nerddude345

13 Decks, 96 Comments, 29 Reputation

Ah I clearly didn't read the entire text on vowel huh...well still a nice deck!

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Posted 21 December 2015 at 20:05 in reply to #570674 on UG Counter Modern

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Ok now I understand the Strong-arm Monk as opposed to the djinn, now that I see that I would just leave the monk. As for removal, I have to agree with granflux that path to exile is probably the best despite its cost. I would also drop brave the elements, but I would keep the Azores charm, mostly for the ability to put an attacking creature on the top of its owners library: this not only stops an attack, but it removes one of their creatures and steals their draw step, but I think Boros charm is nice. I think the instants that you decide to run are really about how you like to play and the particular cards that fit well with your strategy, so really the best way to determine what instants to use is playtesting.

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Posted 21 December 2015 at 20:03 in reply to #570671 on Playing with Prowess

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I think Cipher decks are really cool (though I've never had any success making one). A few comments though: I don't think that Stormtide leviathan fits in this deck, especially considering how much land you have. Also I would run 4 last thoughts since that card draw is what is going to win you the game. One last thing, I would run 4 more of some type of wall, because you really need more blockers since you have no removal. Good Luck,
nerddude345

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Posted 21 December 2015 at 14:32 as a comment on Cipher

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If you're playing modern and want a three cost hard counter, you should go with dissolve and get the extra scry instead of the cancel. Another card that would be nice to add is Chasm Skulker, since you can move all your +1/+1 counters onto it and then charge in, and when they destroy it, you get all the squid tokens. Also I think you definitely need at least 24 lands, not only considering your curve, but also since you have five creatures that have mana abilities, Also I would have more Kioras and the Vorel because you can cast Kiora, activate Vorel, which cheats Kiora to 8 loyalty and then you can use Kioras ultimate in the turn you cast her. But from my experience with Simic counter decks, its really hard to make a nice curve, and I think thats one problem you have successfully overcome that problem.

Anyway Good Luck,
nerddude345

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Posted 21 December 2015 at 14:23 as a comment on UG Counter Modern

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Replace Strongarm with souldblade djinn? Also maybe drop Dragon-bell monk, its really just not a very efficient use of your mana. Also you really don't have any removal or counters, so that would be nice to clear something problematic out of the way while also triggering prowess. Also something with flashback would be able to trigger prowess multiple times.

I really like this deck it looks really strong. Good Luck!
nerddude345

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Posted 21 December 2015 at 14:05 as a comment on Playing with Prowess

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I haven't actually played with Mastery, but from what I've seen, it is pretty reliable unless they can remove it. However, I've only seen it used in control decks, where they activate it on their end step so that they have mana open for counters until the very last second. Since it allows to essentially make a 2/2 every turn mid game and maybe even two late game, while filling your hand with cards until they can remove it since you are using your mana to make the manifests.

However, you seem to be running a more aggressive build, so I really dont know how Mastery will fit into that. My only other comment is that if you remove mirari's wake it will be modern legal.

Good Luck,
nerddude345

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Posted 21 December 2015 at 13:54 in reply to #564440 on Welcome to MorPhight Club

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I would drop blood moon from the sideboard, I think it will hurt you far more than it will help you in almost every matchup since you only have 5 basics. I would also drop thought scour, since you're not really playing mill its basically just 1 mana draw a card, which is really just cycling through your deck (since you don't actually gain any card advantage by casting it.) Also I understand that this is a tempo deck and you need card draw, but I wonder if Painful truths is the best card to serve that purpose.
Good Luck,
nerddude345

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Posted 19 December 2015 at 22:23 as a comment on delver cruz part 2

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I think this deck is solid, but more impact tremors? Its pretty cheap, and considering you have so many creatures with dash it could really do a lot of damage.

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Posted 19 December 2015 at 17:55 as a comment on Mono Red Aggro

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Anti-Budget lol...Anyway do you really need to run 25 lands, all of your spells except ten are less than three mana, and eight of those ten have delve. Other than that, I think this deck looks nice...except for the cost lol.

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Posted 17 December 2015 at 21:26 as a comment on Standard Grixis Green

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Yeah I think play testing is really the only way to really find the weaknesses in your deck, so good luck!

