Trust me... ...I've played it on friday twice & it was more, than fast enough & I haven't lost a game yet with it :) ... Putting in more green would make it less stabil... It's a 4 color deck, I won't flip the concept for just some ramp... besides... ...I don't need it, 'cuz with "Ponder" & Revival, I can play my miracles for their special cost... THX 4 YO comment! :) ...
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Not bad... I like the concept, the deck is effective... Drop Alchemy, use "Feeling of Dread"... 22 lands would be enough...(-1 Island)... Put in a 3rd Snap... I have a similar deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=339210
A lotta' builders say, that I woulda' need Snapcaster... R U guyes freakin' stupid??! Honestly... I play MIRACLES... I repeat: "MIRACLES"... I could play 'em with Snap for their normal coast plus 2... I don't need to flashback my draw spells, 'cuz I have well enough of 'em & 33% of 'em has flashback on it's own & also Dread has flashback... Why do almost everyboddy act stupid??! ...or U just won't pay attention for the deck U comment & spam on... ...just toke a fast look & wrote some crap, so U could post a link... It's not what this site is for...
Take out the 2 Captains & it'll be standard legal... I'd use 2 more lands instead, put Thalia & a Heroism in the sides & insert 2 "Angelic Overseer"... Check out my "Havenfire" deck at top decks! :) ...
Yeah...it sure kicks ass :) ... Take a good look at it once more! It isn't close to be exactly like Hayne's deck... Over half the deck doesn't mach... I've calculated way much, than the 1 did, who built his deck...
THX 4 YO comment! :) U were helpful! I've added Revoke.... Enchantments R more dangerous against this deck, than artifacts, 'cuz "Nevermore" is a weakness... Revival is way better, than Snapcaster... 2 reasons: I have 16 miracles & with Snap, I could only play tham for their normal cost plus 2... I can't really use Snap as a creature, 'cuz I have "Terminus" & also Judgment in the sides... Well... Tide would be good with Snap, 'cuz I could play it again & again & again... ...& the 7 mana ain' that much for this deck... The only reason I won't do this is 'cuz I need Noxious much, 'cuz it's way faster & goes well with all my miracles & I have no free spot for Snap, 'cuz I don't need to play Tide time after time... Creatures ain' the problem, I always whipe tham out as many times as needed... I had 2 focus on "Nevermore", Extraction & "Memoricide" & a little bit on Ratchet, so I've added counters & anti enchantment/artifact...
THX 4 YO help, but tjis isn't the deck I use in standard today :) ... The 1 I use right now is at top decks "Havenfire"... I don't belive, that it was card for card :) ...
The mass removal I have would drop off my creatures, so I need only Entreat... I have a flying-tokens deck with Delver & Entreat... : http://www.mtgvault.com/ViewDeck.aspx?DeckID=343701 THX 4 YO comment! :)
THX! I'm using this deck now on standard & it works great! I haven't lost a game last & on this Friday... :) ... What I'd take out... It depends on what I need to side in & how many... I could take out 2-4 draw spells, &/or 1-1 copies of Bonfire, "Terminus", or Tide... May be 2 copies of some... Tide is the only miracle I toke 2-3 out of in a game... If I needed to, - (but I haven't needed yet to do) - I could even take out a "Sulfur Falls" if I toke out a Bonfire, 'cuz it still remaines stabil in color & I still have 23 lands & quite some draw spells to always get what I need... :) ... So maximally, I could take out 9 cards (4 draws/2 Scour & 2 Twice, or 4 of 1, or 3-1 .., 2 Tide, 1 Bonfire, 1 Terminus, 1 Sulfur)... I could than insert the cards I need from the sides, for example: 4 Revoke, 4 "Negate", 1 Dissipate... I have never toke out 9 cards of the main... 7 was the most... What U've said is true... ...this is similar to Hayne's winning deck, but not very much... Over half of the deck doesn't mach his... I'm sure, that mine's clearly much stabil, fast, effective & resellient & a hell of a lot stronger... :) ... Thanks 4 Yo comment again!! :)
This1 is kinda' good... The mana base could be much stabil & I'd use "Dismember" instead of Blade... May be 3 S-Noble & 3 Artist would be better...
