mcflyguy

167 Decks, 404 Comments, 90 Reputation

I love goblins, but I'm going to abstain from commenting on them till this block fully develops. Right now there isn't much you can do with them as a theme, they are more of a utility at the moment. Then only thing I would suggest is to load this up with red flashback instants and socreys to maximize Guttersnipe.

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Posted 24 October 2012 at 20:24 as a comment on Krenko's Factory

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I feel you on the 3 Delvers thing, but my only response is to add another thought scour. After testing this deck I would agree 2 Skymark Rocs is plenty. Inceasing Confusion, the scary socery, is nice, however let's assume you spend 2 to put it in your yard then spend 6 to cast for double, that's 11 milled for 8 when Dream Twist, Flashed, and Mind Sculpt is 13 for 5. It's seems scary, but really a lame mana busting card. Dream Twist has the same value as Increasing Confusion without depleting availible mana. Tormad's Crypt is my best solution to others flashback without screwing with mine.

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Posted 24 October 2012 at 20:19 in reply to #299061 on Bant Aggro

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Really slow with over 40% at 3 mana. If you want to keep this current curve I would add Supreme Verdict to level the playing field when necessary. Detention Sphere is nice and all, but I wouldn't main deck it while boarding O-rings. You could ceratinly use Centaur's Herald, I know it seems like a waste, but if you think about it, it can block then be sacrificed for a 3/3 centaur; nice trade off if you ask me.

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Posted 24 October 2012 at 20:11 as a comment on Armada Charm

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I'll conceed Death's Presence/Collective Blessing due to the high cost, however Growing Ranks and Seance create a wonderful synergy I'm going to try out first before there is any dropping. Doomsayer is pretty much a human factory to feed High Priest and Outcast. As far as removal, I figure 1/1 tokens will die pretty easy, so why bother main decking removal. Mutilate is an option for removal I suppose. Not sure what you've got against the greatest populate card in magic, Trostani. Eff Parallel Lives and Blood Artist, however I will probably board Blood Artist. Thanks for you suggestions.

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Posted 24 October 2012 at 20:02 in reply to #299073 on Poopulating Tokens G/W/B

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Bloodfray Giant is a cheaper with trample and option unleash. Mill would probably beat you here.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=394667

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Posted 24 October 2012 at 18:15 as a comment on Demonic Brilliance

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Trust me, Vexing Devil is the better play if you are burning and burning quickly.

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Posted 24 October 2012 at 14:06 in reply to #298832 on Rawr Rakdos burn

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From my experience, mill is the worst thing that can happen to a burn deck. Especially since most burn deck have little to no draw effects. There are some possiblities of flashback causing issues, however, I believe Tormod's Crypt is a better option since it's 0 cost plus less of a target. It was either Faith's Reward or Rootborn Defenses to stop creature wipe....I might go back to Rootborn Defenses. Thanks for the info.

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Posted 24 October 2012 at 13:52 in reply to #298857 on Bant Aggro

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I see Supreme Verdict being a pain for this deck, maybe side borad Devastation Tide to combat this. By the time you have enough mill effect in play someone is going to drop the bomb on this pary. Mind Sculpt and Dream Twist should be maxed out if milling is your game.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=394667

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Posted 23 October 2012 at 21:25 as a comment on Wallololol (Standard) HELP

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You'd care if when you pay 5 your opponent dicards 3 mid game cards which means they may be the last cards in hand. This is a huge advantage for you since this deck will likely burn out by turn 4.

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Posted 23 October 2012 at 21:19 in reply to #297527 on Rawr Rakdos burn

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I'd like to agree with you, but the only way this would be useful is if he run more discard which offsets the cost of life. Underworld Connections is an awesomely useful card for B.

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Posted 23 October 2012 at 21:17 in reply to #298812 on Rawr Rakdos burn

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I would suggest one or two of the unleash creatures, and main deck Mizzium Mortars to creature clear. If Vexing Devil is going to be in it should be all the way in. There are several draw/discard options to put more cards into your hand early which eliminates unwanted mana draws.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=394667

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Posted 23 October 2012 at 21:13 as a comment on Rawr Rakdos burn

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Haven't seen many decks devoted to some sort of mill, must be afraid of all that flashback. I gave it a try, it should be a top 8 contender. Going to piss a bunch of people off with this.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=394667

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Posted 14 October 2012 at 01:15 as a comment on Post Your Return to Ravnica Deck Builds Here

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Looks like mine...but pretty sure if we were matched up in a tourny I would romp.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=392317

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Posted 11 October 2012 at 03:51 as a comment on The Golgari Swarm! (Zombies)

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If you're going to use these colors, I would suggest detain/flying with your blue/white cards and use green for creature boosts.

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Posted 09 October 2012 at 02:53 as a comment on Gw rtr

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Scavenge/unleash, quick damage.
http://www.mtgvault.com/ViewDeck.aspx?DeckID=392317

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Posted 09 October 2012 at 02:50 as a comment on Post Your Return to Ravnica Deck Builds Here

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Voltaic Key + Time Vault = Infinite turns

Pili-Pala + Grand Architect = Infinite mana of any color combo

Cowardace + Intruder Alarm + Any creature which can target + Any 0 cost artifact = Infinite spells cast

Cauldron Haze + Undying Evil + Any sac engine = Infinite sac & return creatures

Gravecrawler + Carnival of Souls + Any sac engine = Potential infinite mana, life, life loss

Gilder Bairn + Paradise Mantle + Training Grounds + Any token building cards = Infinite Tokens

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Posted 09 September 2012 at 17:07 as a comment on INFINITE COMBOS!!!!

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Then you are stuck with the same dilemma. Nothing in magic is impervious...certainly not Platinum Angel, Doom Blade, Pongify, Murder...etc....

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Posted 30 August 2012 at 22:50 in reply to #284627 on Thou Shalt Not Search

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Crystal Qurray for Reflecting Pool

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Posted 25 August 2012 at 19:31 in reply to #284554 on Progenitus

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Add these cards to search for your win conditions:

Beseech the Queen
Shred Memory - Transmute converted mana cost 2
Muddle the Mixture - Transmute converted mana cost 2
Dimir Machinations - Transmute converted mana cost 3
Perplex - Transmute converted mana cost 3
Fabricate

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Posted 24 August 2012 at 16:22 in reply to #284137 on Thou Shalt Not Search

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BTW, how can you complain about cost when Platinum Angel cost one more than Platinum Emperion

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Posted 24 August 2012 at 16:10 as a comment on Thou Shalt Not Search

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