your deck will do what it's supposed to for like 6 turns, then you'll run out of cards. You need some drawing engines, like howling mines, Throw in some hunted phantasms to bring on the hurt and have something to win, this deck would be straight bad-ass in two-headed Giant, but alone it sucks Get drawing engines and win conditions Like Jace! Check out my Sac Attack deck!
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this one sucks almost as much as the Black_Blue deck, make it more consistent. find what you want a deck to do, and put in cards that do that.
this sux, make it more consistent and not-sucky
to dodge wrath,damnation, and other big removal spells, throw in Gaddock Teeg
how about nether traitor
get mor dreads
All fantastic suggestions! Hahaha
Oops...
unfortunately SHUT UP
how bout ur-borg
o alright, i understand. good call.
let me know what u think of my angelfire deck
arenas, you'll get enough lands, you only need 21 i'm thinking. I say drop the pillar because you've upped the number of mono-colored cards in the deck to 14, and you probably don't want5 to get a pillar when you need one more mana for a genesis or something. And do you think i should keep in the quirion dryads? they can get huge fast: as 2 drop 1/1's i could play more spells in the same turn to make it a big creature and it just keeps growing. What do you think of howlin mines as a draw engine?
it looks nice, yeah, not gonna lie but i don't have all the dual lands, i have the 3-colors, but only about half the 2-colors, i'm using proxies at the moment. that looks good as it is, the phyrexian arena's scare me though, because they just eat away at you, and if you're close with the opponent and they've got some way to stall you. to maxe the mortifies and putrefies you could probably pull off dropping a pillar of paruns and a search for tomorrow. with four birds, 3 searches, and the...
yeah, i;ve been thinking of taking out the damnations, i was thinking of loxodon heirarchs, what do you think? and i like doran because of a 3-drop 5/5, and with souls of the faultless out, i could do mad damage. and i just can't give up a turn-2 5/5
o, if i have four rites of flourishing and an azusa( there's no way it's ever possible to do so) i "could", but i'd probably never do so. But if i did, i could use meloku the clouded mirror to pump out a ton of 1/1 flyers
thanks for the comment! I'm trying to not have to rely on instants and sorceries. I like rites because it will be a smaller threat to enchantment destruction because it benefits bothe players, as does seed the land. Azusa is great, i'll throw a few of her in, but the rites of flourishing keeps my hand up and lets my vinelasher get huge. Horn of greed is an option, but when i'm playing 2 to 7 lands a turn, i might mill through my deck pretty quickly. Thanks a lot!
yup, but you'lll still have to pay G every time you use it
looks pretty solid, you probably don't need wild pair check out my Vinelasher Moonfolk deck
this deck wins in 4-6 turns, bring it on
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