And here is the responses to the responses to my repsonses.Chalice of Life - What I meant is my deck is usually getting focused. If I manage to stay at 40, I'm really happy. Gaining that necessary extra life has been possible in 2 out of the 10 games I played so far, none of which I had the Chalice available. This is why I removed it. Should the meta in my circle change, then I might concider putting it back.Essence Harvest - In my current circle, the average number of boardwipe is 2.5 per player per game. Creatures don't tend to last long enough. However for Serra's Sake, I'll see if I can nudge something out.Wall - Same as Essence.Skullclamp - Hum, I guess you do have a point however since my deck is rarely on the offensive (or even defensive really) with creatures, I'll still leave it out. I don't usually block attacks since my creatures are more valuable than the damage done.
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yeah forgot about that
I'd suggest removing at least 1 Tolarian Academy to make it Vintage Legit or both to be also Legacy Legit. It's a good card but your deck easily run without it I bet.
Thanks for the ideas, it is really appreciated.Chalice of Life (must have) - I wasn't convinced whenever I played it, never seemed to do any good. Despite gaining a lot of life, I always end up being focused and thus never getting that much higher than my max. As a sidenote, I am annoyed by flip cards. Essence Harvest (must have) - I'd rather have a murder than that. True it gives back much health but I don't have a lot of strong creatures so it's pointless.Souls of the Faultless (must have) - Good point, it's in.Ajani's Pridemate (must have) - My oponents barely get a primordial hydra in their decks because it gets destroyed so easily, I'll not settle for the retarded stepchild.Death Grasp - I'll think about it. Not bad at allSyphon Life - I never have too many lands...Loxodon Warhammer - A bit costly but I'll think about it.Final Punishment - not bad but I don't have a reliable way to deal enough damage that it will be worth it (since it's a sorcery)Castigate - Good idea. I'll try to find it a spotHissing Miasma - I like it. I'm always searching for some more defense.Righteous Cause - Hum, I'll see if there is a spot somewhere I can wedge it in.Wall of Reverence - Definitly a good card but my creatures are too small to be worth the 5$Sword of Light and Shadow - Too costly and I'd rather have a Sword or War and Peace.Skullclamp - I don't have any creature to fodder to it.
Cut down on the tags especially the ones that are blatantly wrong like Commander/EDH and the Standard/Modern/Extended formats
Dark prophecy could be a nice addition
just saying
sundering titan is banned in EDH
Dolmen GateCoat of ArmsDoor of Destinies-braid of fire (its mana empties at the end of your upkeep and you have about 1 card that can use this mana during the upkeep)-Dead-iron sledge (just meh....)-Tenza,Godo's maul (you have about 3 legendaries in there)-Manaforce Mace (+1/+1 for 7... no thx)
you can,t play foxfire oak since doran has no red mana
was about to say the same
bloodghast instead of Knight?
Nice deck name
slagwurm armor!
The problem IS that I play a lot of EDH. I have 5 decks as it is. This will be my 6th. I need to ration those cards for the decks that need it like my 5 colors horde of notions deck.=)
not bad ideashowever, command tower, Maze of ith, strip mine, palinchron are out due to budget and I never liked Experiment KrajI,ll check for the rest
Definitly love the idea however they are out of my budget range at this time.Thanks for the idea though
indeed, not a bad idea
you currently have 1 extra card as you need 100 including your commanderI usually see most EDH deck run between 35 and 40 lands. Seeing your deck isn't all that costly but not that cheap either I would likely add 2 more landssol ring is one of the best mana advantages you can get.Since everyone starts with 40 life and creatures are often huge I'd remove some of the direct damage spells like blazzing salvo.Healing salvo is definitly weak.Dark ritual is good in other formats but sicne EDh games are much longer than usual, mana isn't that much of a problem for most of the game. I'd remove that.For ideas of cards to use, you might want to cvheck out my life gain Obzedat : http://www.mtgvault.com/nightwing367/decks/life-drain-ozbedat-edh/
From the mok plays I did, the turn Ezuri is out, the game is over. Unless he is countered that is.
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