manollette

12 Decks, 72 Comments, 19 Reputation

All in all though, this is definitely one of the better Helix Pinnacle decks I've seen. Price tag on it makes me want one.

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Posted 03 March 2013 at 18:12 as a comment on Spiraling Mana

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Glimmerpost gives life, but it is a locus; it increases the amount of mana cloudpost gives as well.

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Posted 03 March 2013 at 18:12 as a comment on Spiraling Mana

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Cloudpost won't get you too far without glimmerpost. Vesuva could help there too. You only need a few forests out at any given time anyways. I'd suggest That Which was Taken, too, if it weren't for Shroud.

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Posted 03 March 2013 at 18:07 as a comment on Spiraling Mana

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Cloudpost is almost nothing without Glimmerpost. This ramp isn't going to get your fatties out very quick either. Might as well use hypergenesis or quicksilver amulet, but Channel's the only card I see getting you sufficient ramp as it sits. Rampant growth > Reap and Sow, too.

Really don't see the purpose of Birds in this deck. You could take them, Sakura-tribe elder and primeval titan out completely, and replace with 4x arbor elf/llanowar elves/priest of titania or Elvish Archdruid.

Don't take this the wrong way, but if it 'only loses to the fastest of burn decks,' your opponents don't have much to bring to the proverbial table.

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Posted 03 March 2013 at 10:40 as a comment on MDIAKNE's Eldrazi Smash

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Also, witchbane orb couldn't hurt as a side deck option. Skyship weatherlight makes a good toolkit as well.

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Posted 02 March 2013 at 20:00 as a comment on Urza Powered

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Dropping 10 cards couldn't hurt. I'd also go with cloudpost and glimmerpost as opposed to eldrazi temple, reliquary tower and urza's factory. Might as well swap out darksteel ingot for palladium myr if you so desire; double the mana, same cost. Gives you a blocker too.

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Posted 02 March 2013 at 19:57 as a comment on Urza Powered

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Yeah, that's the problem is the lack of any real mana acceleration on white's part. Trying to do what I can there, I'll take a look.

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Posted 26 February 2013 at 07:00 in reply to #326493 on Indestructible Angels (Help)

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Consecrate Land is so that I can keep a few of my permanents/lands around in the event that I'm forced to do a sweep before I can protect my guys from it. Thought I had wrath in there...fixing

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Posted 25 February 2013 at 15:03 in reply to #326467 on Indestructible Angels (Help)

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Sanctuary would do next to nothing, since I'll almost never play more than 3 or 4 angels over the course of the entire game. Defy death isn't necessary either, with Emeria.

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Posted 25 February 2013 at 15:02 in reply to #326468 on Indestructible Angels (Help)

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IMO-drop reverberate for dual casting. Drop Pulse for Incinerate. Searing Spear instead of Lava Spike. Drop the priest for Kiln Fiend/Chandra Spitfire. If you could get all 4 sets in there, Pyromancer Ascension could be good as well.

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Posted 24 February 2013 at 11:39 as a comment on Fire Everywhere

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Nissa revane takes away from the deck, IMO. She doesn't really contribute to anything other than blocking and adding life. You have almost 0 chance of getting up to her -7 ability. Better off solidifying the elves.

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Posted 24 February 2013 at 08:05 as a comment on Green elf

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Much as I've had my fair share of good times with ambush commander, it makes you vulnerable in a big way. Unless you've got an Ezuri, Renegade Leader out, you're one cast away from having no permanents on the field. Austere Command, wrath of god, mutilate, pestilence demon...anything that does damage or kills large numbers of creatures almost guarantees you a loss. Toss an ezuri and/or an eladamri, lord of leaves in there if you feel like evening it out. You can drop asceticism for eladamri, actually. Does the same thing for you, but for a 2 cost. Joraga warcaller and immaculate magistrate are good cards to add as well.

With a joraga/magistrate/ezuri/eladamri out, you've got elves that get more powerful every turn (putting counters on Joraga w/the magistrate), that also regenerate for one mana and have hexproof. And once you've got some solid ramp going, ezuri can buff em further and give em trample to finish the game. Just my 2 cents.

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Posted 23 February 2013 at 16:20 as a comment on Green elf

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Terra stomper's very out of place here. Same with Gaea's Revenge. Elf decks don't rely on tougher monsters to get their strength. They boost their numbers and give it to themselves. If you're open to getting new cards, work on getting elf buffers. Elvish Champion, Imperious Perfect, (more) Elvish Archdruid, Immaculate Magistrate, Eladamri, Lord of Leaves and Ezuri, Renegade Leader.

