+1[[Smallpox]] could be worth a idea as it attacks all your opponents resources. As you can decide what to discard and what to sacrifice you can even benefit from this. [[Crack the Earth]] is weaker but can serve as additional removal. [[Tragic Slip]] is a very good removal in decks that can sacrifice creatures and doesn't need a creature to be sacrificed directly. If you still want something to sacrifice into then [[Village Rites]] can draw you additional cards. [[Fling]] could be a finisher when using [[Skeletal Wurm]]. [[Grave Pact]] would be a very potent update to this deck and [[Bontu the Glorified]] would be a creature that you can sacrifice creatures into and attack with. [[Undercity Informer]] could be an interesting sideboard card as it can turn this deck from kill to mill.
+1What about [[Lurrus Of The Dream-Den]], [[Kaya's Ghostform]] or [[Blood For Bones]]? A white-splash for [[Brought Back]] or [[Luminous Broodmoth]] could also be an option.
Personally I would cut green to add some white cards: [[Order of the Stars]], [[Perimeter Captain]], [[Stalwart Shield-Bearers]], [[Cloudshift]], [[Oblivion Ring]], and so on.If you want to keep green I would add something with "X" in it's mana-costs to make use of the mana generated by [[Axebane Guardian]: [[Entreat the Angels]], [[Door to Nothingness]], [[Assault Formation]], [[Colossus of Akros]]I also love [[Kaijin of the Vanishing Touch]] as it enables you to block and force your opponent to take the attacking creature back on his hand.
Would be an option as there are no real synergies between the vampires at the moment. The basic idea came from wickeddarkman and his idea that [[Morsel Theft]] would be very vampirish and there are some vampire rogues
Yeah, I forgot about that, sorry :)The sideboard only includes the 2 spare Frogtosser Banneret/Shadow Alley Denizen, because I'm not entirely sure which is better. The only drawback on [[Doomfall]] is that it's a sorcery, so you can't react on dangerous creatures your opponent plays directly in his turn.
The easiest way to solve problems with lands would be searchlands. There are the cheap ones ([[Evolving Wilds]], [[Terramorphic Expanse]]) and the expensive ones ([[Marsh Flats]]), but both serve the same: Reducing the number of lands you can draw in longer lasting games.Another variant could be the usage of discard-cards and use the lands as ammunition: [[Call the Bloodline]], [[Oblivion Crown]], [[Peace of Mind]], [[Bag of Holding]], [[Key to the City]], and so on.
+1[[Viridian Longbow]] and [[Sorcerer's Wand]] would be the quipment equivalent to [[Psionic Gift]] / [[Hermetic Study]] while [[Thornbite Staff]] would turn this into a mass-removal (as long as you have enough mana).
Thank you for taking the time trying to help both of us. Our playgroup meets this Saturday. lets see what he says.
His favourite Magic colours would be blue and black. One of his better decks would be a U/B vampire deck with [[Vampire Outcasts]] as his main wincon, but with way to few cards to support them. His main problem would be that he started to play with 4th edition up to the 8th edition and some Mirrodin, and all cards that have a higher power-level (so basically ANY card that is better than a 1/1 for 1, 2/2 for 2, and so on) are unfair in the opponents hands. He also doesn't want to invest into decks in one way or another to improve on them. I asked him 3-4 times if he would like to get his cards catalogued into a database so that he (any myself) knew what cards he had available for building, but with no effect. He has some good and interesting ideas, but his deckbuilding lacks focus. For example he came and had the idea for a counter-transfer (https://www.mtgvault.com/muktol/decks/monou-counter-transfer-2/) and a madness (https://www.mtgvault.com/muktol/decks/ur-pauper-madness/) deck. He built something (70-80 cards is his standard) but the decks where stuffed with cards that didn't fit or way to many 1-offs to be effective. I took the idea put some time into it and tried to help him improve them. Now, I've changed my way of helping people, because first it was "take this, that, this, remove this", and so on. Nowadays I'm trying give tip's and make suggestions which cards could be added or removed and why, to soften the blow. But no matter how I tried to help him, it didn't work. Playing against him isn't fun either because of his un-continuous decks. Yeah, I can let him win by not playing half of my cards, but that takes the fun and thrill out of the game for both of us. I'm frustrated that I can't help him in any way and make games with him more fun and interesting again. Also I don't want to loose him as player and reduce the size of our playgroup furthermore.
