Milkbot

35 Decks, 6 Comments, 0 Reputation

And an explaination from a group on Facebook:

"In your example, let's say we are at the beginning of your draw step and your Teferi's Puzle Box ability has triggered. After you have drawn a card, since you are going to have priority, the game checks for sba, but there is no sba to apply, so the triggered ability is put onto the stack. After another negative check for sba, you get priority and let's say you pass. Then, since the opponent is about to get priority, sba are checked again, then the opponent gets priority and let's say he passes. Both players have passed priority doing nothing, so the triggered ability resolves. After it finishes resolving (so, you put your hand on the bottom of the library and draw that many cards), since you are going tho get priority, sba are checked again (but you have cards in your hand now, so nothing to be applied), and finally you get priority."

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Posted 10 May 2015 at 18:21 in reply to #548025 on To Draw Is To Die

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I found this on gatherer.wizards.com:

"Molten Psyche, Winds Of Change, [...], Jace's Archivist, etc. all work for sure, this won't die. State-based effects like a creature having zero toughness are not checked during the resolution of a spell. The only time state-based effects matter during the resolution of a spell is if there's a triggered ability somewhere like "when you have no cards in your hand..." like the card Veiled Crocodile."

So if I understand correctly, the state-based actions doesn't check if it's a 0/0 until after the spell's or ability's completely resolved or when a player has priority, not during its resolution.

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Posted 10 May 2015 at 18:14 in reply to #548025 on To Draw Is To Die

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Thanks for the comment. :) How many should I run? I've been going back and forth on how I want this deck to work in a multiplayer setting.

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Posted 06 May 2015 at 23:42 in reply to #548025 on To Draw Is To Die

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Great idea. It certainly helps with early game aggro. I replaced Curiosity with Mutagenic Growth to help stick with the theme.

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Posted 30 June 2014 at 23:39 in reply to #476839 on Dimir Infect [Modern]

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Chandra's Phoenix is actually a 2/2. *cough* Although they are similar they do have different mechanics. Opponents paying or not paying tribute affects this card greatly. Four is an appropriate cost for this since it has the potential to be a 5/5 flying or having it enter with haste and then return to your hand instead of it dying.

I wouldn't necessarily say the creature is bad; just that you wouldn't run it.

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Posted 28 January 2014 at 01:05 in reply to #432035 on Gruul, the Revelers [BNG]

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