Necrumlsice

143 Decks, 1,717 Comments, 419 Reputation

Swarmer once again a fun deck! Grats.

On a more personal note. I see allot less caps in your description. Are you feeling a little down buddy?

1
Posted 11 July 2014 at 09:45 as a comment on Budget Treefolk

Permalink

Sweet zombie deck. I like the favour way more than the normal ones!

0
Posted 11 July 2014 at 09:39 as a comment on Back From the Grave

Permalink

This is the new aggro deck then?

0
Posted 11 July 2014 at 09:32 as a comment on m15 artifact

Permalink

wow, I never realised fish were actually good... so much 3 and 4 power for 2 manna...

0
Posted 11 July 2014 at 09:13 as a comment on Don't Fish in the Lake

Permalink

seeing as you have painters servant... why not put in a oona or two?

0
Posted 11 July 2014 at 09:10 as a comment on Mill Madness

Permalink

So I know this is going to be something that you thought of .. how about 2 Door of Destinies... taking out two guardian serif ... UNLESS you think the damage prevention is vital to the flavour of the deck as it does change allot. It goes from dangles defending your life, to angels calling for war as their ranks grow....

Do you think it works as an SB card, you know for game 2 vs more control decks?

As the angles realise that they need to charge the darkness to keep it back.

ALSO FOR THE SB
Devout Invocation
Defy Death
Decree of Justice


0
Posted 09 July 2014 at 12:40 as a comment on Budget: Dee-vine Intervention

Permalink

Geth's is not standard, but devour flesh might fill that role though?

And price can a Side board card as it only hits mono-coloured creatures, so it depends upon the meta that meepee plays in.

but your right, ultimate i good cheap removal in both senses!

0
Posted 08 July 2014 at 17:11 in reply to #480226 on Power Grave

Permalink

so you think he is competitive priced at 6 then?

0
Posted 07 July 2014 at 23:03 in reply to #455999 on Budget Decks: Simic Hydras

Permalink

Ok... just to clarify . Are there many people you can trade with/get commons from, in your play group?

Everything I suggest is B/C tier in effectiveness so will be cheap, but people probably wont suggest it to you. What people will say is:-

thoughtseize , heros downfall, Another Pharika, night-howler, bile blight, abrupt decay, Nemesis or mortals, mist-cutter hydra and whip of erebos.

All of those are good, and if you can get a hold of them GREAT. But they all cost MONEY or you will need to trade aggressively to get them..:D

The following cards should be a peace of cake to get hold of.

There are quite a few good cards you could be using that you don't have.

I would sat looking for typhoid rats to replace the tenacious D. Yes D often comes back, but the rats often take things with them, and both of you loosing a creature is better for your deck than both of you having a creature. Rats is out of play right now, but he comes back in about 4 weeks so id grab him whist he is cheap to trade for/free. You should talk to who was playing in Innstrad block.

On the note of things coming back..... agent is bad...really bad ...he reduces your whit back down to a 1/1 *insert sadface here*
I'd replace him with another guy called Grim Guardian. Same cost, but when grim triggers he drains your opponents life. He is an uncommon but he is rather cheap right now and you should be able to trade for him.

I would take the trawler out as-well if I'm honest and replace him with gravedigger (seeing as you cant activate the trawlers because have no white in the deck) gravedigger is another older card but it is really cheap right now seeing as it isn't in play for another month and a bit.

Finally I would take out the clue stone, both assassins strikes and the concentrate to add 4 kalametra's favour to your deck. Your guys are not going to die fast so having extra creature enchantments to add do your devotion, extra mana to cast things AND drawing cards seems like a good thing...

Though if you feel this makes you too removal light you can always trade for some killing glares or sip of hemlocks? As they are better in general. (though they don't make you opponent discard by the time you can play strike they normally wont have any cards in hand)

If you still feel like you want your opponent to discard more you could have 2 mind rot in your side board and take out an cards that you feel are not doing much, like the transformations you said don't really work vs artifacts or black, that kind of thing.

Hope this helps, PEACE!

0
Posted 07 July 2014 at 22:35 as a comment on Power Grave

Permalink

Seems good! I bet this is hella fun to play!

Any particular shenanigans you an think of you want to pull off with this deck?

0
Posted 06 July 2014 at 21:46 as a comment on Tomb of Urami Landfall

Permalink

thanks buddy. :)

0
Posted 06 July 2014 at 05:43 in reply to #479447 on Council initiatives!

Permalink

chill is a good idea awell! :D

0
Posted 04 July 2014 at 21:20 in reply to #478856 on Fun with Red & Blue

Permalink

This has 8 pin to the earth..... and 7 hubris.... O-o how about adding some some disperse and Agoraphobia to make it....legal? ...(those cards do the same thing for the same costs.....so if your not using it in any kind of event you don't need the cards i suggested)

0
Posted 03 July 2014 at 18:29 as a comment on Fun with Red & Blue

Permalink

LFG REFERENCE, MUST LIKE!

1
Posted 03 July 2014 at 17:26 as a comment on Ponies

Permalink

Is this a real modern deck you run?

I can't seem to decide

0
Posted 03 July 2014 at 17:25 as a comment on Modern Grixis Blue Moon

Permalink

I'll leave a like once we know how well this performs!

Keep us updated. :)

0
Posted 03 July 2014 at 15:23 as a comment on WBG Superfriends

Permalink

erm.... mogis's fanatic in the side to replace heart lash if they have lots of fog/first strikers?

Great idea though..

I like to think nova chaser is heat lash just going super sayan XD

0
Posted 03 July 2014 at 15:20 as a comment on Praise thee Red

Permalink

AH HA! swampwalk one of the best walking abilities to build a deck around (i think)

Drop all of the rats and a bog raiders, and add in 2 lash-writhe?

This brings down your budget and it means your deck should be able to deliver that final blow more easily, seeing as mid-long game decks will be able to soak most of the damage and still be able to function with one or two lands swamped out of the game.

What you really need to worry about is after playing someone multiple times they will add enchantment removal to their deck, and that really hurts you..... maybe dash hopes? Its a black counter spell that people never expect and if they choose to get rid of the enchantment anyway instead it deals 5 damage to their face! :D

so say 3 dash hopes in the side?

OH on that vain (if you moved 2 lash-write from the side to the main) how about 2 corrupt in the side as-well? They wont expect that either, and with all the removal you have stalling out to get to 8 or so lands should not be a problem for you. :D

0
Posted 03 July 2014 at 15:12 as a comment on Swampwalk

Permalink

Ah! I get it!, its true that people do tend to scry and do things like vampiric tutor. I've never thought about my opponents mental state before when making a deck! I guess I learned something today! :D

0
Posted 03 July 2014 at 07:41 in reply to #478117 on Fight or Flight 2.0

Permalink

My magic group meets tonight, so ill let you know!

Good idea about land tax!

0
Posted 02 July 2014 at 06:48 in reply to #478148 on Trbial:-The apes have escaped!

Permalink

1,341-1,360 of 1,705 items