014 at 16:21 in reply to #462953 on Scarelings (EDH)

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Sorry, but no. It's neither powerful nor consistent enough in this version of dredge.

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Posted 11 May 2014 at 15:14 in reply to #462945 on LEDless Dredge Legacy

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Captivating Vampire, Knight Exemplar, Timber Protector, myr turbine, phantasmal image, clone, jwari shapeshifter, phyrexian metamorph, priest of titania, treefoolk harbinger, a few "lords," and a few changlings could be cut, in my opinion. Try to keep the creature count to between 30 and 40.

Genesis wave is amazing.

Here's some that I like, if you need more inspiration.

http://tappedout.net/mtg-decks/anti-storm-crow-defense-squad-1/

http://tappedout.net/mtg-decks/its-harvest-time-08-01-14-1/

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Posted 10 May 2014 at 00:07 as a comment on Scarelings (EDH)

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I'm enchanted by this deck. I think it'd be fun to play.

Let's just hope your friends don't like playing austere command.

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Posted 09 May 2014 at 23:47 as a comment on A more glorious dawn

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Can fae say "caw"?

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Posted 07 May 2014 at 07:33 as a comment on [Legacy] Poxblade

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Hey, Adamantian. I was the one who suggested skullcrack over rain of gore. But I totally agree with you, so it's all cool :) :P

Since you seem to love giving constructive feedback (get it? You're giving feedback for constructed decks in addition to feedback that helps people so that it's a double entendre of sorts... sort of), would you mind critiquing a deck of mine? This would benefit me, and probably not you (unless you want to benefit from it, in which case, all you have to do is tell yourself that you do and you won't know otherwise).

Anyhow, I crave critique so that I may be a boss, but I'm not a boss right now... so... maybe it doesn't wrok out that way.

I hope I didn't confuse anyone, since that's never my purpose. I hope you have a nice day and win some respect for someone, including yourself. Now, to stop boring you with my plebeian syntax; so, shall I never rambling stop, and thank you and goodbye tell.

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Posted 07 May 2014 at 03:47 in reply to #461124 on Underworld Destruction

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Some of the biggest removal in modern is path to exile, lighting bolt, and abrupt decay. He already dodges bolt, and can't dodge the others. If you instead had spells that killed potential blockers, you could make it so that you can still push through just by killing them; plus, having removal in hand is a lower opportunity cost than having grimace in hand.

What cards do you have to worry about your opponents gaining life with? Scavenging ooze? You already have viper's kiss mainboard. Are you worried about lifelink? If so, wouldn't it be better to just have removal, allowing yourself to deal with both a potential blocker to master of cruelties and being able to keep them from gaining life. Are you worried about vague enchantments and artifacts that are rarely played? Just include answers in your sideboard.

Then again, the devotion is nice. But wouldn't there be other cards that aid with devotion and have a less of a chance at being dead cards in your hand?

Funeral Charm is also very nice with master of cruelties and has a lot of utility, though it has less power than most other cards.

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Posted 01 May 2014 at 06:03 in reply to #460389 on Underworld Destruction

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I believe Skeletal Grimace, Rain of Gore, and Spiteful Shadows can be cut for Skullcrack, more terminate, and more dreadbore. Skeletal Grimace doesn't do much for you when you only have 13 creatures (except activate devotion), Rain of Gore only matters when opponents are gaining life (from, say, scavenging ooze), and there is better removal than spiteful shadows (though, they all still activate devotion....). Since you're running gods, I'd also suggest goblin guide over vexing devil if you can afford him.

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Posted 01 May 2014 at 05:47 as a comment on Underworld Destruction

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Or just go smother, victim of night, disfigure, funeral charm, dismember, or many more....

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Posted 01 May 2014 at 05:03 in reply to #459063 on My first Deck, today.

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And dual lands. Zombardment is a fun archetype to play in legacy (though, I've only done it proxy-ed).

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Posted 29 April 2014 at 21:16 in reply to #458883 on My first Deck, today.

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Ah well :-P
EDH is very fun.... but I only have 2 decks: one for multi player/THG doubles tournaments and one for 1v1 tournaments.

Another bear in my mind, my English & Composition professor who loves my poetry says that I appear not to think how others interpret my writing and should, therefore, focus extensively on tone. I'm lazy and content with a B.

