Muktol

235 Decks, 1,764 Comments, 724 Reputation

I would remove "Markov Blademaster", he is to expensive and comes to late. Furthermore "Doom Blade" could be exchanged against something with less target restrictions.
"Exquisite Blood" and "Sanguine Bond" may seem like good cards, but will come not earlier than turn 6+, thats if you start with 3 lands and don't draw anything other than lands. Combined with "Diabolic Tutor" that means that you have to sit still for 4 turns after you hit 4 lands and just defend.

Some suggestions from my own B/R vampire deck (http://www.mtgvault.com/muktol/decks/br-tribal-vampire/)
Bloodghast, Vampire Nocturnus, Curse of Stalked Prey, Lightning Bolt, Terminate, Dreadbore, Sign in Blood

Greetings
Muktol

0
Posted 16 September 2013 at 12:06 as a comment on Red and Black Vamps

Permalink

As long as you draw enough creatures it's OK. If you start to get to many artifacts and to few creatures, it should be changed.
Those details depend heavy on your liking and can only be discovered by playing :)

0
Posted 14 September 2013 at 22:11 in reply to #396707 on Armed Kor-eatures

Permalink

I would play cheaper equipment

Some suggestions from my own kor-equipment deck (http://www.mtgvault.com/muktol/decks/monow-kor-equipment/)
Basilisk Collar (cc1+ cc2-> deathtouch+lifelink), Bone Saw (cc0+ cc1 -> +1/+0), Cranial Plating (cc2+ cc1 -> +X/+0 where X is the number of Arttifacts you control), Swiftfoot Boots (cc2+ cc1 -> hexproofe and haste. Helps to keep your beaters alive)

Kor Skyfisher (cc2, 2/3, flying), Ornithopter (cc0, 0/2 flying, artifact), Puresteel Paladin (cc2, 2/2, Metalcraft: 3+ artifacts -> Equipcosts = cc0)
Darksteel Citadel (artifact land)

Greetings
Muktol

0
Posted 13 September 2013 at 11:00 as a comment on Armed Kor-eatures

Permalink

What about "Careful Consideration", Compulsive Research" or "Wistful Thinking"
I know they have no Flashback but they give you cardadvantage and let you decide which cards to drop and which to hold.

Greetings
Muktol

0
Posted 13 September 2013 at 10:52 as a comment on U/G Mill Yourself

Permalink

Some suggestions from my own burn deck (http://www.mtgvault.com/muktol/decks/monor-burn/)

Creatures that are more like burnspells: Ball Lightning, Hellspark Elemental, Spark Elemental, Vexing Devil
Other spells: Seal of Fire, Magma Jet, Searing Blaze, Shard Volley

Greetings
muktol

0
Posted 12 September 2013 at 10:38 as a comment on Burn, Burn, Burn

Permalink

I would remove some cards:
Boggart Harbinger (To expensive, and the card is not even in your hand but on top of your library), Frogtosser Banneret (You don't have that many expensive goblins), Goblin Sky Raider (The deck should put enough pressure on your opponent that flyers won't be a problem, if not -> Sideboard), Bloodmark Mentor (See under suggestions "Legion Loyalist"), Sign in Blood (See under suggestions "Infiltration Lens")

Furthermore I would try to make a 4/2/2 split bewteen Goblin Chieftain/ Goblin King/ Mad Auntie. Try also to raise "Krenko, Mob Boss" to 2 or 3, since he gets shot faster than you can say Lighntning Bolt

Some suggestions from my own monoR goblin deck (http://www.mtgvault.com/mutol/decks/monor-tribal-goblins/)
Infiltration Lens (Tough choice blocking that goblin, killing it and giving you 2 cards or taking the damage. Re-usable since it is a equipment)
Goblin Wardriver (Battlecry), Legion Loyalist (Battailion -> First strike and trample), Mogg War Marshal (Comes with a little friend, very good to charge "Quest for the Goblin Lord"), Warren Instigator (Doublestrike, enables you to play 2 goblins for free if unblocked), Furystoke Giant (Finisher)
If you want a tutor other than "Boggart Harbinger" try "Diabolic Tutor". One Black mana more and you get the creature on your hand.

Hope I could give you some ideas
Greetings
Muktol

0
Posted 12 September 2013 at 09:08 as a comment on Goblins!

Permalink

@Jswag: Try it with constructive criticism. Or would you be happy if someone looked over a idea of yours and only said "This sucks"

When Teros comes out, the whole Innistrad Block and M13 will be rotated out, so many of your cards won't be T2 legal
Or is this deck planes as Modern deck?

