Mercedes

51 Decks, 497 Comments, 75 Reputation

Ha, you edited as I was typing. :) Isolation Cell is awesome, good choice.

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Posted 27 September 2011 at 18:03 in reply to #202768 on standard green control

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... How are you playing the O-rings with no white mana sources?

If you cut those, the Hydras and the Primeval Titans, you could slide Torpor Orbs in there and slow down all those pesky combo decks. :) OR -- Acidic Slime! Does almost the same thing as Bramblecrush (minus the ability the destroy Planeswalkers) plus you get a 2/2 Deathtouch for 1 more mana!

Also, I would switch the Naturalizes to your sideboard (you're already running 8 destruction) and save them for when you need fast artifact removal. Replace it with either more ramp/land search (Dungroves get larger faster, you can get the removal spells off sooner and more often) or maybe run something like Ambush Viper for the Surprise!Death effect.

As it stands right now, this looks more like an aggro deck with some destruction slipped in. Not saying it's not GOOD, because it IS solid. But it could be crazy. :D

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Posted 27 September 2011 at 18:02 as a comment on standard green control

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After reading through the comments again, I FINALLY noticed the dates on the early ones. Meaning, the tournament was, what, a month ago? How did that go?

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Posted 27 September 2011 at 16:53 in reply to #202762 on The Hate Machine - Blue Control

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Switch the Cancels for Dissipates once Innistrad comes out. :) What format this deck is supposed to be for? Modern? Casual/non-sanctioned? That's important to know since it's hard to determine your card pool otherwise. I assume not Legacy or Vintage, but...

You know Counterspell isn't legal in Modern or Extended, right? Knock those out and you'll hit Modern. Remove Guile (Lorwyn) and you'll hit Extended. :)

As you've pointed out, you're wavering between Illusions and Merfolk. Here's a thought: Illusions are more about blue aggro. They're cheap and fast, but they don't really do much of anything for control. Merfolk can be aggressive, but their strength is in fast draw/control. If you're going tribal focused, pick Merfolk. However, he best control isn't necessarily tribal focused at all.

Tower of Calamities really needs to go. It's not worth the one-of and you can be doing a lot more with eight mana than killing off a single creature. On the flip side, Chronologist is worth a second copy, IMO.

So, there's some stuff to think about. You really need to decide what direction you're going with this deck. If control, take out the Illusions and focus your early game on controlling the board until you can get the heavy hitters like Æther Figment, Frost Titan, or maybe one of the better Sphinxes out. If aggro, cut a good deal of the expensive control and focus on fast creatures and evasion (and anything with unblockable/hexproof/shroud).

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Posted 27 September 2011 at 16:45 as a comment on The Hate Machine - Blue Control

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An alternate win-con would definitely be required sideboard tech. While Glacial Chasm protects you from damage, you're pretty screwed if anyone stops you from casting your recursion spells or exiles your graveyard/hand/anything. I guess I would have to see it played, but it really doesn't seem as reliable as it could be. :/

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Posted 27 September 2011 at 15:45 as a comment on 100th Deck & 1 Year Anniversary

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I take it you haven't narrowed down your sideboard yet? 21 cards is a little high. :)

I don't see why you have Dread Statuary in there over, say, Celestial Colonnade. If it's just because the land doesn't come into play tapped, then you would be better served by adding another copy or two or the Crusaders or Heroes. Other than that blip, this looks solid. :)

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Posted 27 September 2011 at 13:47 as a comment on Amarreitor

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Hey, any help would be cool. :D I technically haven't even playtested this, yet since Innistrad has distracted most of the local EDH players.

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Posted 26 September 2011 at 17:48 in reply to #201021 on Stop hitting yourself! (EDH Sen Triplets)

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I... never even though of Marrow Shards. O.o Against RDW, that WOULD be crazy, wouldn't it? And thinking about it, what with RDW relying on hastey creatures, Due Respect would put a great big Yield sign there.

Thanks for the compliment, I'm actually having more fun altering the deck and cataloging results than I am playing it. XD It's been an interesting learning process, figuring out what works and what doesn't. Once Innistrad is in the databases here, I'm going to post the update as a new deck so that it avoids all the clutter on this one. I'm kind of amused by the fact that I have as many -- if not more -- posts on this deck as other people do.

Thanks for commenting!

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Posted 26 September 2011 at 15:49 in reply to #201015 on Tap That (Taps working file)

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I need some sort of counter in here and Mana Leak is currently the most reliable. Frost Breath replacing Sleep is pretty much a guarantee at this point, considering what's cycling out.

