Muktol

243 Decks, 1,206 Comments, 349 Reputation

[[Gavony Township]] can also do the trick, but I know what you're meaning as I had the same concerns.
[[Anafenza, Kin-Tree Spirit]] could also be an option.

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Posted yesterday at 08:09 in reply to #620338 on W/G: Hardened Steel Myrs

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What about 1-2 additional Pia's Revolution and [[Myr Moonvessel]]/ [[Cathodion]] or some zero mana artifacts like [[Ornithopter]]/ [[Memnite]], [[Bone Saw]] or Tormod's Crypt
[[Myr Servitor]] could also be an option as he comes again...and again...and again.

Greetings
Muktol

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Posted Friday at 08:28 as a comment on Budget Decks: NOM NOM NOM

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Normally goblin decks tend to overrun you simply by mass, rarely by class, so countering it with a class-deck will not really be hard. You could try a Boros-style equipment deck that has some mass-removal, single sided like [[Electrickery]] of course, to counter this speed. A damage-race will normally end with you loosing; you loose a single creature, you loose the game, they loose a single creature, they only laugh and call "next one!".
An equipment deck needs a fine balance between creatures that need to be equipped, like [[Armament Master]] and [[Kitesail Apprentice]], creatures that work without, like [[Fiendslayer Paladin]] and the equipment itself. Also keep in mind that equipment-decks normally want to be as fast as possible, they don't like to sit and wait.
I would try to focus on fewer different cards but use those 4 times to ensure you draw what you need.
I guess 8 [[Kor Firewalker]] are a mistake made by MTGVault, 4 is the maximum.

Here are some suggestions that I am using in my equipment-decks:
[[Dispatch]] ... Instant removal is a rare thing for white but this card has it all: Cheap... instant... exile.
[[Kor Duelist]] ... Cheap creature that gets double-strike when equipped.
[[Ornithopter]] ... Cheap (cmc0) creature that isn't of great use on it's own but has avoidance and with the right gear it will be a good hitter.
[[Puresteel Paladin]] ... support creature that allows you to draw a card whenever an equipment enters the battlefield and lowers the equip-costs of your equipments to 0.
[[Ardent Recruit]] ... a 1/1 for 1 mana, which is just bad, but if you have 3+ artifacts on the field you get a 3/3 for 1 mana without the need to equip him anything for that
[[Auriok Sunchaser]] ... again a creature that doesn't need to be equipped to benefit from some artifacts on the field.
[[Sunspear Shikari]] ...

[[Bone Saw]] / [[Shuko]] ... equipment with the sole purpose to get a creature equipped with something really fast.
[[Short Sword]] / [[Honed Khopesh]] / [[ Leonin Scimitar]] / [[Bonesplitter]] ... cheap equipment with a good mana to power ratio. Basically you want at least 1 power for 2 mana (play {1} and equip {1} or play {2} and equip {0} and so on)
[[Cranial Plating]] ... the reason why equipment-decks can be a real pain in the ass. The equipped creature gets +1/+0 for each equipment you control!
[[Horned Helm]] / [[Vorrac Battlehorns]] / [[Cobbled Wings]] ... equipment that gives your finisher evasion of one sort or another.
[[Swiftfoot Boots]] / [[Lightning Greaves]] ... equipment that provides your creature with a most important thing: Protection from your opponents spells. Swiftfoot Boots are to be favoured over Lightning Greaves because shroud also stops you from equipping further stuff to that creature.
[[Darksteel Citadel]] ... the only modern legal artifact-land. Increases artifact-count for e.g. [[Cranial Plating]]
[[Strength of Arms]] ... instant that will give a creature +2/+2 and produce a 1/1 soldier token for just 1 mana.
[[Apostle's Blessing]] / [[Brave the Elements]] / [[Center Soul]] / [[Emerge Unscathed]] ... instants that allow ou to protect one of your creatures from your opponents spells.
[[Spare from Evil]] ... if your up against a human deck this card is useless but against each other deck it allows you to bypass your opponents whole defence.

