Turn three hard cast Emrakul

by mojobeanz on 11 October 2015

Main Deck (60 cards)

Sideboard (12 cards)

Instants (8)

Land (4)

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Deck Description

Not budget friendly strictly teir 1 deck needs help with the sideboard which is appreciated but generally the deck is consistent and has many great match ups

How to Play

Accelerate with the mana dorks and use the knight and the retreat to combo out all your land whilst producing enough mana to hard cast Emrakul on turn three plus swinging for lethal with the knight on turn three

Deck Tags

  • Combo
  • Modern
  • Emrakul
  • Bant

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

8160014

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Turn three hard cast Emrakul

Hey I saw your comment on that kitchen deck, and I would really be careful before trying to call this a tier 1 deck.

First of all this deck doesn't have any way to deal with Splinter Twin. Second, to beat a tier 1 aggro deck like Affinity you need to have the perfect starting hand: Knight of the Reliquary, Retreat to Coralhelm, a mana dork, Emrakul, and 2 lands that have all your colors. That's in the first 9 or 10 cards of your deck depending on if you play first or not. That isn't going to happen very often.

Also your deck title is incorrect because your combo can't play Emrakul 3rd turn when you are running so many shock lands. Assuming you played Knight of the Reliquary second turn with a mana dork and you play another land and Retreat to Coralhelm third turn. You have one mana that you can use before your combo on that turn. That means you are going to have to have to use the combo to get 14 untapped lands to play Emrakul. You only have 4 basic lands so you have to go get 10 untapped shock lands which deals 20 dmg to you and kills you.

I'm sorry if this is coming off as harsh, and I want you to know I think this is a good concept for your deck. It's just a little bit of a misuse of the combo.

Focusing on changes: most importantly there isn't any reason to play all those huge creatures. Knight of the reliquary can 1 shot your opponent when his combo goes off because he pumps himself by sacrificing lands. For this you don't need the lands to enter untapped, so they won't kill you. Also those huge creatures leave your deck extremely vulnerable to hand disruption like Thoughsieze or Inquisition of Kozilek because you end up with dead cards you will never get to play if they get rid of your combo pieces. I would suggest adding cards that are going to help draw or scry so you can find your combo pieces like Serum Visions or Collected Company. You should run Noble Hierarch as your main mana dork, and maybe Lotus Cobra instead of Arbor Elf and Avacyn's Pilgrim. Either way I wouldn't run more than 6 mana dorks because they are useless late game. Also pretty much all white modern decks need Path to Exile. It would also be very helpful to run some board clearers like Supreme Verdict.

You also have tons of landfall, so steppe lynx, lotus cobra, or undergrowth champion would be very strong in this deck. Abrupt Decay which is common in jund, junk, or sultai/delver decks will still stop your combo, and there isn't any way to protect yourself from it.

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Posted 11 October 2015 at 21:44

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I have made a few changes added abit more consistency and now splendid reclamation can be for emrakul if the combo of the knight doesn't work and he does it can be a back up to just get 22 land back and have 18 mana available for emrakul what do you think

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Posted 29 August 2016 at 07:43

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I think I need a better sideboard tho just to help with match ups I think hurklys recall could be good against affinity

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Posted 29 August 2016 at 07:47

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