Ezuri will let you regenerate any elf on the field for one forest (save himself), and once you've got the mana ramp he gives all your elves a huge buff + trample.

Eladamri, Lord of Leaves pretty much gives all your elves hexproof. Think of it as an elves-only, 2 cost asceticism. A bit spendy as far as cards go (~$10), but worth it.

My favorite combo though, is Joraga Warcaller and Immaculate Magistrate (Maybe with a set of Oran-Rief, the Vastwood in the deck). Just stack the counters on Joraga. I've gotten elves with +20/+20 by turn 4 with this.

There are a few cards that work a lot with tokens as well, but I've honestly found that it's so much trouble keeping track of counters and tokens that it just takes the fun out of the game.

Edit: This isn't necessarily an elf card, but it's great for any green deck with a lot of permanents. Genesis wave is a 3+X cost card that lets you put X permanents from the top of your library onto the battlefield. It only works if the permanents have a CMC lower than X, but if you're running elves you shouldn't need more than 4 there (unless you want to put more than 4 cards straight to the field).

Feel free to check out my elf deck if you want some other ideas ;-) it's worked quite well so far.

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Posted 23 February 2013 at 14:48 as a comment on MonoGreen Elfs

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So...I have to ask. How does it win?

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Posted 10 February 2013 at 08:14 as a comment on elf domination

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Yep; elf decks buff themselves enough to make big creatures obsolete. And yeah, Joraga warcaller (especially combined with Immaculate Magistrate/Oran-Rief, the Vastwood) would bump them up quite a bit.

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Posted 09 February 2013 at 08:35 as a comment on Elf Power

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The dragonspeaker shaman do stack. Urza's Incubator and Semblance Anvil are a couple of cards that are also decent for dropping mana cost. As for replacing skirk prospector? Bellows lizard, dragonmaster outcast, goblin chirurgeon...I don't usually do creatures if I'm playing red, so I don't know all of the good calls. But you'll want something that can be useful later on as well, and dragonmaster outcast tops that list. As for avoiding vulnerability, lightning greaves is your best bet. Your heavy dragons (save steel hellkite, which I would add another of) don't really do much other than damage. If your opponent has a creature with a toughness of over 6, you have almost no way of getting past it or dealing with it (except possibly buffing rakdos pit dragon or combining blocks with burns). Keeping your dragons alive (cards like lightning greaves) should be priority one. Followed shortly should be a way for you to kill your opponent, even if they have something like Avacyn or Darksteel Colossus on the field.

Here's a few cards to consider for some field work:
Balefire Dragon
Dragon Breath
Dragonstorm
Flameblast Dragon
Kargan Dragonlord

If you had more mana or an alternative way to get cards out (quicksilver amulet?), I'd suggest Dragon Tyrant, but he's a bit high in mana cost.

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Posted 08 February 2013 at 09:22 as a comment on mono dragon deck

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Incinerate/Searing Spear are better than Shock and Tarfire, IMO. That's just a matter of opinion though; it looks good.

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Posted 07 February 2013 at 15:41 as a comment on BURN!!!

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Sol Rings are banned/restricted depending what format you play. If you play casual I suppose it's fine, but I feel dirty doing that. Same goes with demonic tutors. I assume since you only have 1 land and 40 cards total (minimum is 60) that you didn't include your mountain total. Overall not bad. Dragon base backed by Koth with a solid ramp to get them out. I'd cut an iron myr or two for a 4 set of the dragonspeaker shamans. Maybe cut the other two (possibly the shocks) for a card like lightning greaves? Really any enchantment/artifact that would give your cards a little less vulnerability. As they sit all of them can be taken care of by a quick doom blade, desert twister, oblivion ring, etc. Shroud or indestructibility definitely needs to be added somewhere. I'd also dump the skirk prospectors, as they're the only goblins you have, and not a good source of mana.

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Posted 02 February 2013 at 13:23 as a comment on mono dragon deck

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Its purpose is all across the board, it's extremely consistent with the lack of sets, the mana curve is all over the place...you can get a solid deck with purpose for $10-40 if you play it right. Heck, my burn deck's under 40. There's a green land destruction deck on here that makes use of the most ridiculous, broken combo I've seen in a while and you could get almost all the cards for under $10 total.

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Posted 02 February 2013 at 13:18 in reply to #320781 on Mono Red.

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Yeah, I'm thinking of dropping 2 of him for the 2 joraga's, and dropping the nissa's chosens/revane, green sun's zenith and the revive to make it an all creature deck; then add 2 rhys, 2 parallel lives, and 2 genesis waves.

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Posted 29 January 2013 at 01:54 in reply to #319392 on More Elves

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