Greetings
Muktol

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Posted Wednesday at 17:38 as a comment on Goblin Slayer???

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+1
The only problem I see is that you have a total of 11 creatures that want to get equipped but "only" 13 eqipments -> It's unlikely that you will have enough equipment for all your creatures. I would also think about either increasing the number of [[Swiftfoot Boots]] to 4, add [[Lightning Boots]] or add [[Apostle's Blessing]] (white instant with phyrexian mana that allows you to give one creature or artifact(!) protection from a chosen colour)

Further suggestions:
[[Temur Battle Rage]] ... double strike for e.g. [[Goblin Gaveleer]] is pretty mean. [[Assault Strobe]] would be the lower-cost but only sorcery variant of this spell.
[[Infiltration Lens]] ... as (faster) replacement for [[Mask of Memory]], either your creature becomes blocked and you get 2 cards or it will deal the whole damage.
[[Cranial Plating]] ... slow but very powerful equipment
[[Etched Champion]] ... alternative to [[Kuldotha Phoenix]]. He's cheaper, thus faster, and has protection form all colours which makes him very hard to remove. Drawback is that he doesn't have any avoidance and the protection means that you can't use e.g. [[Temur Battle Rage]] on him.

Greetings
Muktol

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Posted Wednesday at 14:38 as a comment on Red Hot Steel

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I can't say if some spells might be to fast/ powerful for your other decks, but here are some (budget) suggestion:
[[Dangerous Wager]] (0,20$/card)/ [[Tormenting Voice]] (0,15$/card) ...carddraw. If you play fast decks that want to use more than one spell per turn then you need carddraw so that you don't run out of cards.
[[Magma Jet]] (0,20-0,50$/card) ... burn/ card advantage. Magma Jet allows you to deal damage and see what the next two cards you would draw and, if you don't like them, shuffle them under your library.
[[Guttersnipe]] (0,20$/card) ...support. Guttersnipe deals 2 damage per instant/ sorcery cast to your opponent, increasing the value of any burn you're using. He has "Kill Me" written all over his body but still he might be to powerful for other budget decks in combination with a high number of spells. [[Young Pyromancer]] is a variant of Guttersnipe but if you feel that Guttersnipe is to powerfull then forget about the Pyromancer.
[[Searing Blood]] (0,90$/ card) / [[Hungry Flames]] (0,25$/card)... burn/ sideboard. Use against decks that have some creatures you need to get rid of.
[[Shock]] (0,15$/card) ... burn. Simple and cheap.

Greetings
Muktol

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Posted 04 December 2018 at 10:21 as a comment on Fast Burn

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Like dknight27 pointed out [[Path to Exile]] would be a good idea as removal, [[Oppressive Rays]] can be en alternative. If you want removal in creature-form take a look at [[Loyal Sentry]]
I would rather focus on equipments to strengthen some of your creatures but if you want to work with enchantments then [[Cartouche of Solidarity]], [[Holy Strength]] or [[Hyena Umbra]] could be interesting.
I would also include [[Defiant Strike]] and perhaps [[Bandage]] as cantrips, if you want more carddraw then take a look at [[Thraben Inspector]]. [[Charge]] could also be worth a look.
Technically cards like [[Kytheon, Hero of Akros]], [[Mikaeus, the Lunarch]], or [[Student of Warfare]] would also be cc1 cards, what about adding such cards?

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Posted 28 November 2018 at 09:51 as a comment on Mono White One Mana Mayhem!

