The deck was never meant to be Tier 1 competitive, just something I wanted to make. I doubt I'll actually build it to play. I see what you're saying with some of the slower/more expensive cards, I was hyper-focused on finding removal and card draw... Deck doesn't need it with the tutor ability. The Urza Lands definitely don't fit and are going as well.I was super close to putting in Urza's Saga with many of the artifacts you just mentioned, but opted instead to go the route of heavy-hitter. I think I want to push it back in that direction, and definitely stay mono-white thematically. It's basically the same price as a Scalding Tarn and has great longevity so price isn't a concern there. After all, a cyberspace cowboy's best advantage is speed & stealth!
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I agree it's top heavy, especially with Stock up. I think I was trying to differ from Tamiyo builds and lean on Vivi, but Tamiyo fits much better as a 1-drop. Made some adjustments, thanks for the feedback.
There's a few choice cards missing from the database, too.
That's half the fun though
I'm on board with Anarch after going to the local shop and messing around. It flows much smoother for ramp. Often Questing Beast was doing work and not even getting to Ilharg or Cactuar. An early Ilharg attacking with Cactuar on turn 4 was wildly fun.I'm attracted to Surrak for the coverage protection and draw in one card without being terrible on stats either. Especially as it's cheaper than the others. It may be worth swapping with the Fables just to see. Fables has so much value as a 2-1 removal requirement and mana boost. Surrak feels extremely threatening to leave around, however. Thanks for the suggestions.
I'd be especially amenable to Anarch of Bolas if I can find a different source of card draw to replace Rade, if you have any synergistic suggestions.
I really wanted Domri for the creature draw and pressure from the ult (not anticipating getting the ult often, but would benefit from it obviously). Frenzied Baloth and Rhythm of the Wild protect from counter spells. I felt like the deck needed more ways to accelerate into threats alongside the ramp from the elves. Outside of surveil lands and Fable there's not much to deck thin or card draw. I'll definitely consider your suggestion in my play testing.
Thanks for the feedback! Gonna test around with these ideas.
Sunbaked Canyon seems like an excellent idea and fits nicely with that I'm trying to do! Great add, thank you. I see what you're are saying for Incinerator, and yes a top deck draw on that with no other cards in hard is tough to get moving. I was really liking its versatility in being easy to cast something big to go over the top and its ability to help control the board. I think I like Bedlam Reveler more than Hearth Elemental, especially with the card draw. Running out of gas is always a concern for burn decks. I feel comfortable swapping out the Incinerators for Revelers and testing that out.I was also thinking about adding a 4th blood moon to ensure I hit it on the curve against decks like Eldrazi Ramp. Any thoughts on substitutions for a 4th blood moon and the 19th mana? My initial thoughts are to drop a couple Boltwaves/Lava Spikes.
Wow I hadn't thought of Ob Nixilis... great sideboard cards (especially against fetch lands). I plan on reducing the overall creature removal and leaning on Banishing Light, Hero's Downfall, Despise, and Thoughtseize to get rid of pesky walkers. I have a feeling that will be enough. Only one way to find out! I'm not completely sure if Rabblemaster is where I want to be, however Ob Nixilis could very well be what I want. I'll have to see how the first few FNM's go. Thanks for the input!
Thanks for the feedback! I have it set this way to see what works and what doesn't. I'm planning on seeing a lot of Jund walkers, big creatures, and some quick small creatures (Rabblemaster) the next few weeks. I will probably remove some of the creature-only removal, or possibly the Banishing Lights to the sideboard in favor of more threats. 4 winning threats in the main and 2 more in the sideboard seems good enough for control with this much removal. I'm hesitant to use a creature as a winner unless it has some serious evasion. Planeswalkers give me much more utility as a threat/board clearer imo.
Yuuuuuuup!
Correct sir! I didn't have time to write down placeholders for cards like end hostilities and murderous cut.
I'm using Sarkhan, Dragonspeaker and Elspeth, Sun's Champion as my win conditions. Also Lilliana Vess is good in match ups where you want a specific answer. Check it out...http://www.mtgvault.com/planbfan/decks/nocreature-control/Also keep in mind that your deck is legal for about one more week.
I am Groot!
I am Groot?
I am Groot.
Clan Defiance! Oh how I wish I thought of this sooner. I've been having some troubles with a few match ups, and that card can totally go over the top and win a few games! Thanks for the inspiration. Here's my Gruul-Devotion if you want to take a gander...http://www.mtgvault.com/planbfan/decks/monogruul-devotion/
I prefer Blood over Bones... the scry is great, but that 1 extra mana can be really costly, especially if you're searching for a 2 drop removal spell / creature. I think you're right, Pack Rat isn't natural in this deck, however this type of deck tends to have a lot of dead cards in certain match ups, which works really well for Pack Rat. I think my opponent never had less than 3 cards sitting in his hand the whole time... with a creature like Pack Rat he could have done a lot more. Chandra, on the other hand, she's amazing! Being able to stop my opponents from blocking while simultaneously bringing the game in a little closer each turn... excellent. Plus being able to have virtual card advantage with her 0 ability is quite useful in a deck without a lot of scry. Ultimately I think this deck is nifty, just not great... probably why we don't see it too often in tournament play.
Ahhh sneaky combo! I didn't see it at first. It's a good mana dump, however I would still try to focus down the deck to a few synergies. I personally prefer having more consistent draws.
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