Logazor

96 Decks, 139 Comments, 50 Reputation

Omnomnath.... I love that card. She makes a great mono green general on her own. She's a similar plan to yours, slower, but allows for fewer lands and more combos. Plus, I love swinging for fifty general damage after rancor. Though your deck seems to have the potential of going crazy (crazy) fast. I like it. If only Sasaya was black/green.... with tutors and additional combos... oh my....

I still think tooth and nail could be fantastic, as well as worldly tutor. Strip mine (if legal where you play), tectonic edge, and ghost quarter (maybe even dust bowl) could all be fantastic with crucible and life from the loam. None of them would hurt your mana base( plus, destroying your opponents' lands as you cast big fatties is awesome).

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Posted 18 March 2014 at 03:24 as a comment on Sasaya, Orochi Ascendant EDH

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I forgot about that one. Sadly, it's not "drain 1 when a creature enters the battlefield, " but the extra damage could be nice. Then again, with scavenging ooze as popular as it is (and infinity), the extra life gain from soul warden and auriok champion might just be better.

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Posted 16 March 2014 at 10:55 in reply to #446568 on legacy Cleric

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Yeah... they cost a pretty penny. I'd advise you to save as much as you can until you get a working deck, then slowly start adding the cards that made this archetype go second and third in the Grand Prix Richmond 2014.

If you lived in St. Paul MN and like going to gaming stores, I'd definitely consider trading you a blinkmoth and etched champion (^_~)
(PS, don't say you do just so that you may abduct me, kill me, steal my keys, break into my house, molest my goldfish, and take my belongings).

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Posted 16 March 2014 at 10:44 in reply to #446245 on Modern Affinity HELP!

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Don't give up hope! You'll find a way to break clerics in legacy. I believe in you (^_~)

For sideboard, make sure you include Rest in Piece in your sideboard, or else you'll run into some problems against reanimator, dredge, and increases your odds agains Shardless BUG and MUD.

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Posted 16 March 2014 at 10:35 as a comment on legacy Cleric

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I love your decklist. This is very close to what my skullbriar EDH deck was at first. Then I decided to go disruption (tons of infinite combo decks and a few mono blue players in my meta). Since you're going the aggro/control route, I might suggest including a few sac outlets in order to keep skullbriar out of your deck/hand. Plus, you have recursion, so it might be fine.

I'd include:
Sac outlets such as:
high market/miren, the moaning well/ phyrexian tower
varolz, the scar-striped

Protection/Card advantage:
Swiftfoot boots/Lightning greaves

Phyrexian Arena/ Dark Tutelage
Promise of power/harmonize
Skullclamp+Gravecrawler (if you ever end up with enough combs/fun interactions with him, but Skullclamp also works well with your mana dorks late game)

And then there's bob if you have (a little bit more than) some cash on you.

Here. Check out the current deck that I'm trying to build (I don't exactly have all the lands, or the more expensive spells, but it runs smoothly, even at the place--a place that uses the DCI ban list, sorry fastbond--that I go to. It holds weekly EDH tournaments. My mostly-complete deck runs smoothly, except when my opponent plays forest, sol ring, gold myr turn 1, plains and Sigarda, Host of Herons turn 2). Anyhow, I should've put that last part in a footnote (if I could), and I should probably get on with it.
Here's what I'm building towards:

http://www.mtgvault.com/logazor/decks/skulbriar-1v1/

EDIT
Ground seal is also amazing, replacing itself while hindering graveyard combos, but that depends on your meta.

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Posted 16 March 2014 at 10:22 as a comment on Skullbriar (1v1)

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Inkmoth Nexus... that card is amazing. I personally prefer it to blinkmoth, but I'd try to run both once you have the money. Other than that, glimmervoid and mox opal seem to be all you need.

But you're on a budget (as you know).

I'd stick with what you have, maybe even cut blinkmoth if it gets too expensive, but I'd try to get inkmoths and mox opals. If you badly want this deck, consider trading cards you already have for other cards in this deck.

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Posted 11 March 2014 at 10:36 in reply to #446245 on Modern Affinity HELP!

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I'd suggest cutting the Coat of Arms and Flickering Ward for more creatures or removal. If you are not confident in your ability to build decks and you want me to tell you specifics I would suggest doing the following:

-2 Ancestor's Prophet
-1 Doubtless one
-2 Coat of Arms
-2 Oblivion Ring
-4 Flickering Ward
-1 Heliod, God of the Sun
-2 Story Circle
+2 Battletide Alchemist
+1 Eight-and-a-Half-Tails
+2 Banisher Priest
+1 Path to Exile
+2 Swords to Plowshares
+1 Transcendent Master
+2 Sun Titan
+3 Cavern of Souls

Though I bet that you will come up with something better. You are the one who built this deck, so you probably considered the cards more carefully than I did.