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Downside: It's not modern legal

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Posted 18 November 2018 at 20:15 in reply to #618722 on Fast Infect

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Personally I would built this deck a little bit more control-ish that aggressive. I assumed that you don't built a budget deck and are willing to buy/ trade cards to improve your deck. So lets take a look at your card choices:
1 [[Bloodline Keeper]]... use 3-4 of him. An alternative would be [[Vampire Nocturnus]] which provides evasion to your creatures but is harder to maintain active.
2 [[Falkenrath Marauders]]... a good backup to [[Markov Blademaster]] but more expensive to play. I would use an additional copy of those to make sure you draw at least one of them.
1 [[Markov Blademaster]]... if you want to finish your opponent with this creature then use 4 copies of it.
2 [[Necropolis Regent]] and 2 [[Rakish Heir]]... The Regent is overkill in my opinion, so either use 4 copies of the Heir or use another method of strengthening your creatures (see suggestions under "strengthening")
2 [[Stromkirk Noble]]...I would use a different creature to give you some protection early on (See suggestions under "creatures")
1 [[Vampire Hexmage]]... I would sideboard this card (And increase it's number to 3 or even 4 in the SB) if you're not playing in an environment that is full of planeswalkers or other permanents that use counters. The first strike is not that important as you're using [[Stromkirk Captain]]
4 [[Bump in the Night]]... I would replace this with a removal that is more versatile (see suggestions)
1 [[Blasphemous Act]]... Mass-removal is more a thing for the sideboard. There are also options that only hit your opponents creatures (See suggestions under "removal")
4 [[Lightning Axe]]... I would use cheaper (mana) spell here.
1 [[Sorin Markov]]... I don't have good experience using a planeswalker in an aggressive deck (even if it has a high control-part).

Suggestions
"Creatures"
.) To stay alive until you can use Blademasters power you will need more removal (Also to make sure he can hit your opponent) and some defence. [[Gifted Aetherborn]] is a cheaper, non-flying version of [[Vampire Nighthawk]].
.) [[Gatekeeper of Malakir]] is a little tricky to play with {B}{B}{B} and it also depends on what deck you're up against. Mono-G that likes to put out single. large, threat? Perfect! Swarming Goblins? Not so much. So he's at least a solid sideboard choice.
.) Personally I would switch from [[Stromkirk Noble]] to [[Indulgent Aristocrat]]. The Noble is an offensive creature while the Aristocrat is a more defensive. The advantage of the Aristocrat over the Noble is that the Noble has to attack to do something while the Aristocrat can react on your opponents removal and turn a loss into a +1/+1 counter for all your creatures. [[Viscera Seer]] would allow you to at least draw some card-advantage from dying creatures.
.) If you want a creature that also supports your Blademaster take a look at [[Shadow Alley Denizen]] as he makes one of your creatures very hard to block (Switch out against red decks of course) and works like a charm with a transformed Bloodline Keeper

Strengthening
.) [[Blade of the Bloodchief]] is one of the best strengthening option in control-ish decks as it's geared towards "slow" but permanent increase in power.

Removal
.) [[Go for the Throat]]/ [[Doom Blade]]/ [[Dreadbore]]// [[Terminate]] are cheap removals that kill an enemy creature. They don't need them to be below X toughness, they simply kill them. Instead of "kill"-spells you could also use discard to make sure those threats don't touch the battlefield.
.) [[Lightning Bolt]] is a very versatile spell as it allows you to deal 3 damage to an opponent, kill a creature with power 3 or less or deliver a deathblow to a creature already "wounded" in battle. [[Magma Jet]] costs one more mana to play but gives you a little card-advantage.
.) [[Bonfire of the Damned]]/ [[Electrickery]]... simple, damage based, mass-removal that only hot's your opponents creatures.

Further suggestions
.) [[Evil Presence]]... an enchantment I'm using in my sideboard to stall my opponents game when fighting a multi-coloured deck.
.) [[Infiltration Lens]]...makes blocking creatures, especially the Blademaster, a tough choice for your opponent.
.) [[Read the Bones]]/ [[Sign in Blood]]... carddraw to make sure you get your important creatures into your hands. Sign in Blood can also be used to deal the last 2 points of damage to your opponent.