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Posted 17 December 2015 at 20:28 in reply to #570360 on AzoriousControl (Feedback plz)

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Since theres no deck description I'm just going to assume that this is a black devotion deck, but you can correct me if I'm wrong.
If this is in fact a devotion deck, you really should run Nykthos if its in your budget. Also the card Kill! Destroy! is from the unhinged set, which means its a joke card which isn't legal in any type of play (as far as Ik). Also another black enchantment that will destroy opponents' creature decks is dictate of erebos. Also some cards I would drop : insatiable harpy, shrike harpy, and befoul, just bc they're all cards that are just really expensive mana wise for what you get out of them. I think this deck looks nice!

Good Luck!
nerddude345

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Posted 16 December 2015 at 23:07 as a comment on Black Command

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Yeah Im gonna have to say that a 200 dollar deck is not kitchen table, thats like midrange competitive. Anyway, if you were to play this in modern, realize that dig through time is banned. Also you may need more card draw and a few more lands, but it just depends on how fast you like your control. Good Luck!

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Posted 16 December 2015 at 22:14 as a comment on AzoriousControl (Feedback plz)

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Thanks for the comment! Consult the necroses for me would just be used as a discard card because I really feel like I have enough card draw with phyrexian arena, and if I don't I was going to also add some monastery sieges. In the original making of this deck I had four treasure cruises, but fun fact, its banned in modern. I'll definitely use crib swap, I like that far more than Utter End (and its cheaper). Ester Charm Is basically just consult the necroses except it costs one more colored mana and adds the ability to destroy an enchantment, and I feel like I would rather just run a three cost counter that just needs two colors to preemptively destroy that enchantment. Also I feel like I don't need discard in this deck because I want to have a hand full of counters to just counter any threat they present. Forbidding watchtower I might add, Ill see if I need more defense when I playlets this weekend (it also depends on if I feel like I can run a second source that most of the time is giving me one colorless). I would love to run Shambling Vent, its just way out of my price range. Maybe if the price drops Ill invest.

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Posted 16 December 2015 at 21:21 in reply to #570317 on Modern Esper Control v.2

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Ok so it was pretty obvious lol...

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Posted 16 December 2015 at 01:41 in reply to #570273 on 2 Decks in 1! Storm's a Comin'

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Maybe theres a really obvious answer to this, but if you were keeping the scapeshift combo in your sideboard, wouldn't you need at least five mountains in your mainboard so that you could trigger valakut? Because right now there is only 2 in the main and side combined, and obviously thats not enough for the combo.

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Posted 15 December 2015 at 23:19 as a comment on 2 Decks in 1! Storm's a Comin'

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Maybe theres a really obvious answer to this, but if you were keeping the scapeshift combo in your sideboard, wouldn't you need at least five mountains in your mainboard so that you could trigger valakut? Because right now there is only 2 in the main and side, and obviously thats not enough.

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Posted 15 December 2015 at 23:19 as a comment on 2 Decks in 1! Storm's a Comin'

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Now its definitely budget

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Posted 15 December 2015 at 02:11 in reply to #570033 on Budget Burn

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Yeah I know there aren't too many cheap yet efficient burn options, so I agree that card draw is probably one of your best options.

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Posted 14 December 2015 at 23:10 in reply to #570042 on Thoroughly Modern Izzet

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All of those decks looked solid, and I like the idea of all of them. The only thing I don't quite understand is the purpose of Caged Sun and Sands of Delirium. It doesn't look like you really have any other elements of mill, and caged sun just seems really expensive for the number of lands your playing.

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Posted 14 December 2015 at 20:46 in reply to #570040 on MonoBlack Extraction

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Yeah I understand why talrand might not be so good, but if you're looking to play the grindy control game he'll be helpful. Your deck does look to be fast so I think that maybe he will just be too expensive for you to cast most of the time. As for speed, I think as long as you can keep a moderate board state (and with young pyromancer I think you can, I think most your damage will still come from burn and maybe the wee dragonauts since it has flying. So maybe just add some more powerful burn?

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Posted 14 December 2015 at 20:38 in reply to #570042 on Thoroughly Modern Izzet

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