Sorin's Shock Troops

by PaladinPlainswalker on 18 October 2018

Main Deck (60 cards)

Sideboard (9 cards)

Artifacts (1)

Enchantments (8)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Well this is a bunch of agro vampires that will run over most agro decks

How to Play

Okay the optimal hand to star with is at least two land a bump in the night or a stromkirk noble with makarov blademaster. Now your goal here is to make your opponent use their removal if the have any. Then you want to play either a Markov Blademaster followed up by curse of the stalked pray or temur battle rage. Now it gets interesting because if you played it right then you either have a field presence, or have at least traded stuff off to keep the board clear. Turn five or six you want to play Bloodline Keeper or necropolis regent. These will cause you field presence and vampires to grow twice as fast. Then just attack your opponents life total until dead, or build up to the sanguine bond exquisite blood combo and win that way.

Deck Tags

  • Agro
  • Vampire
  • Fun

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 836 times.

Mana Curve

Mana Symbol Occurrence

0030320

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Sorin's Shock Troops

Put in bloodghast, and in general way more one and two drops. Playing an agro deck and getting your first creature out on turn three is not what you want to be happening.

0
Posted 12 November 2018 at 08:33

Permalink

I don't really like Bloodghast for this deck and don't get me wrong, I like the card, but I've physically played this version of my deck and while it doesn't win every game, it has tempo, and made a lot of other players sweat because of how ridiculously big my creatures have gotten.

0
Posted 12 November 2018 at 09:53

Permalink

When building a deck here it would be very useful to make a proper deck- and how-to-play description. If you don't know what to put into those you can take a look at https://www.mtgvault.com/muktol/decks/why-you-should-add-description/

To me this looks more like a control/aggro deck than pure aggro tough some cardchoices are...special. I can make some suggestions (if you want those) but first I would like know how you wanted the deck to behave, why you did ad special 1-offs, and so on.

Greetings
Muktol

0
Posted 12 November 2018 at 11:02

Permalink

Oh good lord, sorry it didn't save it.

0
Posted 12 November 2018 at 12:39

Permalink

Personally I would built this deck a little bit more control-ish that aggressive. I assumed that you don't built a budget deck and are willing to buy/ trade cards to improve your deck. So lets take a look at your card choices:
1 Bloodline Keeper... use 3-4 of him. An alternative would be Vampire Nocturnus which provides evasion to your creatures but is harder to maintain active.
2 Falkenrath Marauders... a good backup to Markov Blademaster but more expensive to play. I would use an additional copy of those to make sure you draw at least one of them.
1 Markov Blademaster... if you want to finish your opponent with this creature then use 4 copies of it.
2 Necropolis Regent and 2 Rakish Heir... The Regent is overkill in my opinion, so either use 4 copies of the Heir or use another method of strengthening your creatures (see suggestions under "strengthening")
2 Stromkirk Noble...I would use a different creature to give you some protection early on (See suggestions under "creatures")
1 Vampire Hexmage... I would sideboard this card (And increase it's number to 3 or even 4 in the SB) if you're not playing in an environment that is full of planeswalkers or other permanents that use counters. The first strike is not that important as you're using Stromkirk Captain
4 Bump in the Night... I would replace this with a removal that is more versatile (see suggestions)
1 Blasphemous Act... Mass-removal is more a thing for the sideboard. There are also options that only hit your opponents creatures (See suggestions under "removal")
4 Lightning Axe... I would use cheaper (mana) spell here.
1 Sorin Markov... I don't have good experience using a planeswalker in an aggressive deck (even if it has a high control-part).

Suggestions
"Creatures"
.) To stay alive until you can use Blademasters power you will need more removal (Also to make sure he can hit your opponent) and some defence. Gifted Aetherborn is a cheaper, non-flying version of Vampire Nighthawk.
.) Gatekeeper of Malakir is a little tricky to play with {B}{B}{B} and it also depends on what deck you're up against. Mono-G that likes to put out single. large, threat? Perfect! Swarming Goblins? Not so much. So he's at least a solid sideboard choice.
.) Personally I would switch from Stromkirk Noble to Indulgent Aristocrat. The Noble is an offensive creature while the Aristocrat is a more defensive. The advantage of the Aristocrat over the Noble is that the Noble has to attack to do something while the Aristocrat can react on your opponents removal and turn a loss into a +1/+1 counter for all your creatures. Viscera Seer would allow you to at least draw some card-advantage from dying creatures.
.) If you want a creature that also supports your Blademaster take a look at Shadow Alley Denizen as he makes one of your creatures very hard to block (Switch out against red decks of course) and works like a charm with a transformed Bloodline Keeper

Strengthening
.) Blade of the Bloodchief is one of the best strengthening option in control-ish decks as it's geared towards "slow" but permanent increase in power.

Removal
.) Go for the Throat/ Doom Blade/ Dreadbore// Terminate are cheap removals that kill an enemy creature. They don't need them to be below X toughness, they simply kill them. Instead of "kill"-spells you could also use discard to make sure those threats don't touch the battlefield.
.) Lightning Bolt is a very versatile spell as it allows you to deal 3 damage to an opponent, kill a creature with power 3 or less or deliver a deathblow to a creature already "wounded" in battle. Magma Jet costs one more mana to play but gives you a little card-advantage.
.) Bonfire of the Damned/ Electrickery... simple, damage based, mass-removal that only hot's your opponents creatures.

Further suggestions
.) Evil Presence... an enchantment I'm using in my sideboard to stall my opponents game when fighting a multi-coloured deck.
.) Infiltration Lens...makes blocking creatures, especially the Blademaster, a tough choice for your opponent.
.) Read the Bones/ Sign in Blood... carddraw to make sure you get your important creatures into your hands. Sign in Blood can also be used to deal the last 2 points of damage to your opponent.

0
Posted 12 November 2018 at 21:13

Permalink

I totally agree. Thanks for writing it all up for him instead of me!

-1
Posted 12 November 2018 at 21:36

Permalink