Crucible of Worlds couldn't hurt at all here.
Permalink
So your win condition is Chronatog? Maybe consider Consecrated Sphinx, Prognostic Sphinx, Sphinx of Magosi, Ætherling, Jin-Gitaxias, Core Augur. To name a few that are all better then Chronatog. As well I have no idea why you want to play Forsaken City, could you please explain this choice.
I don't even know what to say. I've been playing that way for over a year. I've never even been called out for it. Pumped it and everything.
Well shit I've been misled for a long time. I was under the impression it was the same. never mind that then.
Both the enchantments are bad ideas. Your opp will always choose to take 4 life from the Devil unless their holding a removal to kill or its late game and they're almost dead. So that leaves 4 possible options for a target and 9 out of ten your gonna get 2 for 1'd without any benefit. The other is just bad B/C you don't have the land base to back it up, the first 3 lands wont get sacrificed since you need them. Why waste early game mana casting an enchantment with no effect till late game, your just slowing yourself down. Considering you already have Magmatic Insight for your mid to late game lands it will be better by hopefully drawing you a 3 for 1 burn spell. I'm suggesting you switch the Enchantments for 4x Lava Spike and 4x Rift Bolt. The switch Lightning Strike for Skullcrack which is better for the same cmc.
Good choice.
Baleful Strix isn't legal in modern.
Your Wrong! It's a game of Mathematics which means every turn counts, every land drop counts. Nobody plays lands that come into play tapped in any meta that matters. And no it doesn't techniquely make it 40 cards. The only decks that can make the average length of the game last 10 turns are control decks which stop you from doing anything from turn 1 on. This is not a control deck. This deck can't do anything of significance until turn 4 if your lucky enough to have the lands and cards to help.
If you take anything away from this conversation it's the 60 cards. I promise and stake my reputation on the fact that every one of your decks will be immensely more powerful if they are 60 cards. Google it, Ask a Pro, ask anyone that plays competitively. 60 cards no more. Your talking about turn 8+ combos, you will never survive until then against a proper modern deck.
I've just realized you have 6+ decks created all with 80 cards. This is a really bad idea. Mathematically it's just Bad. Who ever told you to build decks this way is wrong. All you are doing is hindering your chances of drawing what you want/need. The fewer cards in the deck means you have a higher chance of drawing that combo piece/ kill card. It's one of the fundamentals of deck building.
Well they're not exactly jumping out at me so why don't you explain them. As well can any of them happen before turn 5 since most modern match ups tend not to ever go past turn 5.
I'm sorry to say but there is no way of convincing me that this wins most of it's matches against other modern decks. Having 80 cards in it with only 22 of them being lands is simply mathematically impossible to have a decent win %. Define combo? Do you mean infinite loops where you can stop them making it actually useful? Or do you mean cards that have very good synergy with each other?
Your running way to many lands here cut down to 24 or so and use the remaining slots for removal slash counter magic until you set up your combo. Just my opinions take it for that. Happy Casting :)
This deck is all over the place and really has to get trimmed down to 60 cards. As well it says mana ramp but you really don't have much of that. Just being honest sorry if it's harsh.
In addition to the Tainted Remedy I would run 2 False Cure just in case. After all, having a back up plan never hurts in this game where any and all things are possible.
I'm not a fan of the door in this build. It comes in late and doesn't effect the board state in any way upon entry. Not to mention you only have 9 ways of triggering it's counters which seems to slow to me. I'd suggest running Adaptive Automaton in it's place. at least it effects the board state right away. Coat of arms could be considered as well, but that one has a tendency to back fire. Other then that it looks really good and fun to play. Surprisingly I believe the new additions from origins just may make thopters a thing.
Rofellos and Emrakul are both banned.
Neither of those suggestions are standard legal.
Have you considered running Virulent Sliver over Necropede? I've found it very good due to the fact I always want to get a creature out on T!.
NO no they are legal in modern TheVault is just F#cked up. I was asking B/C Mental Misstep is banned.
461-480 of 1,252 items