B/U/G: Controled Lobotomy

by Muktol on 28 November 2013

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (2)

Instants (5)

Planeswalkers (2)

Artifacts (6)

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Deck Description

A basic, competitive, U/B discard deck. I simply wanted to know what the cards would have been worth and if there was any chance of doing this on a budget version.

This deck exists only on this site and has never been played against another deck. Regardless I'm open to all suggestions and ideas that may help to improve this deck.

How to Play

The target is to remove my opponents finishers or combo components with "Extirpate" and "Surgical Extraction". "Thrun, the Last Troll" or "Tombstalker" then will slowly but surely beat his life-points to zero.

"Extirpate"/ "Surgical Extraction" works extremely well with targeted discard or "Archive Trap".

Deck Tags

  • Modern
  • Sultai
  • Control
  • Discard
  • Untested

Deck at a Glance

Social Stats


This deck has been viewed 632 times.

Mana Curve

Mana Symbol Occurrence


Deck Format


NOTE: Set by owner when deck was made.

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for B/U/G: Controled Lobotomy

Let's not forget that Extirpate and Surgical Extraction can target non-basic lands. This can further cripple a deck :p

I've always wanted to play a kicked Sadistic Sacrament (removinf 15 lands) followed by a Mind Funeral. It's probably only possible to do in UBG and I've yet to get the lands to do so :(

Posted 28 November 2013 at 15:30


I've had "Sadistic Sacrament" on my radar, bu the the BBB costs scared me a little ;)

Posted 28 November 2013 at 19:09


The BBB is one of the reasons the dual lands are so important, and why I haven't done the Sacrament + Funeral combo yet.

I also just reread Ghost Quarter. It has a "may" clause on the search. If the opponent suspects you have an Archive Trap in hand, they may not search.

Posted 28 November 2013 at 20:29


If he won't it's like a "Wasteland". And most people would search their library to compensate the lost land.
Furthermore most of the modern decks (even mono-colored, to reduce the possibility of drawing a land on later turns) play search-lands anyway, so "Ghost Quarter" is 'just' an emergency plan.

Posted 28 November 2013 at 22:56