Sanity grinding? and redirect is more a sideboard card for this deck id say.... id take out the tomb scour and replace them with 4 of those...
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Side board gainsay for the mirror?Render silent over dissolve, as it is stops them casting spells, even though it does not scry?Riot control? prevents damage and even gains you a bit of life back?Nullify in sideboard to side out negate, if your opponent is running a creature heavy build?
...at least you don't have counter-spells...if you did this deck would be my match up hell.
The only thing is, you dont have any way to draw cards so your going to run out of gas pritty fast...but then again xalited and speed really are the same thing!
torpor orb for splinter twin decks and grafdigers cage for storm decks...sideboard cards these are indeed.
you cant copy nix remember...i made that error...
4 colour in theros block O-o? isn't that a little slow? then again purify is awesome.. so it may be worth it... seeing as you want to tap the seer already you could add spring leaf drum to support it?
how about dark betrayal? So you can side out the doom blades for them... not sure what comes out of the sideboard though..... but the box is dark and squishy...and...and.... i likes it in here! D:
It says MONO-coloured not multicoloured :P i made the same mistake when i first read it.
why not 4 madcap mainbord though?
It does, as it doesn't do much apart from stop them preventing damage or gaining life, if they are not playing that kind of deck then its a bit of a waste of space. Good call on putting it in the SB.
Skullcarck to stop people fogging you off?
Predator's Rapport will gain you quite a bit more life than reunion and though it is one more manna it is not as hard to cast?
I like your deck! There seems to be so much flavour , yet there is no description for it! It would be awesome if you could add a little story to this?SUGGESTIONS!Seeing as you don't have a sideboard, I suggest moving the tempest of light, the riders of gavony and the prison terms to the side board, to deal with things when you need them to.That makes your deck allot more manageable to deal with at 20 manna , but means you can still compete with tribal and enchantment based decks! and gives you a better chance of hitting that all important 7th land for the sky ruin!
I like the deck!But THE FLAVOUR, OMG THE THE FAVOUR! :DI would love to see a deck series built around this city and those who they are fighting against!ONTO SUGGESTIONS!The only thing i can see giving you problems is sweepers and spot removal! Try root-born defences! It makes all your creatures indescribable as the castle walls, pulling the strength of the colossus into themselves to weather any storm! and other long game decks, such as the atherling deck, as he can bypass blockers! Your best bet for that is to side board out two chosen by heliods for angelsongs and bluff your opponent into tapping out, prevent the damage, then pacify the unblock-able nasty when they can't counter! Also I recommended removing the divine favour, two battle ramparts and a single mark of asylum to make your sideboard legal. You don't have to but your friends at your local store will normally only have 15 so it does give you a bit of an unfair advantage, and prevents you from playing this deck in any tournaments! D:
Why not fall of the hammer instead of pit fight?Other than that, it look solid and fun to play!
Wanderwine Prophets They are basically an "i win button" ....BUT!!! is he too slow for you?or lulmage mentor?or Is he not right for your deck?
....why the fetch land?
... i was just thinking, aqueous from.... it srys when your seer swings and makes him always get though?...stupid idea? ..stupid idea...I'll go back in my box now......
I think that we have established two things.He wants to main mist-cutter, but also wants to make it viable.There are PLENTY of ways to make it viable, for as little as one mana!Rancor?If your hydra is killed then it goes back to your hand, and if IT gets destroyed then, it just goes back to your hand. you don't really want to be playing this against while, there is SOO much enchantment removal in white, also in green but it doesn't have AS MUCH at instant speed...and you already said in your meta most instants and sorcerys are reserved for stuff that produces tokens?
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