I would rather use "Koth of the Hammer" than "Chandra Nalaar" Furthermore some things I would change: Remove "Akki Rockspeaker"...you have better creatures in your deck to fill the free slots. Remove "Flamekin Harbinger"...I would rather use some draw-spells Remove "Legion Loyalist"...Most of your burn-elementals allready have trample, and as they nevertheless die EOT, they don't need first strike. Perhaps a sideboard option if you have to play against first strike decks rather often. Remove "Ogre Sentry"...You want to stay aggresive and thus don't need defenders Remove "Memnite"...I don't see how it should fit into your plan. Sideboard "Stigma Lasher"...I hope you don't encounter a lifegain-deck every match ;) Sideboard "Smelt"...Use when going after artifacts, but again. not every deck utilizes them. Raise the number of "Ball Lightning" to 4 Raise the number of "Goblin Wardriver" to 3 Raise the number of "Signal Pest" to 4 Raise the number of "Spark Elemental" to 4 Suggestions, based on two of my decks (http://www.mtgvault.com/muktol/decks/monor-tribal-elemental/); (http://www.mtgvault.com/muktol/decks/monor-burn/) Hellspark Elemental (Elemental with unearth), Nova Chaser (strong element, can be used to re-use your burn-elements like "Spark Elemental"), War Elemental (Strong element), Needle Drop (Carddraw), Searing Blaze (Creature removal), Magma Jet (Card manipulation) I hope I was able to give you some ideas Greetings Muktol
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I would remove 1 "Instigator Gang" as it is expensive to play, totaly remove "Lambholt Elder" as it is also expensive and there are easier ways of achiving carddraw and also totaly remove "Pyreheart Wolf" as there is a better card to do this job, see under suggestions. Furthermore think of removing "Mondronen Shaman" or putting it into my sideboard, as a deck willingly will take 4 damage to transform your wolfes back (And 4 damage are nothing compared to what the wolfes themselfs can do) "Scorned Villager" is a tricky one, as you get mana you need, but the danger is that you get too much mana and will cast more than 2 spells yourself. I Would remove her and try to lower my mana-curve. Suggestions, based on my R/G werewolf deck (http://www.mtgvault.com/muktol/decks/gr-tribal-werewolfs-2/) Kruin Outlaw ({1}{R}{R}; 2/2; first strike; transformed 3/3 doublestrike, werewolfs can only be blocked by 2 or more creatures), Young Wolf ({G}; 1/1; undying) Ghor-Clan Rampager (Pumpcard that don't counts as a spell), Full Moon's Rise ({1}{G}; +1/+0 and trample for all werewolfs; sacrifice to regenerate all werewolfs), Searing Blaze ({R}{R}; 1 damage to player and 1 to a creature of him; landfall, 3 damage o player and 3 to creature), Vines of Vastwood ({G}; creatures gets hexproof; {G} Kicker, if kicked, creature gets +4/+4) Copperline Gorge, Fire-Lit Thicket, Rootbound Crag, Stomping Ground (Duallands), Mutavault (Manland) I hope I was able to give you some ideas Greetings Muktol
Without "Blade of the Bloodchief" or massive support I found "Falkenrath Exterminator" pretty useless in my deck. Also you could think of removing the 'Exalted' creatures, but that depends on your playstile (Do you attack with one or with many creatures). The last option is that you move cards, where you think that you don't need them every match, e.g. Blood Seeker (Only good against mass-decks, like tokens), into your sideboard. After that you can start looking what you want to replace with better/cheaper/faster/and so on cards, that fit into your plan for this deck. Greetings Muktol
You should try to reduce the total number of cards in this deck to 60-64. Every card more than 60 lowers the chance to draw a card you want to have. Greetings Muktol
Take a look at http://www.mtgvault.com/muktol/decks/monog-infect/ and take what you like. It's an infect deck with possible turn 2 kills.
Don't know if you understand German (perhaps there is a good automatic translator), but take a look athttp://www.mtg-forum.de/wiki/primer:casual:millIt's a good description of nearly every card in detail (They don't update that often, I think they gut stuck with M12) and on the bottom are some sample milldecks.
