malignantmatt

57 Decks, 324 Comments, 45 Reputation

hydras that come in with x 1/1's. then use the guildmage to get tokens, then populate. still thinking about that one.

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Posted 08 December 2013 at 19:19 in reply to #418529 on B/G/W (IT REALLY IS) Tokens

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that is a good idea you have there generate creatures with 1/1 counters, turn those into tokens and then populate, the scavenge the dead, and start over. so sick!!!! i think it could be done differently but the idea is solid.

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Posted 08 December 2013 at 18:44 as a comment on B/G/W (IT REALLY IS) Tokens

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love it. i have the clockwork creatures and always wanted to put those and the archbounds into a deck together. also think of hunger of the howlpack, it adds counters and has the morbid effect.

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Posted 08 December 2013 at 18:39 as a comment on |Clocks on the Arc|

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it's fast and hyper aggressive. the creatures are weak though. they don't look like they can take much of a punch. most of these effects wouldn't hurt hexproof or a couple of big nasties that green is known to produce. mid game though this could really cause some problems.

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Posted 08 December 2013 at 18:33 as a comment on |B/R Heroic|Please Comment|

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you have to play it from your hand. this would be a good way to lose.

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Posted 08 December 2013 at 18:08 in reply to #418516 on Dr. Herbert West, Reanimator

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i'll check that out.

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Posted 08 December 2013 at 18:06 in reply to #418514 on The Guild of Dr. Moreau

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also check out perilous myrs, and tuktuk the explorer.

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Posted 08 December 2013 at 14:11 as a comment on Mono-Red|A New Take On A Burn

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yeah that's a fun idea i do the same with the goblins and a goblin grenade. I also use, in another deck, sac polluted dead to altars reap, i get two cards and the opponent loses a land. My play style is sacrificial so i love seeing other players build like this.

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Posted 08 December 2013 at 14:08 as a comment on Mono-Red|A New Take On A Burn

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its been my experience that damage is going to happen. for just 5 mana (2 green, 2 red and a colorless) you can send a 2/2 guildmage into an attack with +9/+8 trample. you are going to lose creatures, that shouldn't be a problem for this deck, you have enough, so just make another one. creatures in this deck are shock troops. they hit hard, they destroy the enemies defenses and with any luck hurt the the opponent and if they die they are easily replaced with something bigger and repeat the assault. a good running gruul deck only needs to have this work a couple times. don't worry about creatures dying, its what they do.

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Posted 06 December 2013 at 13:01 in reply to #417898 on Gruul Beatdown

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maybe add some negates to make sure no direct damage gets through, in addition to the counter spells. i would lose righteous authority and double up and get a set of the elocutors.

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Posted 05 December 2013 at 22:55 as a comment on Web of Peace

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volcanic awakening with storm and then roiling terrain. should be fun.

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Posted 05 December 2013 at 22:51 as a comment on Storm combo

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are you trying to get rid of the opponents spells so they can't be used or trying to prevent the damage from spells that remove creatures killed by their effect?

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Posted 05 December 2013 at 21:26 in reply to #417898 on Gruul Beatdown

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sluice way scorpions are good. of course lotleth trolls but you don't have to have them. the guildmage is actually not used enough. putrefy and abrupt decay can be a life saver, also treasured find can be real helpful.

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Posted 05 December 2013 at 14:21 as a comment on Golgari B/G Standard

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love these kinds of decks. put in wildwood rebirths and get those bloodrushers back and play them again in the same turn. its such a sick thing to do.

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Posted 05 December 2013 at 14:16 as a comment on Gruul Beatdown

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i was definitely was thinking elementals and the those lightnings. I have some.

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Posted 01 December 2013 at 21:36 in reply to #416884 on Rising Sons, Falling Gods

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i used to. but then i got lilliana's caress and never used megrim again. i suppose you could use that an get double damage but that gets redundant. decks like this need to be able to get damage from a multitude of sources. its the only way to keep them off guard.

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Posted 01 December 2013 at 20:52 in reply to #416879 on I vision you

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dream salvage is cool. never heard of it. tendrils on the cat or the rats is sweet. never thought of that. affliction is a must have in these types of decks. yours is original or different than the others. mine for sure. sangromancer is cool but check out the different types of specters, hypnotic specter for sure.

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Posted 01 December 2013 at 20:50 in reply to #416877 on I vision you

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shrieking affliction and/or black vise. Make them take damage again once you have stripped them of their hands. its totally sick.

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Posted 01 December 2013 at 20:35 as a comment on I vision you

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So that's what this guy does. Irritating at first but now its kind of funny in the not funny way.

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Posted 01 December 2013 at 16:39 in reply to #416446 on Warm Waters, Cold Blood

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all the ways I can think of are convoluted and expensive.

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Posted 01 December 2013 at 15:06 in reply to #416801 on [Cycling] Look no Hands!

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