We all have default decks for when brewing becomes too difficult. Stasis decks are a pain to win with, and my mono black pox brew deck hits rock bottom barely never, so I often default to dredge. Regardless of the deck, we each have a "lazy man's deck." Your lazy man's deck is not Pox, and mine is not Pox, and mine is Dredge.

Well, I got off-topic, but oh well.

I hope your batteries have more juice next time and that they aren't all spent. Though, that does require recharging, unless they do that on their own and it was only a cloudy day.

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Posted 28 April 2014 at 23:48 in reply to #458094 on Legacy Extraction

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This deck is his inoculation. If the inoculation is successful, he'll find a way to make a new upper tier deck; if it fails, he'll become a pox player. Or, I guess, he could become a host, both making this a top tier deck as well as playing pox every now and then.

By Blackfire's post yesterday, it does seem like the latter two are closest to being true.

Bl@ckfir£_Phoen¿x!!!! DON'T LET THE POX CONSUME YOU! BUILD A MUTUAL RELATIONSHIP THAT BENEFITS BOTH THE PLAGUE AND THE PROLIFERATION OF THIS ARCHETYPE!

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Posted 28 April 2014 at 22:54 in reply to #458094 on Legacy Extraction

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If you ever play games of EDH or casual multiplayer against me, you'd know how much I like tangle wire.

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Posted 21 April 2014 at 22:12 in reply to #457168 on Legacy Extraction

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Canonist, champion, spellskite, and thoughtseize are all good. I'd personally go with what you just put down, but, depending on what removal you saw game 1, it could vary. Spellskite definitely hurts. If you won game 1, I might even suggest -2 gal blast -1 memnite, +3 thoughtseize and just try to see what they boarded in.
Affinity plays very similarly to legacy dredge; high win rate game 1, lots of hate game 2. I often think it's better to keep your current speed against an incredibly slow deck rather than risk pointless sideboards until you know what your opponent sided in.

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Posted 18 April 2014 at 06:56 in reply to #455909 on Affinity

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By "try" I mean proxy.

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Posted 18 April 2014 at 06:43 in reply to #455926 on Modern Infect MBC

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@Snake
I picked up a few Drown in Sorrows and they seem pretty good, but at times, though not all the time, I want ratchet bombs instead.

@chronoexe
I see what you mean. I often get dead draws late game, but I do not know what to add. If I had more lilianas, I'd definitely take out much of the disruption. I'll update my intended deck list, but keep this the same for now.

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Posted 18 April 2014 at 06:27 in reply to #456059 on Modern Infect MBC

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Drown in sorrow doesn't deal with blinkmoth and inkmoth, and if a steel overseer or ravenger is out putting counters on the nexuses.... Hmm.... If I drown in sorrow, I'm forcing my opponent to sac her non-land, non-etherium, non 3 toughness from overseer creatures to ravenger, then I can use my removal on it. Hmm. I guess drown in sorrow doesn't deal with ravengers, master of etherium, and lands while ratchet bomb doesn't deal with overseer, ravenger, etherium, and signal pest. It seems like about an even trade-off, but three mana and scry 2 versus 2 mana and no scry is what I feel it comes down to.
No. You're right.
Ratchet bomb is more easily reacted to; sure, it could be devastating, but all it really does is lock down a single land. It can potentially kill cranial plating, which is awesome.
I really don't know now. I'm torn.
Howltooth has actually won me a few games against affinity and rock.... but not that many (and then, in the case of affinity, mostly after sideboard, when I side in more removal). Usually it's too slow in my opening hand. If I had 3 urborgs, I'd consider more cathedrals, since that would put a faster clock on living end, Combo Twin, and rock than if I had a howltooth hollow.
I'm torn again.

Have you ever tested bonesplitter instead of runechanter's pike? It would put a faster clock on the opponent from an early inkmoth (due to early equip) or crusader (due to having one mana open to kill chumps), but it doesn't save vatmother in combat against rock or living end.

Well, time to test your suggestions. Thanks!

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Posted 17 April 2014 at 00:28 in reply to #456059 on Modern Infect MBC

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I sort of like her. She can help against ensnaring bridge. Hmm. Yeah. You're right. Not that good against mono black infect. But against mono black infect, you can assume that your opponent try increase the viscosity of the gears you have an affinity towards by throwing disruption into your cogs.

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Posted 17 April 2014 at 00:15 in reply to #455909 on Affinity

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