Not bad, but Pillar won't trigger Brimstone... Use "Shock", or "Incinerate" instead... Add only 2 "Shock", or some & get 1 more Titan at least... Your deck needs more finishers... Drop "Combust" & add "Dismember"...
WOW!! The comboes R awesome! ...the problem is, "Tinker" is restricted in any format... ...but without it, the deck is still stabil & good enough! Put in 2 more Longbow & a lands instead of "Tinker"... ...With 18 lands, U could still easily have an opening hand without a land... Check out my Genesis deck!! :) ... : http://www.mtgvault.com/ViewDeck.aspx?DeckID=332344
My best friend played snakes at his first tournament... We still have the deck... :) ... His is much token oriental... This1 seems nice as well... Let me show U my Treefolk deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=339164
This deck is strait up awesome!! I just love the idea... & U even put Evoke in it... ...very creative! Just narow it to 60 cards... Just drop the Minotaurs & make tham sideboards...
The deck is much better now! :) ... The only concern is: "Terminus" doesn't kill your creatures, so U couldn't trigger Yoseis ability, or return Eternal after U play it... Use 4 Wrath instead... Don't use "Dismember" in a deck U have no black mana, it cost U 4 lives every time, it's too much for a spell like that... I think U gonna' need 2 more Tax & -1 Stone, -1 "Condemn"... Gideon is great, 'cuz it could become a creature & still U won't destroy it with Wrath, when it isn't, so don't drop it!!!!.. Drop the Elspeths & put in a 4th Eternal & a Ratchet... The 3rd Elspeth in the sides could be replaced with a 2nd Ratchet in case U play against a strong token deck... The 2 "Dismember" could be replaced with 2 "Nevermore"-s... If U might drop the remeaning 1 "Mindstone", than U could put a "Nevermore" in the main deck as well... :) ... ...& there U go, comment number 400...... :)
The enchantment removal is basically against "Nevermore", 'cuz it's the other sorce of weakness of the deck...
The only counter I use is "Negate", 'cuz what I can't avoid by other spells R "Memoricide" & "Surgical Extraction"... I have the medicine for everything else... ...but... i'm going to change the 2 Mastery for 2 "Dissipate", so I could get a higher chanse to avoid the decks weaknesses... I also change 2 Ray & 2 "Paraselene" for 4 Revoke... :) ... THX! U helped me realize things... :)
18 lands & a horrible mana curve... This deck has to be completely recrafted... Instead of Jor, I'd use "Tempered Steel"... The "Ornithopter" makes it illegal in standard, what U need is "Memnite"... 4 Opal is too much, since it's legendary (the lower the cost, the worse, if it's legendary)... U don't need the Paladin in the sides, since U play with quite a few equipments... may be 2 of it would be nice, when U side in all your equipments... Drop Gisela... Add some anty artifact-enchantment in the sides instead... Here is the deck I'm playing in standard today: http://www.mtgvault.com/ViewDeck.aspx?DeckID=343423
The 1st G/B infect deck I've seen, that has any sense... This1 is quite competitive... A lotta' idiots crafted a lotta' sh.t decks based on this sistem... My only suggestion is: Drop Praetors, U doN't have that many creatures anywayes... Use Skythirix, or 2 more Crusaders & 2 Skythirix, or 3-3 of each instead... Here is the deck I use in standard today: http://www.mtgvault.com/ViewDeck.aspx?DeckID=343423
Not bad! I like the concept, but why use only 18 lands? U could easily have an unstabil opening hand... Here is the deck I use in standard todayes: http://www.mtgvault.com/ViewDeck.aspx?DeckID=343423
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