Hmm... As awesome as Solemn's are, they're a 4 drop and I need mana earlier. What about Traveler's Amulet?

Sunblast is a BOMB when it hits. So long as I play it right, it eats their board and I really can't get rid of that. Frosty is a bit more targeted, but he also seems to die more often than I'd like. Possible replacement slot there.

Everyone keeps telling me that Preordain should always be taken over Ponder. Does it really matter that much? I would think it's the ability to put the cards on the bottom of the deck.

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Posted 26 September 2011 at 15:34 in reply to #200609 on Tap That (Taps working file)

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With M11 and Zen going to the wayside, I'll be losing a few cards: Narcolepsy, Sleep, Tec Edge and Celestial Colonnade. The Edges will likely get replaced with Ghost Quarters and the Colonnade, sadly, with basic land. Innistrade isn't providing much for this deck directly, so I might have to fall back to further control. The only one of the four that REALLY hurts is losing Narco. That card fuels the Avengers with such a reassuring steadiness that it's going to be rough losing it. In the mean time, though, possible cards that will be heading in:

Frost Breath: likely replacing Sleep. Not quite as amazing, BUT cheaper and instant speed.
Feeling of Dread: Cheap, fast, reoccurring. Pretty much a guaranteed MUST.
-add a 4th Tumble Magnet
-Contagion Clasp for kill/Proliferate?
-Tezzeret's Gambit?

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Posted 26 September 2011 at 15:16 as a comment on Tap That (Taps working file)

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Why the new Lili? I'll admit, she's amazing, but I'm twitchy about forcing myself to discard. A risk worth taking?

Looking at it... Serum Visions probably ought to be replaced with Preordain. Or, actually... there's my slot for Arcane Denial.

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Posted 26 September 2011 at 14:57 in reply to #200974 on Circu says NO! (EDH Mill)

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I might try that. And yeah, I do know. :/ Curve is a bit temperamental and if I don't get the right starting hand, I tend to fumble around for a few turns. I still really enjoy the IDEA of the deck, but it still feels a bit unwieldy. Maybe there will be something magical in Innistrad to smooth it out? O.o

...Doubtful, but I can hope.

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Posted 15 September 2011 at 20:20 in reply to #200609 on Tap That (Taps working file)

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I drafted last Friday, so no record for there. The FNM before that, while I don't remember my exact match ups, I did finally decide on one thing: green decks eat me alive. I had zero defense against them and I couldn't keep up with the ramp. Even vampires aren't as bad as having Gaea's Vengeance hit the field turn 4-5. So! Into the SB go two SoFF. Might even trade Dispel for Flashfreeze since that'll be around longer.

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Posted 06 September 2011 at 16:05 as a comment on Tap That (Taps working file)

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One Dismember and one Leak? I would assume more Dismembers, at least, go into the SB, right?

Taking into account that the Vault counts Phyrexian mana casts as two instead of one (they need to fix that) your curve looks good and as long as you can keep the Puresteels protected.

I'm curious to see what Innistrad brings to the build. It might be worth SBing Torches against all the Vamp and Zombie decks that are likely to make an even stronger showing than they have now. O.o

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Posted 06 September 2011 at 15:36 as a comment on Pure-Blade

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A guy who goes to our local store placed 9th at the GPT, literally one point away from top 8. He was running Caw as well, so it makes me really curious as to the differences between his deck and yours.

Did you know you're at 61 cards now? ^.^; Other than that, solid build.

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Posted 06 September 2011 at 14:50 as a comment on Caw-Blade I ran at GP Pitt

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But can you get past all the control and kill all eight? :D

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Posted 02 September 2011 at 14:55 in reply to #197188 on Iso-Horny (Legacy)

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Ha! Elf Storm -- what an unexpected deck! XD

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Posted 01 September 2011 at 14:48 as a comment on Elfball Grape Flavor :3

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Aw, Teddy! *gets mauled*

Seriously, bears are historically Magic's most vanilla of vanilla creatures, but this is TOTALLY the way to have fun with them. :D I just have one thing to say ---

Bear Umbra = OP.

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Posted 01 September 2011 at 14:18 as a comment on Werewolves? Werebears!

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Stall effects: Norn's Annex, Ghostly Prison, Propaganda, Windborn Muse. And because it's in every blue control EDH (or should be), Memnarch.

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Posted 24 August 2011 at 13:31 as a comment on you build the sen triplets EDH.

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I was just about to mention that. XD

Yeah, newman, you might want to fix that. I assume you meant to put in something else?

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Posted 20 August 2011 at 03:26 in reply to #194057 on Saproling

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