EDH RWG General: Mayael the An..

by lordagni on 20 April 2009

Main Deck (100 cards)

Sideboard (17 cards)

Sorceries (2)



Enchantments (2)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Mana Breakdown* Need to update this...
Color - Symbols - Percentage - Production - Non basic*** - Basic
--(R)-------(22)----------(20.8)------------(8)------------(0/5)-----------(6/4)
--(W)------(39)**--------(36.8)-----------(14)-----------(2/5)----------(10/4)
--(G)-------(45)----------(42.4)-----------(16)-----------(2/5)----------(11/4)
--(t)-------(106)----------(100)------------(38)-------(4/15+7/9)-----(27/13)

-- Creature Cost - Enchantment Cost - Instant Cost - Sorcery Cost
R---------(20)--------------------(1)-------------------(1)----------------(0)
W--------(26)**------------------(1)-------------------(6)----------------(6)
G---------(35)--------------------(5)-------------------(2)----------------(3)

*Creature and Artifact mana production not included.
**Includes 1 kicker cost.
***Non basic does not include production from any color type lands.

0/1 Colored Mana Cards----------28
2 Same Colored Mana Cards---22
2 Diff Colored Mana Cards---------5
3 Same Colored Mana Cards-----6
3 Diff Colored Mana Cards---------4
1/2/1 Colored Mana Cards---------1

CMC<=4 2 same colored mana cards 5, 2w 3g, 2 good early plays both green
CMC<=4 2 diff colored mana cards 2, 2wg, neither good early play
CMC<=4 3 diff colored mana cards 2, 2rwg, neither good early play



Card Breakdown*

Artifacts-----------------6
Creatures-------------42
----Big p>=5-------26
----Small p<5-----16
Enchantments--------6
Planeswalker---------1
Spells------------------10
Total Non Land-----(64)
Non Basic Land---11/33*
Basic Land----------25/3
Total Land------------(36)
*too many Non Basic in the end I'm thinking? Gotta check how much of my land search is basic...


Non Land Cards
Mana and/or Land Search Cards - (2/6 +2) - +1 Oracle play 1 extra land etc.., +1 Budoka tap play land
Creature Removal Cards - (8) - 5 mob 2 are 5 dam 1 wither, 1 by untap, 1 by play, 1 creature is tap x, 1 TC
Artifact/Enchantment Removal Cards - (3) - all creatures 1 big 8cmc 1 medium 4+2cmc 1 small 3cmc
Land Removal Cards - (2) - the big and medium from above... + 1 land...
Sweeper Cards - (6) - all mob only, 3 sorc 1 rfg, 3 mob, 1 with kicker, 1 channel for x only fly, 1 R&T D
Land Sweeper Cards - (1/2) - Realm Razor kinda...
Other Search Cards - (7 +2) - 1 ench, rest mob, 2 for 2 drop, 1 CMC6>, +1 mob play/search, +1 Abundance
Draw Cards - (3 +1) - all mobs, 1 solemn, 1 draw = green mob, 1 draw = damage to target player this turn
Mayaelable 26

CMC - #Cards
(1)-------(6) 1 playable at start 1 good at start
(2)-------(5+2) 1 playable at start 3 good at start +2 land cyclers!
(3)-------(7) 1 playable 1 good at start
(4)-------(14) 3 mana accel, 3 good diers, 1 pairs with into play abil, 2 kicker to 6, 1 2mob drop, 1 sweep, TC
(5)-------(5) 1 mana accel, 1 genesis, 1 fatty, 1 MRecover, 1 5dam on fatty drop
(6)-------(13) 11 mob, 2 sweeps,
(7)-------(8) 1 2mob kick to 9, 1ED, 1 Q5D wither, 1 draw=dam, 1 play/search, 1 draw=Gmob, 1 ind, 1 lifelink
(8)-------(4) all creatures, 1 5ondrop, 1 R&T D, 1 Tap 8/8, 1 non-creature destroy persist
(9)-------(2) all creatures, 1 upkeep gytoplay, 1 can't be attacked

CMC<=4 16 playable/cyclable at start... only 11 of them good at start

*Cards may fit in more then one category some cards may not fit in any.

I want 1/4 of the deck big fatties for Mayael to hit. So 26 is good but I don't want any less... more would be better... 4 more would be optimum I'm thinking...



Things to consider putting in

Scroll Rack - 1, Tap Swap any # of cards in hand with same number from top of library, with no shuffle!

Aura Shards - enchantment - 1WG - Whenever a creature enters the battlefield under my control I 'may' destroy target artifact or enchantment. Same cost as harmonic sliver but more universal works with all my creatures... still... for now with recursion I think its fine...

Enlightened Tutor - I wish I could fit this in somehow...

Seedborn Muse - yum! I must find a place for this, it interacts with so many things in my deck just delicious...
TC, RB, R&T D, Godsire, Elvish Piper, Frontier Guide, Budoka, Arashi, Mayael... I should find some more big guys with mana/tap abilities...

Akroma White and Red - More FAT... bonus pro red/back, blue/white...

Beastmaster Ascension is a roommate recommended card but I'm not sure how playable it is... Tho if I ever get a chance to test it out if its better then Where Ancients Tread I'll swap those 2.



Cuts?

Fierce Empath - I could just put in another big fatty... yeah I'm pretty much positive this is a good cut... but which big fatty to put in hmm... akroma, spellbreaker.... hmm... Seedborn Muse?

Kirtar's Wrath - for Akroma's Vengeance

Duplicant - just jumped my list it's nice, it's removal, it's even exile removal, but its not big... I want BIG... but decent exile removal is so hard to come by...

Miraculous Recovery - for another big fatty if I can found one that recurs... or maybe just another big fatty or better yet Death or Glory?? Maybe drop some more recursion and put in more big fatties... to make Death or Glory have a grander effect late game?? Pull from Eternity, genesis, eternal witness, Reya - for some more bit fatties and a "game winner"?

Anger, Brawn - for more big fat things...

Elvish Piper - if I don't need him...

Eladamri's Call - same reasoning as Fierce Empath although in this case I could get ANY creature which means my small guys are good targets... esp say dusty for saving stuff or EW for recur...

Swords and Path - for sweepers...

Dust Elemental and Reya - are roommates recommended cuts... but... I like them... esp Dusty... Reya could be cut able tho...

Wirewood Lodge - land - it untaps 3 of my more useful tap elves but only 3... 1 of which I'm considering cutting... still double frontier guide would be awesome... double Mayael too ^.^ and if I just happen to have this Mayael and rings along with oh 17 mana quad Mayael!!!! this suddenly became so much less uncut able... does the same thing with Elvish Piper but for much less mana, 5, assuming I have 4 creatures in hand anyway... 4 creatures for 5 mana... now that's retarded... now if I had 25 Mana, Mayael, Piper, Rings, this, and 4 creatures in hand I could Quad Mayael and Piper!!!!!!!!!! That would be some crazy way late game win too... probably have to have wake out as well... then it becomes very possible

Deck Tags

  • EDH

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,175 times.

Mana Curve

Mana Symbol Occurrence

38002149

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for EDH RWG General: Mayael the Anima

to post a comment.