Morty

71 Decks, 173 Comments, 38 Reputation

You're welcome. I see that you already added some of the cards I mentioned. Looks good! Maybe consider running four of each artifact land. Don't see why you shouldn't.

As for removal, here are some suggestions:

-Dispatch (recommend this one the most for you, check it out)
-Surge of Righteousness (only against black and red)
-Smite (destroys target blocked creature for 1)
-Terashi's Verdict (against small creatures)
-Valourous Stance (kills a huge creature or makes one of yours indestructible)
-Reprisal (kills a huge one)
-Chastise (kills an attacking creature, gains life)
-Killshot (destroys attacking creature)
-Devouring Light (exile target attacking or blocking creature with Convoke)

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Posted 24 May 2015 at 17:00 in reply to #550796 on Myr Tribal

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I really like "Perilous Myr" a lot since it can put opponents in an awkward position whether to block or attack when it's on the field.

"Plague Myr" you could also like.

For the sake of consistency I'd take out "Ornithopter" and put in more of "Hovermyr" and/or "Sarcomite Myr". Or you might want to go on an full-feldged assault using "Levitation" to swing with all your little dudes.

To get out "Myr Enforcer" even sooner, replace some lands with their artifact land version.

"Lodestone Myr" would be great as well since it has Trample and can be pumped by tapping artifacts. Great in combination with "Myr Galvanizer" and "Unwinding Clock".

And maybe you like "Soulscour", a board-wipe for (unfortunately) 10 mana that you can (fortunately) pay with your myrs. It destroys all nonartifact permanents.

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Posted 24 May 2015 at 14:41 as a comment on Myr Tribal

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Glad you like the Researchers. They're gonna fit in really well.

Yeah, the drawback of having to flip Mystic is not small but when he's flipped he's truly scary. I'd guess flipping him wouldn't be that much of a problem since Graft and Finesse would support that as well.

Oh, one more thing because that was an issue with the Eminem deck. If you swap in Conscription after attackers are declared, Annihilator doesn't trigger.

If you have time check out my decks. I don't have that many released yet and I can always use additional input. :)

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Posted 24 May 2015 at 13:26 in reply to #550779 on OCC: Wings of Change

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Oof, turn 3 Eldrazi Conscription, that's evil. I like it.

The first card that came to mind was Academy Researchers. CC is 3 but it lets you attach an Aura from your hand to them for free. So it's good for Mythic Proportions and Conscription or just a way to get more Auras on the field and work from there.

Kitsune Mystic is another card that comes to mind. It allows you to move every Aura on the battlefield around instantaneously for just 1 generic mana! Very powerful in saving your huge Auras or stealing stuff from your opponent. It even circumvents Shroud and Hexproof of creatures since the only target is the Aura.

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Posted 24 May 2015 at 10:40 as a comment on OCC: Wings of Change

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Hey, I just took a look at this deck. Oath of Druid is an awesome card indeed.

I have a few suggestion you maybe want to consider:

To keep your non-creature stuff out of your graveyard and in play, I can recommend "Wheel of Sun and Moon". You could even play it on an opponent if they use their graveyard excessively.

Depending on your opponents playing Dragon tribal "Karrthus, Thyrant of Jund" might be a good addition (maybe sideboard) since it takes all their dragons in one swoop to attack with them immediately.

Good options for sacrificing creatures are "Goblin Bombardment", "Ashnod's Altar" (or "Phyrexian Altar", more expensive though) and "Attrition" although this needs a legal target (so maybe sideboard).

A cheap gain-control-until-end-of-turn spell is "Traitorous blood", you might want to use that as well.

One problem I see with this deck is that you need to have a way of putting creatures back into your library somehow to get them onto the battlefield through Oath. Dunno if there's direct way. Of course with Gaea's Blessing and Wheel of Sun and Moon you only need to discard somehow. Maybe "Æther Tide" would fit for that.
"Breathstealer's Crypt" could help as well. "Flowstone Sculpture" combines discarding with a nice creature.


Hope I could help! Cheers. :)

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Posted 23 May 2015 at 15:29 as a comment on Oath of Thieves

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Needs more Paper Tiger! ;D

I like this deck although I'd love to see it in Abzan colours with Cursed Mirri instead of normal MIrri.


For Mana Fixing purposes or getting to use Mirri's forestwalk Nylea's Presence could be useful.

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Posted 22 May 2015 at 16:54 as a comment on Budget Decks: Kitty-Cats! :3

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"Whenever this creature attacks" is synonymous to "when this creature is declared as attacker". It's not declared, thus it doesn't get the bonus (Chaining Eminems is impossible as well). Sorry. :/
Raksha does of course get its own bonus from being equipped making it a 5/6 with double strike when entering per Eminem plus Armaments.

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Posted 21 May 2015 at 19:16 in reply to #550426 on Cpt. Eminem & his Big Soldiers

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Just a quick response: Entering the game and attacking through Eminem doesn't trigger the +1/+1 bonus of Armaments since technically the freshly entered creature was not announced as attacker in the declare-attackers-segment (which would be the thing that triggered the ability).

I'll read the rest later when I have more time.

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Posted 21 May 2015 at 18:39 in reply to #550426 on Cpt. Eminem & his Big Soldiers

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Congrats on the 800! Very prolific.

I'd like to see a budget B/R deck that combines pinging with deathtouch and Feast on the Fallen to gain the upper hand.

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Posted 21 May 2015 at 16:48 as a comment on Budget Decks: The 800th

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True, damage doesn't use the stack anymore but First Strike has its own combat damage segment where players gain priority. So it's possible. As you said, putting emphasis on it would stretch the deck's theme too far though. Still, it's good to know since Eminem, Raksha and Sunhome can get you in these situations.