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Posted 12 November 2018 at 21:13 in reply to #619537 on Sorin's Shock Troops

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When building a deck here it would be very useful to make a proper deck- and how-to-play description. If you don't know what to put into those you can take a look at https://www.mtgvault.com/muktol/decks/why-you-should-add-description/

To me this looks more like a control/aggro deck than pure aggro tough some cardchoices are...special. I can make some suggestions (if you want those) but first I would like know how you wanted the deck to behave, why you did ad special 1-offs, and so on.

Greetings
Muktol

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Posted 12 November 2018 at 11:02 as a comment on Sorin's Shock Troops

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I didn't use [[Dovescape]] because in my opinion it makes more problems than it solves. [[Spectral Procession]] is a card that would really profit from, [[Notorious Throng]] will depend on the number of creatures (and +1/+1 enchantments) you've got on the field. The big problem comes when you opponent casts a creature that you need to get rid of else you loose (there are enough of them) and you can't use Rune Snag or Unsummon to counter this threat.
[[Battle screech]] isn't modern legal which this deck was designed for.
[[Emeria Angel]] is an option instead of [[Twilight Drover]]. Costs 1 more mana but counts for [[Pride of the Clouds]] tough when using it this deck will need some searchlands like [[Evolving Wilds]] to make it trigger more often.

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Posted 12 November 2018 at 10:10 in reply to #619533 on W/U: Flying tokens

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The problem with both [[Warren Instigator]] and [[Goblin Lackey]] is that they work great in fast 1 on 1 decks but in decks designed for multiplayer (which commander normally is) they can be just to weak. The situations where you can safely attack will be very limited, especially if you don't draw them on your starting hand but later on.

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Posted 07 November 2018 at 11:25 in reply to #619368 on $30 EDH Krenko, Mob Boss

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Some suggestions, based on my own Krenko commander deck. I haven't looked at the card's prices tough.
[[Arms Dealer]]... Use your goblins as removal. 4 damage for 2 mana and a goblin.
[[Caterwauling Boggart]]... Your goblins can only be blocked by 2 or more creatures.
[[Furystoke Giant]]... For the moments when you have a ton of tokens and can't attack.
[[Goblin Assassin]]... A most underrated card in my opinion. The only thing you can loose are some goblin tokens produced by Krenko, and if you're tired of the assassin's ability simply sacrifice it.
[[Goblin King]]... Another lord that additionally provides your creatures with mountainwalk.
[[Goblin Piledriver]]... While your tokens attack opponent A. B and C, piledriver can finish off opponent D alone.
[[Goblin Sharpshooter]]... A walking mass removal against elves or other X/1 creatures
[[Legion Loyalist]]... Provides first strike and trample to all your attacking goblins.
[[Moggcatcher]]... A tutor that can search and bring into play any goblin in your deck.
[[Purphoros, God of the Forge]]... Like Furystoke Giant but without the need to tap something. Simply spam tokens with Krenko and kill your opponents without attacking. Thanks to indestructible he is quite hard to get rid of.
[[Goblin Offensive]]... X mana sorcery that produces X goblin tokens. For the moments when you have to many lands on the field.
[[Goblin War Strike]]... Sorcery that deals damage to an opponent equal to the number of goblins you control.
[[Mob Justice]]... Sorcery that deals damage to an opponent equal to the number of goblins you control.
[[Ruination]]... Destroy all non-basic lands.
[[Massive Raid]]... Instant that deals damage to an opponent equal to the number of goblins you control.
[[Champion's Helm]]... Protection equipment for Krenko that provides him hexproof.
[[Illusionist's Bracers]]... Copy activated ability equipment.
[[Lightning Greaves]]... Protection equipment for Krenko that provides him hexproof.
[[Mask of Avacyn]]... Protection equipment for Krenko that provides him hexproof.
[[Swiftfoot Boots]]... Protection equipment for Krenko that provides him hexproof.
[[Thousand-Year Elixir]]... Untap target creature equipment and it provides basically haste to creatures that can be tapped to use their ability.
[[Blood Moon]]... All non-basic lands are mountains. Good luck you 3-5 coloured decks now.