I really love [[Order of the Stars]] because it stops anything without trample, that isn't an artifact or colourless, your opponent can throw at you for only 1 mana.
+1[[Leatherback Baloth]], [[Wilt-Leaf Cavaliers]], [[Strangleroot Geist]], [[Doubling Chant]][[Nacatl War-Pride]] ...When he attacks you get X tokens that are copies of Nacatl War-Pride, this includes the mana-costs! So each creature that your opponent controls, when you attack, increases your devotion by 3. [[Utopia Sprawl]] ...Helps to speed up your play a little bit.
[[Doorkeeper]] could also be worth a look
I'm sorry to disappoint you but [[Sundial of the Infinite]] doesn't stop you from having to discard down to your maximum number of allowed cards:https://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=228118Ending the turn this way means the following things happen in order: 1) All spells and abilities on the stack are exiled. This includes spells and abilities that can't be countered. 2) All attacking and blocking creatures are removed from combat. 3) State-based actions are checked. No player gets priority, and no triggered abilities are put onto the stack. 4) The current phase and/or step ends. The game skips straight to the cleanup step. The cleanup step happens in its entirety.From the Comprehensive Rules (April 17, 2020—Ikoria: Lair of Behemoths)514. Cleanup Step 514.1. First, if the active player’s hand contains more cards than their maximum hand size (normally seven), they discard enough cards to reduce their hand size to that number. This turn-based action doesn’t use the stack.If you want avoid that cards with "You have no maximum hand size" would be the way to do it:[[Finale of Revelation]], [[Folio of Fancies]], [[Graceful Adept]], [[Kruphix, God of Horizons]], [[Nezahal, Primal Tide]], [[Praetor's Counsel]], [[Reliquary Tower]], [[Spellbook]], [[The Magic Mirror]]
I think wickeddarkman referred to himself. Alfred ;)
At least I think Hexo666 and Kalmah123 are using french on most of their comments. Well, nearly each country has seen it's share of tyrant madmen over history, tough some leave deeper footsteps in the sands of time and in the collective memory than others.
Starters? This would also fit the "starter packs" sold. "Newcomer" and "novice" also could be used, especially if you don't want to give the term a negative tasteTo link/ underline a card simply use 2 rectangular brackets: [[CARDNAME]]. Tough this doesn't work when the card hast an apostrophe in it's name.
[[Jace's Erasure]] only mills 1 per 1 drawn card. With a black-splash you could think about adding [[Pilfered Plans]] and [[Balustrade Spy]]
Personally I look at decks that have a name that gives you a hint of what the builder wants to achieve (or has enough deck-tags) and comment on deck that have a description, longer than "Your standard XYZ deck" or similar. This has a very simple reason: Why should I use my time to improve/ think about the deck if the builder himself didn't event find it necessary to use 5 minutes of time and work for a proper description? I know I'm huffy on that point, but hey, everybody needs a hobby...As for the crawling: Like Alfred and you already pointed out, one of the big reasons is the wish to stand out and to be seen. Liking a deck doesn't show your name until you leave a comment, so this is the way to make yourself visible. There are some groups and cliques on the site (most notably a French one, I always get a little mad when clicking onto a deck they made and commented) but they, like the Vault itself, seem to decrease and get smaller. Personally I rather look at the new decks each day rather than look at what one of the people I followed did (At one time I followed some builders, now I don't because the system is clunky in my opinion.)Another reason why people may crawl comments on decks is that the forum is dead, so they simply use it as chat.
[[Borderland Explorer]] and [[Edge of Autumn]] come to my mind when thinking about ramp and decisions to be made.
I left the damage from [[Jace's Phantasm]] out of the equation because 90% or more modern deck should (and will) have some sort of removal to deal with threats. With some protection or some control-spells you can counter these, but without, the Phantasm will hit the board....and hit the graveyard immediate after. Especially if your opponent see's that you're running mill as "diversion" or concentrate on a dual-strategy. :)A card that just came to my mind to help you with [[Fraying Sanity]] when you don't have any mill-spells on your hand would be [[Nephalia Drownyard]], tough that requires blue and black mana. But a quick search found [[Ipnu Rivulet]], which could fit into here.
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