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Posted 11 March 2014 at 06:19 as a comment on legacy Cleric

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I remember reading these when Battle of Wits was in standard. It might be interesting to add more control and fewer tutors (a lot of tutors is still fabulous). Though, I have no clue as to how it would work out.... Well, good luck!

http://wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/rc/203

https://www.wizards.com/Magic/Magazine/Article.aspx?x=sideboard/gpmil02/jensen

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Posted 10 March 2014 at 00:20 as a comment on Battle of Wit

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Well, here's my draw to death deck.

http://www.mtgvault.com/logazor/decks/stasis-lock/

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Posted 09 March 2014 at 23:10 in reply to #445424 on Draw to death

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Interesting. Your deck is quite quirky. You have so many different combos that your opponent probably wont know how your deck wins until you combo off. And I bet each game would be different. Very fun deck it seems. (I still prefer your blood/crank combo, though... I personally don't like combos that don't instantly win. It's a strong synergy, but I usually don't like playing decks with all sorts of different crazy combos except for the lols).

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Posted 09 March 2014 at 21:56 in reply to #445424 on Draw to death

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I use a similar howling mine/caress deck. But mine uses stasis, winter orb, tangle wire, propaganda, and orb of dreams (I'll see if I feel like uploading it).

I'd say, you can cut mindcrank/ascension combo completely. Add more lockdown in place of it; you already have enough win conditions.
For example, games 2 and 3, your opponent will know to play her hand as fast as possible. To solve this problem, I'd suggest using cards such as armageddon, ravages of war, or catastrophe to destroy all lands, thus further prolonging the game, further increasing your opponent's hand size, and further being a troll.
Good luck (-_^)

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Posted 08 March 2014 at 17:49 as a comment on Draw to death

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I'd suggest trying out smother to help combat those pesky delvers and deathrite shamans, while still allowing to send the creatures to the graveyard, allowing you to extirpate their existence and send them into exile.

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Posted 22 February 2014 at 23:31 as a comment on Eu Tu, Brute?

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I play dredge in legacy... and against a legacy extraction deck...It was brutal. Artifact and enchantment removal is pointless against extirpate. (At least I have my pithing needles and chalice of the voids, but I still lost the second game).

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Posted 22 February 2014 at 23:25 in reply to #441246 on Eu Tu, Brute?

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I would like to go more aggro. I'd even consider 4x blade and 4x wargear, then concentrate on making a budget version of cawblade.

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Posted 18 February 2014 at 00:15 in reply to #439382 on Flock

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I'd personally do this:
-2 gravitational shift
-2 Jotun owl keeper
-3 mindshrieker
-1 curiosity
-1 land
+3 mana leak
+4 blade of the bloodchief (or +3 grafted wargear, +1 curiosity)

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Posted 17 February 2014 at 06:54 as a comment on Flock

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Yeah... I noticed this deck's unplayability upon creation, but I wanted to get the complete sliver feel; to create a five colour, slivers-galore, absolute hive mind deck built around a budget.

With little thought put into it. A reference point for future experimentation, if you may say.

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Posted 16 February 2014 at 09:29 in reply to #397819 on Budget Sliver EDH (impossibru)

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I play an aggressive skullbriar deck usually.
It seems that, when someone has a mono blue general, the whole table turns against that player until they are dead..... but I am willing to become "that guy" just to see what it feels like ;-)

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Posted 23 August 2013 at 06:08 in reply to #390715 on Mono Blue Combos EDH

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I need a ton of help. I feel like this deck needs some anti-commander counterspells (like hinder and spell crumple). I also feel like I need more howling mine type cards to help get a combo. I just need to know what to cut. I would like to drop the list to 89 cards and have the option to add 10 higher quality cards.....

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Posted 23 August 2013 at 05:21 as a comment on Mono Blue Combos EDH

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I was thinking of just deleting the deck and starting over with only infinite mana combos and things to abuse the infinite mana with.....

This deck is way too slow. I feel like I would lose every game against an aggressive deck.

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Posted 23 August 2013 at 05:07 in reply to #390715 on Mono Blue Combos EDH

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Thanks. Sorry, I've been using another account lately.... :(

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Posted 23 August 2013 at 05:05 in reply to #388144 on Mono Blue Combos EDH

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