Speaking of Raksha, I think you would be better off without it since your deck features no other cat creatures. Raksha is awesome but it really doesn't live up to its potential that way, especially for seven mana. Instead maybe add something with lower mana costs like Kor Duelist, Hearthfire Hobgoblin or Ordruun Veteran because everything else is rather expensive. Smaller creatures also work better with your Sun Titan.

Enlistment Officer would fit as well, sieving through some cards, possibly getting out your Eminems faster. Also it does work for the Tribal Equipments.

I thought of Council Guardian more like a finisher. With boni (bonusses?) it's almost assuredly a 8/10 trample vigilance creature that's probably unblockable.

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Posted 21 May 2015 at 16:35 in reply to #550426 on Cpt. Eminem & his Big Soldiers

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Oh, and since it's for multiplayer and you're going for Giants and Soldiers alike maybe you like Council Guardian, as well.

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Posted 21 May 2015 at 14:38 in reply to #550426 on Cpt. Eminem & his Big Soldiers

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Alrighty, I get "better safe than sorry" in multiplayer. And Unquestioned Authority on Pallisade Giant does indeed rock.
For more immunity and another great effect, check out Iroas, God of Victory. Could fit as well.

And I just realized that Reconnaissance and First Strike work well together, too. You can still deal First Strike damage and then remove the creature from combat/untap it should you wish so. Maybe that's a thing you'll want to benefit from some more, I dunno.

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Posted 21 May 2015 at 14:33 in reply to #550426 on Cpt. Eminem & his Big Soldiers

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Like for Flavour! =D

Also, get one or two "Sunhome, Fortress of the Legion" up in this bitch. Double Strike wrecks toys, playa.
Useful for multiplayer, as well. You could even use it in conjunction with Darien to get more tokens (if you got the life points for that).
One thing though, Palisade Giant generally cancels out Darien, maybe you'll want to look into that.

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Posted 21 May 2015 at 10:30 as a comment on Cpt. Eminem & his Big Soldiers

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What combo specifically?

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Posted 20 May 2015 at 13:08 in reply to #549344 on Invincibilty

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Kinda defeats the purpose though, right? If it isn't viable in play. Interesting puzzle though to figure stuff out that circumvents your protection.

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Posted 20 May 2015 at 10:19 in reply to #550257 on Invincibilty

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Well, Control could still prevent everything. Interrupts are a thing. And bounce spells like Evacuation, Devastation Tide, Inundate, Rebuild and Whelming Wave for example.

There's always the possibilty to prevent attacks, with Safety Sphere, Norn's Annex and such.

Land Destruction sabotages you as well if you can't get out Darksteel Forge and Mycosynth Lattice in time. Actually, you have to get out EVERYTHING in time to be kind of secure. Fast Aggro is probably still gonna best this deck, as well.

Also, "exile all" effects still work. Mutilate still works. "Tap all" works to prevent attacking/blocking.

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Posted 20 May 2015 at 10:17 in reply to #549344 on Invincibilty

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Sure, go ahead and post it here when it's done. I love synergy like that. :)

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Posted 15 May 2015 at 07:54 in reply to #549414 on Warriors Not Dead

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I do like the Champion of Stray Souls. I find its a bit too mana-expensive for this deck. Maybe if I take out one Sorin for it?

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Posted 14 May 2015 at 23:52 in reply to #549414 on Warriors Not Dead

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First of all, thanks for your insightful input. Very much appreciated!

Yeah, the decision between Rally and Return was not an easy one. I really like the instant speed of Rally but the exile is indeed a huge crutch. Return on the other hand is just not as awesome as Rally except of course for the fact that the creatures stay in the game. Decisions, decisions... One of each sounds like a (good) compromise/starting point. I'm gonna test each constellation in time, I guess.

The Palace Siege I don't really like for this deck. Seems too slow for my tastes. My aim was to not really need the creatures back in my hand but force this decision on my opponent. When I get them back, fine with me! If not, fine as well! Their life is getting lower and lower to be finished off soon after.
Dictate on the other hand is worth a consideration. Its cc are a bit high, though. I guess I would take out the Crux for that.

Aah, Secure the Waste, that one was a tough choice as well. In the end it had to go because I was aiming for more synergy with Athreos and Rally/Return. I considered taking out the Strike Leader, as well.

I agree on the Skirmisher. Just thought it'd be nice to have a flyer that also profits from Rager and Chief of the Edge. And who can chump-block some nasty dragons if need be. As for the surprise-deathtouch, I really really love surprise-deathtouch. There aren't a lot of ways to get major threats or huge blockers with hexproof or something out of the way. Surprise-deathtouch is that way. I mean, I need some useful removal, right? Rush of Battle is nice and all but, oh well, maybe I should just try it out. :)
At the beginning I ran Foul-Tongue Shriek four times but bit after bit it left the deck. For the effect I added the two Hordechiefs.

Altar of the Brood does indeed look like a nice card. What would you take out for it if it were side- or mainboard?

What do you think about the creature/spell-ratio? Should there be more aggression, less or is it fine? I am also never really sure how much lands I should run in a deck. Are there some good "rules" that help with that?

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Posted 14 May 2015 at 23:52 in reply to #549410 on Warriors Not Dead

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Not really new cards. Just take out the Guildgates of Azorius, Selesnya and Simic and put in one more of each Blossoming Sands, Thornwood Falls and Tranquil Cove. They enter the battlefield tapped as well but now you gain a bit more life in the process.
The Guildgates just enter tapped and do nothing special for you.

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Posted 13 May 2015 at 15:29 in reply to #549217 on Diverse As the Year is Long

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