Prototype37

26 Decks, 69 Comments, 3 Reputation

You know what I'm also thinking, I may pull my Day of Judgements and put them in here for some crowd control you know?

I would also pull my Archive Traps but, since Zendikar is moving on I was trying to go for more cards from Mirrodin or M12 at the moment...

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Posted 13 August 2011 at 14:16 as a comment on U/W Grind (Open to suggestion)

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I even thought of throwing down a Keening Stone but again, I only have the one which blows...

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Posted 13 August 2011 at 14:08 as a comment on U/W Grind (Open to suggestion)

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I totally would do Hedrons...But I have...One...I just got another Mindcrank though! I traded all my fetch lands a LOOOOOONG time ago...Eheh...

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Posted 13 August 2011 at 14:06 as a comment on U/W Grind (Open to suggestion)

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Wow, that's a freaking bitch. That's the reason I never bring my cards to the local game shop, decks only for me. I may have to wait till I get some cash together and order them from Channelfireball.

But anyways, I thought this was a nifty idea because usually when I see Mill decks it's all Black and Blue, I decided to find a way to do Blue and White instead 8D

I thought about putting Venser in but he really doesn't have any millability. Totally just made that word up...

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Posted 13 August 2011 at 05:11 in reply to #191638 on U/W Grind (Open to suggestion)

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Yeah I'm working on it, problem is I'd probably only manage to get one, he's a rough pull for me for some reason. I've pulled both Chandra and Garruk so far but no Jace, Sorin, or Gideon. Though I have those last two from Rise and Zendikar.

I could throw in a couple Seijiri Refuge, I wish I had some Celestial whatever those are called, or some Seachrom Coasts.

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Posted 13 August 2011 at 04:44 as a comment on U/W Grind (Open to suggestion)

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Well that's pretty much the point then, going with that idea that that deck is based on would probably not lead you astray, the Cloudpost/Vesuva combo can get you to eight mana PER land if you draw lucky, and you can EASILY play the lower costing Eldrazi until you get the Mana for the big ones which usually ends up being quick. And all the Uzra lands make getting seven mana pretty easy too cause all but the Tower produce two when you put them together. The only downfall with Cloudpost/Vesuva is they come into play tapped which is why that deck has the Amulet of Vigor in it.

Anyways, just a suggestion, I know the deck works I proxied it and won many games quite easily with it, it is a deck feared amongst my friends.

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Posted 12 August 2011 at 07:08 in reply to #190966 on Experemental Eldrazzi deck

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You should probably take out the Dash Hopes and Splinter, those aren't Legal right now s'far as I know in Standard anyways.

I think some stuff to pump up your creatures to give it some Oomph, because your win condition is damage obviously it'd be a good idea to either run Overruns and Titanic Growths, or Overruns and Mutagenic Growth. That also helps keep your creatures alive when you Deathtouch something.

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Posted 11 August 2011 at 12:09 as a comment on Greenblack poison

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If it weren't for the fact that none of the vampires with Bloodlust are female I'd totally switch up this deck >___>

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Posted 11 August 2011 at 12:01 as a comment on Rise of the Vampress

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I would check out this deck here, I've actually assembled most of the deck myself I'm missing only sixteen of the cards in the deck. It usually ends up with more mana then you know what to do with.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=57496

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Posted 11 August 2011 at 11:49 as a comment on Experemental Eldrazzi deck

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Wow I really like this deck, I need to figure out how to do this with my stuff I mean I have three LotU myself now...

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Posted 11 August 2011 at 11:44 as a comment on Simic Myrllusions

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Where is the poison? That's really my only concern...

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Posted 11 August 2011 at 11:25 as a comment on Greenblack poison

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Wrath of God.

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Posted 05 August 2011 at 22:18 as a comment on Rhys, Ezuri, and Nissa OH MY!

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Oh and I run buffs like Angelic Destiny, +4/+4 Flying and First Strike, Nimbus Wings +1/+2 Flying, Mighty Leap, and Spirit Mantle +1/+1 Proc Creatures. So if it wasn't hard to block before it's now even HARDER.

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Posted 05 August 2011 at 07:45 as a comment on Venser Infect

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Yeah this is pretty close to mine, except I use Tezzeret's Gamble to proliferate and draw into some of my other stuff, I don't have enough Mana Leaks so I use Cancel and Negate instead, I wish I had the one that countered target spell if it's controller is poisoned. I only have one artifact and it's the Manalith and I run only two Vensers instead of four. I totally went with the Journey to Nowhere and Oblivion Ring though, and whats great is if they manage to get out a beefy creature you can use Venser's first ability to pop the Oblivion ring or Journey onto something else.

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Posted 05 August 2011 at 07:40 as a comment on Venser Infect

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This gave me a an idea for an infect deck...I run Chained Throatseeker, Lost Leonin, and Blighted Agent, use a few white buffs, throw Venser in as a sweetener and a way to make the Throatseekers and Leonins unblockable, some control to keep opponents at bay (wish I had more mana leak), then rush up with either unblockable, flying, buffed creatures for a fourth or fifth turn win.

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Posted 05 August 2011 at 00:32 as a comment on Venser, the Unblockable

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I wish I had some of these, I've been looking for a new idea on a Grind deck. I have a black and blue one that does some removal if you'd like to check it out. But this is pretty solid and I like it.

http://www.mtgvault.com/ViewDeck.aspx?DeckID=56152

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Posted 04 August 2011 at 09:15 as a comment on Grindclock.

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I see a huge land problem already. I did some sample draws and it just doesn't work out to well almost half the time. You should probably ditch the Day of Judgements and put in some more basic land.

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Posted 04 August 2011 at 05:54 as a comment on Red & Green (Comment PLZ)

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Hey this is kind of cool, you keep your Grindclock ticking with the Vedalken Infuser and all the proliferate and then get to tap it twice as much for more grinding fun.

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Posted 04 August 2011 at 05:06 as a comment on Grindclock.

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Personally in a sixty card deck I like to keep the land at twenty even.

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Posted 03 August 2011 at 10:34 as a comment on Smoke and Mirrors

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Just saying, you should have a full proof way of making sure you don't stay tapped out.

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Posted 02 August 2011 at 05:18 as a comment on Bouncy Bouncy

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