mister_musiq

21 Decks, 66 Comments, 0 Reputation

no septic or ichor rats?

On a separate note, chek out my decks; any feedback would be helpful...

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Posted 14 March 2011 at 14:47 as a comment on [T2] MB Infect

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how fast can you get teh sun titan+emeria combo running? the green only serves to weaken the mana base. Instead of the replica maybe divine offering? war priest of thune?

On a separate note, chek out my decks; any feedback would be helpful...

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Posted 14 March 2011 at 14:43 as a comment on Sun Titan + Emeria, the Sky Ruin

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in order to go for the sangrophage/carnophage package you might want to find more lifegain to keep from killing yourself.

On a separate note, chek out my decks; any feedback would be helpful...

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Posted 14 March 2011 at 14:39 as a comment on W/B aggro

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I forgot about the M10 lands. As far as more Awakening Zones, if I find any for cheap out of boosters, I'll add them. Same for the lands.

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Posted 10 May 2010 at 16:13 in reply to #65055 on spawn

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They are really powerful: but if you don't have a lot of money, this is the route to go.

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Posted 09 March 2010 at 13:44 in reply to #55820 on Allied

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The rolling stones would be sweet with a Doran (i know, not in the mana colors, just saying...)

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Posted 23 February 2010 at 09:24 as a comment on Wrath of Wall

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The Excavator is sorely needed here. As a mid-game deck, it provides an alternate win condition than simply cannot be fought.

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Posted 23 February 2010 at 09:21 in reply to #52975 on Standard Allies! (Check it out! Made changes!)

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Maybe a Sign In Blood or 2 would help you draw into early game help, as this is a late game deck. I like the Fleshbags, though.

Check out my "Black Power" deck...

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Posted 23 February 2010 at 09:19 as a comment on Black Standard (Tournament Quality) Complete!

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I have a few rares, they just come from starter decks. (Garruk vs Liliana).

I do need removal spells, now that you think of it.

Thanks for the comments. Don't forget to look at my other decks.

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Posted 23 February 2010 at 09:14 in reply to #53093 on red/green/white budget beatdown

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Thanks for the comments. Don't forget to check out my other decks.

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Posted 23 February 2010 at 09:12 in reply to #53071 on red/green/white budget beatdown

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I have 2 rangers, so maybe that would work, the only thing I kept running into is the constant lock at the 4-drop spot. if I had scute mobs, they would be here.

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Posted 23 February 2010 at 09:09 in reply to #53071 on red/green/white budget beatdown

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Priests are so beautiful...and if it's unchecked second turn, third turn=victory

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Posted 23 February 2010 at 09:08 in reply to #53068 on Combo Elves

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I thought about Grapeshot, and it works...I just have a soft spot for milling people.

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Posted 23 February 2010 at 09:07 in reply to #53116 on Combo Elves

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however, though an infinite combo deck might suck to play against, a) it doesn't mean the combo will be allowed, seeing as certain pieces are needed to pull it off, and b) anything can happen in a game of MAGIC. I played against a deck similar to this at FNM before M10 , and crushed it using Merfolk. What makes that bad is we were both in the loser's bracket, which meant he lost twice before using that deck. So sweet idea if you can pull it off, and no disrespect to Tyler1024, but just because the infinite combo works does not mean MAGIC isn't fun.

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Posted 17 December 2009 at 11:26 as a comment on black/gren infinite combo deck

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you're right about the heavyweights. maybe a hamletback giant instead?

Please check out my Jaya (jund+naya) deck to see what I need to do to fix it...

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Posted 14 December 2009 at 22:58 as a comment on Two-Headed "GIANT" deck

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Smokebraiders will move them out even quicker.

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Posted 14 December 2009 at 18:33 as a comment on elementals

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works for me. +1

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Posted 14 December 2009 at 18:24 as a comment on Kobold-er Dash

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thanks for the Brainspoil, i'll see if I can work it in.

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Posted 14 December 2009 at 17:45 as a comment on Out of Nowhere

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Dream Halls + Progenitus = broken. Your deck mills, but mine teams with Magister Sphinx for instant kill.
Check it out. "Out of Nowhere" +1

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Posted 14 December 2009 at 17:44 as a comment on Progenitus Hilarity

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Two words: Everlasting Torment. Players can't gain life. Drop that with Transcendence and a Sterling Grove to give enchantments shroud, and game's over, folks.

Check out my decks, they need help...

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Posted 14 December 2009 at 17:35 as a comment on Transcendence

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