0
Posted 12 September 2013 at 08:45 as a comment on Mono Red Burn

Permalink

Some suggestions from my own B/R Vampire deck (http://www.mtgvault.com/muktol/decks/br-tribal-vampire/)

With this manabase you will get problems playing double-red or double-black spells like e.g. "Gatekeeper of Malakir" (Tripple-black in that special case). Two possible way: either you remove all of those cards or you use more duallands: "Blackcleave Cliffs", "Dragonskull Summit", "Graven Cairns"

I would remove "Erdwal Ripper" and "Markov Blademaster". Both sound like great cards, but both come too late and need massive support to be usefull. I played the Blademaster myself and most of the time he was on the field he had to stay defensive, because my opponent hat at least a 2/2 blocker that simply would have killed him.

Try to raise the number of "Rakish Heir" and "Stromkirk Captain" to 4. An alternative to "Rakish Heir" could be "Curse of Stalked Prey" which comes earlier and is harder to remove, but you loose a blocker.

With acces to red and black I would change your removal spells to something like "Go for the Throat", "Lightning Bolt", "Terminate", "Dreadbore". I would also change from "Morbid Plunder" to something that gives me card-advantage like "Sign in Blood" or any other black or red draw spell.

Further suggestions:
Vampiric Fury, Blade of the Bloodchief, Bloodghast, Bloodline Keeper

Greetings
Muktol

0
Posted 12 September 2013 at 08:10 as a comment on Vamps power up

Permalink

What about "Searing Blaze" instead of "Pillar of Flame"? With Landdrop you deal 2x3dmg for 2 mana.

Greetings
Muktol

0
Posted 12 September 2013 at 07:34 in reply to #396033 on Hastaculur Burns

Permalink

Some suggestions from my own burn-deck (http://www.mtgvault.com/muktol/decks/monor-burn/)
14 Lands seems VERY few to me, I would try to raise it to 16-18
I would remove "Chandra's Phoenix" for something like "Spark Elemental" or "Hellspark Elemental". Also "Koth of the Hammer" could be removed because you want to finish you opponent until turn 4+
"Flame Slash" only does damage to creatures, try "Lava Spike" or "Rift Bolt" instead.
With some more creatures "Infernal Plunge" could also be used. Attack with your creatures, sac one in your second mainphase and play burn spells.

Greetings
Muktol

0
Posted 11 September 2013 at 11:05 as a comment on It Only Takes 1

Permalink

Some suggestions from my own infect deck (http://www.mtgvault.com/muktol/decks/monog-infect/)

I would change some numbers here if you want to play it as a aggro deck
Lower the number of "Contagion Clasp" to 3 but raise "Rancor" to 4. Also lower the number of "Phyrexian Hydra" to 3, you just need that one as finisher.

Further suggestions:
Spinebiter (Finisher), Evolution Charm (Great flexibility), Groundswell (cc1 buff with landfall -> +4/+4), Mutagenic Growth (cc0 buff +2/+2), Invigorate (best buff available to an non-modern infect deck), Might of Old Krosa (cc1 +4/+4 buff), Wild Might (cc2 possible +5/+5 buff)

Greetings
Muktol

1
Posted 11 September 2013 at 10:24 as a comment on Infect

Permalink

@ TheBear: Burn spells deal no combat damage, and most fog effects (~90%) just prevent those.

I use creatures like "Stromkirk Noble" and "Mogg Fanatic" to built up some pressure on my opponent.
The creatures that leave the game EOT are more like burnspells for me.
Personally I woudn't add a second color to a deck for just 1 card (I searched the database if teher are other good black "burn" spells but found none), but this is just what I think ;)
Some time ago I saw a RDW with a black spash that utilized "Undying Evil", but it used more creatures from what I remember.

Greetings
Muktol

0
Posted 11 September 2013 at 10:07 in reply to #396045 on Red (-Black) Deck Wins

Permalink

Some suggestions from my own burn deck (http://www.mtgvault.com/muktol/decks/monor-burn/)
(And this deck is burn and not RDW in my opinion)

Put "Flames of the Blood Hand" and "Skullcrack" into your sideboard. You don't encounter lifegain decks every game.

I would remove "Searing Spear" and "Shock", because they don't have a good mana/damage ratio.

Further suggestions
Ball Lightning (cc3, 6/1 trample for 1 turn)
Hellspark Elemental (cc2 3/1 trample for one turn, with unearth ability)
Magma Jet (cc2, 2 dmg, scry2)
Searing Blaze (If you have to remove a creature and still want to do some damage)
Shard Volley (cc1, 3dmg, finisher)
Sign in Blood (cc2, carddraw)
Stromkirk Noble (cc1 1/1 that becomes stronger when attacking)

Greetings
Muktol

0
Posted 10 September 2013 at 19:44 as a comment on Red (-Black) Deck Wins

Permalink

Try to reduce the numbers of different cards, and raise the count of the rest to 3 or 4
If you need help with deckbuilding, here is a little guide: http://www.mtgvault.com/muktol/decks/how-to-build-a-deck/

