nerddude345

13 Decks, 96 Comments, 29 Reputation

This deck looks ok but I feel like theres a lot cards that don't help the deck out at all, like all the delve cards, firemantal mage, hangarback walker, and the monastery swiftspear. If you are going to make a landfall deck then make a landfall deck.

1
Posted 03 October 2015 at 15:58 as a comment on Old Standard Jund Landfall

Permalink

I would switch the Lorescale Coatl to a Chasm Skulker.

0
Posted 26 September 2015 at 20:24 as a comment on Spell Wave

Permalink

Looks good!

0
Posted 13 August 2015 at 15:52 in reply to #559011 on Death Cloud modern

Permalink

I like quiet con contemplation I think it will help you renown your cards. Also remember you can always Proxy before buying the cards and futz with the balance so you don't spend money on cards you don't want.

0
Posted 13 August 2015 at 02:24 in reply to #558915 on renowned Jeskai control

Permalink

That sounds good, I hope you can make it work and Im glad I could help

0
Posted 12 August 2015 at 17:50 in reply to #558836 on Death Cloud modern

Permalink

The premise of this deck looks really good, just some of this specific cards are not the best. The main counter spells I see are mana leak and remand, which both allow the spell to be recast either for twice the mana cost or for 3 more. I would suggest putting cancel or negate which cost around the same amount of mana but don't let the opponent recast the spell. Also, i know the principle of control is to cancel and remove everything that the opponent does to kill them, but you really don't have anything to kill with. I would put a few green beasts or worms just so you can have higher powered creatures to play late game and to put some more high mana cards on your mana curve. Other than that your deck looks very good.

0
Posted 12 August 2015 at 14:23 as a comment on My ferst modren deck{old}

Permalink

This deck looks really good especially for its price. I'm really interested in this deck because I don't have any renown cards and I always like decks that focus on one ability like prowess, renown, bolster, etc. To improve this deck I would add another Narset and more cancel spells, I like negate bc its so cheap. Finally I would exchange some of the forests for islands since this has about equal blue/green

0
Posted 12 August 2015 at 14:10 as a comment on renowned Jeskai control

Permalink

This deck looks solid. I would switch the two bile blights for two more ultimate price, you never have too many destroy target creature cards. Also with priest of the blood rite, you're just going to lose life off of it, so why not exchange it for just a 5-cast 5/5 demon card that probably has a cool ability? It'll save you the life, the hassle of sacking it, and you'll get a cool ability from the demon/dragon/vampire/whatever you pick. Also you can replace read the bones with fused card toil // trouble and just play toil. It would be one mana cheaper and also it affects target player not you. Finally, Erebos god of the dead is very good, if you're willing to pay for it I would put it in the deck. Good luck making this deck work!

0
Posted 11 August 2015 at 21:52 as a comment on Mono Black Origins

Permalink

This deck looks solid. I would switch the two bile blights for two more ultimate price, you never have too many destroy target creature cards. Also with priest of the blood rite, you're just going to lose life off of it, so why not exchange it for just a 5-cast 5/5 demon card that probably has a cool ability? It'll save you the life, the hassle of sacking it, and you'll get a cool ability from the demon/dragon/vampire/whatever you pick. Also you can replace read the bones with fused card toil // trouble and just play toil. It would be one mana cheaper and also it affects target player not you. Finally, Erebos god of the dead is very good, if you're willing to pay for it I would put it in the deck. Good luck making this deck work!

0
Posted 11 August 2015 at 21:52 as a comment on Mono Black Origins

Permalink

This deck looks fairly solid, just one big problem that I see. The idea of a ramp deck is to get lots of land and mana to play expensive high powered creatures and spells quickly. There are plenty of mana ramp cards, but nothing to use all that mana on besides the Gaea's revenge. You should put some big wurms and hydras and stuff in there or there will just be way too much land. I have a mono-green deck as well I suggest you check it out. Also the price might be an issue if you were considering actually buying this deck.

0
Posted 11 August 2015 at 21:36 as a comment on Animist's Vigor -Standard Ramp

Permalink

I like most of this deck but i have a few suggestions: first you have a lot of land searching/mana boost type cards. This is good early game, but by the tenth or so turn it becomes very redundant and unnecessary. I assume this is to get lots of land and mana to play death cloud, but I feel like death cloud doesnt add much to the deck. I would keep most of the other cards because most of them are very very good.

0
Posted 11 August 2015 at 21:28 as a comment on Death Cloud modern

Permalink

I like most of this deck but i have a few suggestions: first you have a lot of land searching/mana boost type cards. This is good early game, but by the tenth or so turn it becomes very redundant and unnecessary. I assume this is to get lots of land and mana to play death cloud, but I feel like death cloud doesnt add much to the deck. I would keep most of the other cards because most of them are very very good.

0
Posted 11 August 2015 at 21:28 as a comment on Death Cloud modern

Permalink

81-92 of 92 items

First 1 2 3 4 5