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What about running heroic intervention for protection? It's got a good start...I think it needs something that you can either pump a lot of mana into/add lots of counters too...like hangerback walker or walking ballista
I would remove Forgotten Ancient. On one hand it's to slow, on the other hand it's the only card that messes your modern or even pioneer legality. Also -4 Blanchwood Armor and -4 Forest to add 4 Evolution Sage and 4 Evolving Wilds (budget choice) or any similar searchland.
evolving wilds would be useless cause all the lands are forest
but other then that thanks it seems like it will run better now
Evolving Wilds (or Grasslands, Misty Rainforest and so on) aren't useless at all in single-coloured decks as you remove a land (in addition to Evolving Wilds) from your cardpool, thus increasing your chances of drawing cards that you want to draw. The only drawback, when using budget searchlands (like Evolving Wilds) is that it slows you down a little bit. In this deck in combination with Evolution Sage you get 2 proliferate triggers when you play and use it's ability. One when Evolving Wilds enters the battlefield and the second one when the Forest enters the battlefield. If you have 2 Evolution Sage you get 4 triggers, and so on.
yea but still u need the creatures out in the first place before u can do that and u need the creatures that have the +1/+1 counters already present or it just falls apart so i say it slowing me down is more of a risk then i need