Greeting
Muktol

0
Posted 10 September 2013 at 19:31 as a comment on Mono Black

Permalink

Some suggestions from my own (modern) B/R vampire deck (http://www.mtgvault.com/muktol/decks/br-tribal-vampire/)

This deck seems to have evolved from a standard-vampire deck. To get a good modern deck I do some changes
Remove "Blood Bairn" (You normally don't have any useful creature to sacrifice), "Vampire Warlord" (You normally don't have any useful creature to sacrifice), "Child of Night" (There are better vampires), "Liturgy of Blood" (There are other, cheaper, removals)
I would also lower the number of "Corrupt" to 3 because you only need it late in the game. You could up the number of "Diabolic Tutor" to 4 if you want to use it to get your key-cards. Or try to raise the number of "Vampire Nocturnus" to 3 or even 4 (he isn't legendary)

Some further suggestions:
Bloodghast (cc2, 2/1, comes again from the graveyard with landfall), Vampire Nighthawk (cc3 2/3 Flying, lifelink), Gatekeeper of Malakir (cc3 removal on two legs), Vampire Lacerator (cc1 2/2 with a drawback), Kalastria Highborn (converts dead vampires into damage), Go for the Throat (cc2 removal), Tragic Slip (potent cc1 removal if something died this turn), Sign in Blood (Carddraw)


Greetings
Muktol

0
Posted 10 September 2013 at 19:24 as a comment on Mono Black Vampire

Permalink

The same I said about http://www.mtgvault.com/xavbob1/decks/hastaculur-burns/ can be applied here.

If you really want to use "Isochron Scepter" raise the number to 4 and use something like "Magma Jet".
"Shock" also shoud be replaced by something with a better mana/damage ratio

Greetings
Muktol

0
Posted 10 September 2013 at 18:57 as a comment on Apply Cold Water

Permalink

Some suggestions from my own burn deck (http://www.mtgvault.com/muktol/decks/monor-burn/)

I would remove "Viashino Sandstalker" because he is to expensive to cast every turn and can be blocked by every 0/1 without doing damage to your opponent and "Pillar of Flame" because it hast a not-so-good mana/dmg ratio. You could also remove 1 "Reforge the Soul" because you don't want to have it in your hand from the beginning
Furthermore I would move "Leyline of Punishmen" into the sideboard, you simply wont encounter a lifelink deck every game.

Some further suggestions
Vexing Devil (4/4 for 1 mana or 4 damage for 1 mana), Magma Jet (2mana, 2 dmg, scry2), Searing Blaze (If you have to remove a creature and still want to do some damage to the player), Shard Volley (Finisher for the last 3 damage)

Greetings
Muktol

0
Posted 10 September 2013 at 18:53 as a comment on Hastaculur Burns

Permalink

Try to reduce the number of different creatures and spells, but use those more often. Also without duallands your manabase will be very unstable.
Some basic ideas of deckbuilding: http://www.mtgvault.com/muktol/decks/how-to-build-a-deck/
My own B/R Vampire deck: http://www.mtgvault.com/muktol/decks/br-tribal-vampire/

Greetings
Muktol

0
Posted 10 September 2013 at 09:42 as a comment on Vampire deck

Permalink

Some suggestions from my own modern goblin deck (http://www.mtgvault.com/muktol/decks/monor-tribal-goblins/)

I would change from "Thousand-Year Elixir" and "Voltaic Key" to "Goblin Chieftain" and 2 other cards. The Chieftain gives your creatures haste, like "Goblin Warchief", and also buffs them, although he is easier to remove. But most decks have something against artifacts, if not preboard, than at least postboard. You could also do a 3/3 split with Chieftain and Warchief, if you feel that you're having to many lords.
You could also remove 1 "Krenko, Mob Boss", because he is legendary, and you don't want to have him more than once on the board and in your hand.

Some further suggestions (I'm not that fit with vintage and legacy-cards so i'm gonna focus on modern here):
Goblin Sharpshooter (elf and token-removal on 2 feet), Goblin Wardriver (Battlecry), Mogg War Marshal (Comes with a little friend), Spikeshot Elder (Converts mana into damage, really good when buffed), Warren Instigator (Modern counterpart to "Goblin Lackey")
Krenko's Command, Dragon Fodder(Cheap goblin summoning), Goblin War Strike (Deals damage equal to the number of goblins you control to creature or player), Quest for the Goblin Lord (Buff for your goblins), Kuldotha Rebirth (If you want to stay with that many artifacts)

Greetings
Muktol

0
Posted 09 September 2013 at 08:25 as a comment on krenko

Permalink

I'm happy that I was able to help :)

Greetings
Sebastian

0
Posted 06 September 2013 at 18:37 in reply to #391886 on Don't Have A Millin' Bucks $17

Permalink

1,641-1,660 of 1,760 items