Ups, didn't see that you already had "Hedron Crab" and therefore are already within modern. So, here are some suggestions:Glimpse the Unthinkable ({B}{U}, mill10), Mesmeric Orb (If you don't play many creatures), Mind Funeral ({1}{U}{B}, mill cards until your opponent reveals 4 lands), Tome Scour ({U}, mill 5 cards), Jace, Memory Adept, Visions of Beyond (Carddraw), Extirpate (Remove all copies of a already milled card), Memory Sluice ({U/B} mill 4), Windfall (Carddaw), Millstone ({2}, pay {2} mill 2), Twincast (Copy target spell), Mirari (Copy target spell)GreetingsMuktol
Just for information, if you want to keep this standard: M13 and the Innistrad block (Innistrad, Dark Ascension and Avacyn Restored) got rotated out of standard with the publication of Theros
I would try to cut back some of the 1-offs to raise the number of cards you want to draw and you need to draw. Furthermore you could move some creatures that you don't need every match, e.g. "Serra Angel", into your sideboard. "Grove of the Guardian" could be an idea, as it gives you another token you can populate. Some suggestions from a quick search: Armada Wurm (5/5 Wurn+ 5/5 Token), Elspeth, Sun's Champion (3x 1/1 token per turn), Growing Ranks (At your upkeep populate), Murder Investigation, Precinct Captain, Trostani, Selesnya's Voice, Voice of Resurgence Sideboard: Beckon Apparition (Exile target creature from a graveyard, 1/1 token) Greetings Muktol
Read the description of "http://www.mtgvault.com/muktol/decks/how-to-build-a-deck/", there are some tipps how to generaly built a deck. A mill deck normally uses few creatures but utilizes many spells to mill and control your opponent. As for the legality, look at the cards you're using, e.g. "Cao Cao, Lord of Wei". Open the card details and on the right side there is a list, where this card can be used. Greetings Muktol
Do you want to stay within the 'old' standard legality or use some of the modern-spells?
I would nevertheless do some things here: Change from "Font of Mythos" to "Howling Mine". It comes earlier, and with some help, e.g. from "Clock of Omen" or "Icy Manipulator", only you benefit from it. I would also try to raise the number of "Etched Champion" up to 4, it's one of your best beaters, and "Master of Etherium" also up to 4, at last he is a lord and pushes all your artifact creatures. If you feel that you're having to much mana, I would also remove either "Palladium Myr" or "Vedalken Engineer" "Master Transmuter" is nice, but in my oppinion, to benefit from it, you need something big, like e.g. "Akroma's Memorial", "Colossus of Akros", "Darksteel Forge", "Elbrus, the Binding Blade", "Blightsteel Colossus", and so on
If you want to work with other cards than Kor, you can take either humans or Cats: "Auriok Glaivemaster" (Cuman), "Auriok Steelshaper" (Human) "Leonin Den-Guard" (Cat), "Raksha Golden Cub" (Cat), "Skyhunter Cub" (Cat), "Sunspear Shikari" (Cat) When working with humans "Avacyn's Collar", "Bladed Bracers" , "Sharpened Pitchfork" and "Silver-Inlaid Dagger" are cheap but good equipments to boost their strength.
Some suggestions, based on my standard U/B mill/discard deck (http://www.mtgvault.com/muktol/decks/bu-standard-discard/) Consuming Aberration ({3}{U}{B}, Power and toughness based on number of cards in your opponents' graveyards, whenever you cast a spell your opponent is milled until he reveals a land), Drainpipe Vermin ({B}, 1/1, if it dies, pay {B} and your opponent discards a card) Liliana's Reaver ({2}B}{B}, 4/3, deathtouch, whenever he deals combat damage, you get a 2/2 token and your opponent discards a card) Wight of Precinct Six (Power and toughness based on number of creatures in your opponents' graveyards), Nighthowler (Power and toughness based on number of creatures in all graveyards) Disperse ({1}{U}, return target nonland permanent to it's owners hand), Hero's Downfall ({1}{B}{B}, Pointremoval), Psychic Strike ({1}{U}{B}, counter and mill), Mind Rot ({2}{B} your opponent discards 2 cards), Pilfered Plans ({1}{U}{B}, draw and mill) I hope I was able to give yo some ideas Greetings Muktol
Some suggestions, based on my monoG elf warrior deck (http://www.mtgvault.com/muktol/decks/monog-tribal-elf-warriors/) Imperious Perfect ({1}{G}, 2/2, +1/+1 for all elves, can produce 1/1 elf warrior tokens), Joraga Warcaller ({G}, 1/1, pushes him and all elves, based on the mana you kicked into him), Talara's Battalion ({1}{G}, 4/3, trample), Wren's Run Vanquisher ({1}{G}, 3/3, deathtouch) Obsidian Battle-Axe ({3}, +2/+1, haste, equipes automaticly to new warriors entering the battlefield) Oran-Rief, the Vastwood (+1/+1 counter for each green creature that entered the battlefield this turn) I hope I was able to give you some ideas Greetings Muktol
Neither is "Mirri's Guile", depends on what legality you want to use
Another possibility would be "Skullclamp", though it is banned in Legacy, "Glimpse of Nature" or "Lead the Stampede".
