Official Sunburst Deck

by Mcrowling on 20 August 2010

Main Deck (60 cards)

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Deck Description

One of the highlights of the Fifth Dawn set is the new sunburst mechanic. Artifacts with sunburst reward decks that play many colors of mana, and the "Sunburst" deck is set up to take full advantage. If you spend four or five different colors of mana on a card like Skyreach Manta, the results can be devastating. With a little luck and a Sylvok Explorer, you could have that 5/5 flier in play as early as turn four!

The key to winning with this deck is getting access to as many colors of mana as you can as quickly as possible to maximize the power of your sunburst cards. Darksteel Ingot, Pentad Prism, and Dawn's Reflection help your mana so that you don't even need to depend on drawing the right lands to power up your sunburst spells. An early Chromatic Sphere often nets you a card and an extra counter on one of your permanents.

The most important noncreature cards in the "Sunburst" deck are Energy Chamber and Infused Arrows. With an Energy Chamber in play, you can add a charge counter to your Pentad Prism to get more mana or just put another +1/+1 counter on an artifact creature to speed up the assault. Infused Arrows deals with your opponents' small attackers and gets rid of creatures with annoying abilities. It's also particularly nasty when combined with Energy Chamber.

In a deck designed to maximize the effect of sunburst cards, Etched Oracle is a 4/4 creature for four mana most of the time, which is impressive by any standard. Even if your opponent manages to deal with the Oracle, you can respond by using its ability to draw three cards. That's not a bad trade! Suncrusher and Sawtooth Thresher have abilities that make good use of their extra counters.

Play with the deck for a little while until you get a feel for how the mana is set up. Keep in mind that you want to have access to all five colors of mana by the fifth turn (or earlier). You can replace the basic lands with lands that produce multiple colors of mana or add a few Talismans from the Mirrodin set. After you see how much fun Energy Chamber is in the deck, you'll probably want to add more of these as well. Overall the deck is a blast to play—turn-four 5/5 fliers and unlimited charge counters are always fun!

Deck Tags

  • Theme

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

00008

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Official Sunburst Deck

drumhead21 has deleted this comment.

Posted 20 August 2010 at 17:44

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Mirrodin was the block i started playing in again after a 4-5 year hiatis and i thought the Sunburst ability was a joke in an artifact-based block. Still to this day i believe it to have been stupid idea on Wizards part, but now that Alara has come i see it's potential. I give you 7 stars for even attempting to build a deck around this mechanic. I do suggest Glimmervoid for land if you have them.

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Posted 20 August 2010 at 17:45

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I think this deck is pretty sexy.

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Posted 20 August 2010 at 17:48

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too many singles, i still dont like sunburst. you need more cards to look for land, like evolving winds.

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Posted 21 October 2010 at 00:06

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