Greetings
Muktol

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Posted 07 November 2018 at 08:31 as a comment on $30 EDH Krenko, Mob Boss

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[[Fate Transfer]] to instantly remove all counters from [[Thing in the Ice]]?

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Posted 05 November 2018 at 22:12 as a comment on The thing in ice infected you!

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If you want to use a planeswalker, why not use [[Ral, Izzet Viceroy]] and stick to the theme?
"Not that you would know that." ...Oh but I know that problem all to well. Friend of mine always comes with new decks, most of them really interesting ideas, that feature 80+ cards and are slow like you wouldn't believe it. The only way of giving him a fair fight is to either not play some cards I'm drawing or use decks that are equally slow which is really hard to achieve.

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Posted 30 October 2018 at 08:07 in reply to #619113 on Spellpower

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+1
[[Young Pyromancer]] is a faster version of [[Murmuring Mystic]]. Drawback is that his body is weaker and the tokens don't have evasion. If you want to stick with the 4-mana solution you could use [[Talrand, Sky Summoner]]. Body is still weaker but his tokens are more powerful. [[Talent of the Telepath]] could also be worth a look tough I would only use it in the sideboard.
ptayl80 already mentioned [[Guttersnipe]] tough it has the same mana-costs as [[Enigma Drake]], your main win condition. This could be evaded if you use [[Crackling Drake]] instead of the Enigma Drake, costs one more mana, does the same but draws you a card when entering.
[[Burst Lightning]] could be replaced with [[Fiery Impulse]], [[Thoughtflare]] with [[Magmatic Insight]] or [[Shared Discovery]]

Greetings
Muktol

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Posted 29 October 2018 at 09:41 as a comment on Spellpower

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+1
[[Tolaria West]] can tutor your pacts.

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Posted 23 October 2018 at 07:46 as a comment on show and pact

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[[Mizzium Skin]], [[Ranger's Guile]], [[Blossoming Defense]] or [[Vines of Vastwood]] would be better than [[Mending Touch]] if you want something to prevent your creature from getting hit by removal-spells.
[[Mutagenic Growth]] is a free +2/+2 strengthening spell while [[Evolution Charm]] is a very versatile spell as it allows you to ramp, return a dead creature or make one of your creatures nearly unblockable (flying).
Personally I would reduce the number of [[Downpour]] by 1-2, or sideboard those against swarm decks, because most opponents won't have that many creatures out early on.

Greetings
Muktol

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Posted 16 October 2018 at 07:33 as a comment on Fast Infect

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There are some equipments with a better mana/ power ratio than the ones you're currently using:
[[Bone Saw]], [[Bonesplitter]], [[Honed Khopesh]] or [[Short Sword]]. [[Horned Helm]] could also be an option to give one of you're creatures trample.

Greetings
Muktol

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Posted 21 September 2018 at 21:32 as a comment on White Equipment Synergy Pauper

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3 of your 4 decks are tagged pauper but aren't pauper decks Legobis.

Here are the official rules for pauper decks (https://magic.wizards.com/en/game-info/gameplay/formats/pauper):
In this Magic Online format, all cards must have been printed at common rarity in a Magic Online set or product. Common promo cards are only legal if the card meets that qualification. If a common version of a particular card was ever released on Magic Online, any version of that card is legal in this format.
Example: [[Counterspell]] was a common card in Seventh Edition Core Set online. Counterspell was reprinted in Masters Edition II with an uncommon expansion symbol. Both versions of the card can now be used in pauper.
Other than that, the usual rules for constructed decks apply.

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Posted 13 September 2018 at 09:58 in reply to #617830 on Sauron's Forces

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Personally I would remove [[Cathar's Shield]] for [[Swiftfoot Boots]] to have some sort of protection for your precious creatures. [[Flayer Husk]] could be replaced with [[Shuko]] or [[Honed Khopesh]]/ [[Short Sword]] as they are cheaper to equip. [[Cranial Plating]] could also be worth a look.

Greetings
Muktol

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Posted 10 September 2018 at 07:06 as a comment on with the right equipment

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