I don't know much about pauper, especially if there is a bannlist, or if it keeps with the modern bannlists (Ponder & Preordain) I would add "Dimir Aqueduct" as second dualland to get your manabase more stable. Here are some cards that I found with a quick search and I would use myself in a milldeck Balustrade Spy ({3}{B}, enters the battlefield (ETB) opponen reveals cards from library until reveals a land, puts those into his graveyard), Merfolk Mesmerist ({1}{U}, 1/2, {U} tap, mill 2), Shriekgeist ({1}{U}, 1/1 flying, Whenever Shriekgeist deals combat damage to a player, mill 2), Curse of the Bloody Tome (Alternative to "Jace's Erasure", faster, if you don't manage to regulary draw additional cards), Dampen Thought ({1}{U}, mill 4), Dream Twist ({U}, mill 3, flashback {1}{U}), Grisly Spectacle (alternative to "Devour Flesh", costs more but mills some cards), Horrifying Revelation ({B}, Discard 1 and mill 1, gives yo a little more control over your opponent) Induce Paranoia (Alternative to Psychic Strike), Memory Sluice ({U/B}, mill 4), Pilfered Plans (draw 2, mill 2) I hope i was able to give you some ideas Greetings Muktol
I would change some things here: Remove "Barony Vampire". Simply because there are better vampires. Remove "Blood Bairn" and "Bloodthrone Vampire". You don't have anything that produces enought dispensable creatures. Remove "Chancellor of the Dross". In a multiplayer-game it could be usefull, but the lifegain is irrelevant in 1 on 1 and by the time you could cast him, you allready should have won the match. "Falkenrath Exterminator" and "Markov Blademaster". With intimitade they could be usefull, but I would concentrate on the Blademaster. Remove "Screeching Bat". 7 mana for a 5/5 flying without further abilitys is too much. Remove "Mark of the Vampire", see suggestions under "Madcap Skills". Change from "Doom Blade" and "Victim of Night" to something that hits more, see suggestions under "Termnate" and "Dreadbore". Try to raise the number of "Stromkirk Captain" to 4 Some sugestions based on my own B/R vampire deck (http://www.mtgvault.com/muktol/decks/br-tribal-vampire/) Bloodghast ({b}{b}, 2/1, can't block, comes again from graveyard with landfall, haste when an opponent hast 10 or less life), Bloodline Keeper ({2}{b}{b}, tap produces a 2/2 flying vampire token, if you control 5+ vampires pay {b}, flip him and all your vampires get +2/+2), Stromkirk Noble ({r}, 1/1, can't be blocked by humans), Vampire Nighthawk ({1}{b}{b},2/3 flying, lifelink, deathouch), Bloodlord of Vaasgoth ({3}{b}{b}, bloodlust 3, vampirespells you play have bloodlust 3) Go for the Throat (Spotremoval), Lightning Bolt (Spotremoval), Terminate (Spotremoval), Dreadbore (Spotremoval), Sign in Blood (Carddraw), Read the Bones (Carddraw), Gruesome Deformity (Enchant, Intimidate), Madcap Skills (Enchant, +3/+0, creature can't be blocked by 2 or more creatures) Blackcleave Cliffs (Dualland), Dragonskull Summit (Dualland), Graven Cairns (Dualland) I hope this wasn't to much and I was able to help you a little bit Greetings Muktol
Some suggestions based on my monoW human deck (http://www.mtgvault.com/muktol/decks/monow-tribal-human-wheeny/) Thalia, Guardian of Thraben ({1}{w}, 2/1, first strike, all costs of non-creature spells are increased by {1}) Bonds of Faith ({1}{w}, +2/+2 if human, if non human creature can't attack or block), Call to Serve ({1}{w}, +1/+2 and flying), Battlewise Valor ({1}{w}, +2/+2, scry 1), Spirit Flare (Flashback-spell) Greetings Muktol
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