[[Evolving Wilds]] (or [[Grasslands]], [[Misty Rainforest]] and so on) aren't useless at all in single-coloured decks as you remove a land (in addition to [[Evolving Wilds]]) from your cardpool, thus increasing your chances of drawing cards that you want to draw. The only drawback, when using budget searchlands (like [[Evolving Wilds]]) is that it slows you down a little bit. In this deck in combination with [[Evolution Sage]] you get 2 proliferate triggers when you play and use it's ability. One when [[Evolving Wilds]] enters the battlefield and the second one when the [[Forest]] enters the battlefield. If you have 2 [[Evolution Sage]] you get 4 triggers, and so on.
I would remove [[Forgotten Ancient]]. On one hand it's to slow, on the other hand it's the only card that messes your modern or even pioneer legality. Also -4 [[Blanchwood Armor]] and -4 [[Forest]] to add 4 [[Evolution Sage]] and 4 [[Evolving Wilds]] (budget choice) or any similar searchland.
Personally I would try to reduce the number of different cards you're using to give the deck some consistency in play. Try to focus on cards that are important for your strategie and use them 4 times. When using cards like Ajani's Pridemate or [[Bloodthirsty Aerialist]] should rely more on constant lifegain, like [[Soulmender]]'s effect rather than on one-time spells like [[Revitalize]]. Personally I also prefer things I can simply activate (like [[Soulmender]]) over things I have to cast something (like [[Diamond Mare]]) because you can run out of cards or simply don't want to cast a spell every turn.
+1[[Ballyrush Banneret]] only affects [[Auriok Steelshaper]] and another copy of himself entering so you could look at [[Etched Champion]], [[Kitesail Apprentice]] or [[Auriok Sunchaser]], which are good, aggressive, alternatives. [[Auriok Sunchaser]] having the advantage of not needing to be equipped to be effective and giving you an additional evasive creature. [[Lightning Greaves]] prevents your opponent from targeting your creatures, but it also prevents you from equipping anything more to this creature. [[Swiftfoot Boots]] would be better here. Two additional cards that you could take a look at are [[Dispatch]] and [[Infiltration Lens]]
I thought about using something like [[Soulbound Guardians]] or [[Wakestone Gargoyle]] instead of [[Order of the Stars] in that case. Didn't add it to the sideboard until now.
What about [[Intruder Alarm]] (Stronghold version) to make double use of [[Persistent Petitioners]]?
+1A short description would be a nice addition :)[[Huntmaster of the Fells]] in combination with [[Immerwolf]] is always a problem as he want's to flip fore and back which is prevented by the wolf. Personally i would remove the sole Huntsmaster and 3 [[Gatstaf Shepherd]] to add either [[Geier Reach Bandit]] or [[Kruin Outlaw]]. [[Rhythm of the Wild]] would also be an option as it provides you with more power or haste, depending on the situation and need. From my own experience when playing against werewolf decks I can recommend you some protection spells like [[Blossoming Defense]] or [[Ranger's Guile]]. [[Wolfbitten Captive]] could be replaced with [[Village Messenger]]. Last, if the budget allows, try using [[Rugged Highlands]] over [[Gruul Guildgate]]. It's only 1 life but this can make the difference.
+1A short description would be a nice idea. Maybe [[Impaler Shrike]] instead of [[Latchkey Faerie]]. The fairy costs more to play and brings only 1 card while the Shrieker is cheaper to play, brings 3 cards but has to be sacrificed for this benefit.
+1[[Arcbound Worker]] could be an option instead of [[Memnite]] as you don't loose the power. I would also add 3-4 [[Cranial Plating]] because it's one of the best equipments available to artifact decks. You could also take a look at [[Thoughtcast]] and [[Darksteel Citadel]], Thoughtcast giving you some carddraw and Darksteel Citadel increasing your artifact counter for [[Cranial Plating]] or strengthening [[Glaze Fiend]]
A deck- and how to play description would be a nice addition :)What about [[Retreat to Kazandu]] to counter the lifeloss from all those fetch lands?
+1Personally I would throw in a [[Mana Leak]], [[Muddle the Mixture]], [[Counterspell]] or [[Mizzium Skin]] to protect your combo pieces.
The description of the deck could be a little bit more detailed. Also some deck-tags could be a good idea ;)The only problem I see is how you want to survive early-game/ against aggressive decks, [[Authority of the Consuls]] slows them a little bit but not much. On the one hand you play Ajani's Pridemate but not enough small lifegain to buff him effectively. On the other hand you play [[Serra Ascendant]] and [[Angel of Vitality]] that need a huge amount of life to be effective (don't forget that you have an opponent that will normally attack you continuously) but nothing that can bring them there fast enough. When you're at turn 6+ (3 starting lands and 3 lands drawn afterwards which is unlikely with only 20lands), e.g. have 10 life left, and are at last able to play [[Beacon of Immortality]] they still won't be effective. [[Rhox Faithmender]] can change that but you're only playing 3 of him and don't have any means of protecting him.
To late to edit: Adding white would give you access to e.g. [[Authority of the Consuls]] or [[Gideon's Avenger]]
A description and some deck-tags would be nice :)[[Whispersilk Cloak]] prevents you from equipping anything more to the creature it protects. [[Swiftfoot Boots]] would be the better choice here. Also equipping anything on [[Gideon, Ally of Zendikar]] while he is a creature will fall of at the end of your turn so you would have to re-equip it on the next turn. I would also up the number of [[Kor Outfitter]] to 4 as most of the equipment's you're using is rather expensive to equip and you're lacking the 4 [[Sigarda's Aid]] from the original deck.
A description would be e nice addition :)Why 4 [[Colossus Hammer]] and not only 1-2 and some additional swords? Sure The hammer gives a great increase in power but the swords add protection and thus the chance to slip through your opponents defence.
A description of the deck and some deck-tags would be a nice addition :)Playing 2 [[Martyr of Sands]] in this deck won't help you much. On the one hand Ajani's Pridemate doesn't profit more from the Martyr than any other creature with an "Enter the Battlefield" effect that gives you 1 additional life (e.g. [[Cathedral Sanctifier]]) or a lifelink creature that might beef him up later on. On the other hand you don't have and means of drawing cards and a very low mana-curve so you will be out of hand-cards rather quickly and drawing a martyr when you have 1-2 cards in your hand is frustrating. Either play 4 or leave the Martyr at home completely.
A short description and some deck-tags would be nice. I would definitely add red as second colour and be it only to get access to [[Immerwolf]]. Another great wolf card in red would be [[Pyreheart Wolf]] and you get access to removal/ damage spells like [[Lightning Bolt]] to deal with threats your opponent puts on the table.
The Description could be a little bit more detailed ;)[[Gird for Battle]] and [[Wingsteed Rider]] maybe?
+1I would remove some of the creatures and add control and/ or protection to counter removal-heavy decks that simply shoot away your key-creature: [[Battlefield Thaumaturge]]. Two simple cards that come to my mind would be [[Spell Pierce]] and [[Swiftfoot Boots]].
So here are some suggestions, most of them go towards a aggressive built:[[Geier Reach Bandit]] ...When transformed it lets all your werwolfes already enter transformed. [[Kruin Outlaw]] ...One of the more powerful creatures, especially when combined with [[Full Moon's Rise]] or any other instance that can push it's power. [[Reckless Waif]]/ [[Village Messenger]] ...very aggressive creatures for early game. [[Breakneck Rider]] ...A cheaper [[Instigator Gang]]/ [[Full Moon's Rise]] in creature-form. [[Lambholt Pacifist]] ...2 mana for a 3/3 or 4/4 when transformed. Nothing special here. [[Rhythm of the Wild]] ...Gives all you creatures entering the battlefield either haste or a +1/+1 counter. As they only need to enter, and not need to be cast, this works with [[Collected Company]]
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