Puschkin

112 Decks, 2,325 Comments, 1,030 Reputation

Here it is, Druids & Snakes:
http://www.mtgvault.com/puschkin/decks/druid-basket/

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Posted 09 May 2014 at 11:47 in reply to #462551 on Budget Decks: Dance of Unreal

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I own two Abyss but no Magus of the Abyss :) I don't put decks online for others to copy, I just use MTGVault as a tool to build and archive my decks and to get some help if necessary, so budget is no concern for me. But I agree that a third Abyss-effect might be needed. But I might as well add Demonic and/or Enlightened Tutor to just fetch what I have.

My decks are for multiplayer, speed isn't that big of an issue, and while Scythe Tiger may be cheap, he costs me a land, slowing me actually down. Humble Budoka, as an otherwise vanilla creature, doesn't make the cut - what's a 2/2 gonna do these days? Takklemaggot, Death Match and Abyss cost 4 mana each, so creatures can cost 3. I'd rather add some cc2 mana ramp than a vanilla shroud creature.

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Posted 09 May 2014 at 07:58 in reply to #462717 on Can't touch this

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Sounds more like a challenge for me ;)
Are we talking about a thematical mix or a mix where mechanis interact or just general synergy?

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Posted 08 May 2014 at 21:41 in reply to #462551 on Budget Decks: Dance of Unreal

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Excuse me, Krovikan Mist is a COMMON! I can order a playset of 4 for half a euro on MKM at any time.

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Posted 08 May 2014 at 20:40 in reply to #462551 on Budget Decks: Dance of Unreal

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Yawn. Looks exactly like the Jace deck from DotP 2012.
Which probably happened coincidently because tribals don't give much room for innovation (that's why I don't like them).

Wondering, though, why you run only 3 Krovikan Mists, it is probably the strongest creature in the mix.

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Posted 08 May 2014 at 18:38 as a comment on Budget Decks: Dance of Unreal

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Reassembling Skeletons kindof go against the spirit of this deck. And while Rotting Rats my place creatures into the grave, their Unearth part also has bad synergy with the theme of the deck since Unearth ultimately exiles them (I don't see a sacrifice outlet). Lotleth Troll is what this deck really wants instead. It should be cheap enough meanwhile to fit in a budget deck, specially considering how strong he would be in this.

Worm Harvest is nice but since it produces tokens and isn't a creature itself, it doesn't really contribute.

Since you are VERY dependant on your graveyard and since many players these days (at least the experienced) run cards to mess with your graveyard I recommend something like Ground Seal to protect it.

Your main problem would be that Lhurgoyfs may be fat but lack trample. Jarad, Golgari Lich Lord would be a nice finisher for this deck because he can just fling the Hansruns at your opponent's head. But I don't know if Jarad is budget enough for you.
Also, SPLINTERFRIGHT would be the prime creature to add to this deck because it has the Lhurgoyf ability (at least one half of it), tramples AND mills you at the same time! He is even cheaper than regular Lhurgoyf. He is an elemental, though, don't know if that makes a difference. If you add Splinterfright, you can cut the Moldervine Cloak (Splinterfirght also mills and the Cloak's main ability isn't that useful in here because all it does is making creatures bigger even though they are already big enough)

You run the risk of milling yourself. Loaming Shaman is a nice way to shuffle back your graveyard into your library but leaving your creatures where they are.

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If you like the advice I give, please check out my decks. I currently need help on "Down with the Sickness", "Can't touch this" and "Phantom Menace".

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Posted 08 May 2014 at 14:27 as a comment on Budget Decks: Ach! Hans, run!

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If that's the case why don't you run 4 Sol Rings then?

Suggestions what to add:
* Nikko-Onna gives you reuseable enchantment removal. Alternatively:
* Duregar Hedge-Mage is reusable enchantment AND artifact removal in one and you aren't forced to destroy something, but it only works on a condition
* Aven Riftwatcher will get you some serious amounts of life and thus will help you to stay alive
* Flametongue Kavu
* Soldevi Simulacrum is pure card advantage and helps you to get your mana together for the Tyrant
* Master Splicer gives you a 4/4 dude every time you flicker him
* Seller of Songbirds might replace Lingering Souls
* Stonehorn Dignitary can also buy you enough time and can turn your flicker effects into Peace Talks.
* Avalanche Riders add reuseable land destruction. If non-basics are prominent in your meta you might want Ravenous Baboons instead.
* Sunblast Angel is still nice in this deck even if you ditch all cards that tap creatures. If you have him in play and someone attacks you, all you need to do is to Cloudshift him.

To make room you could drop the Stun Snipers, Aurelia's Fury, Lingering Souls. Without the Souls you don't need the Chromatic Lanterns anymore. That's 10 slots.

Finally, if you have done that, have a look on Dust Elemental.

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Posted 08 May 2014 at 11:22 in reply to #461975 on Standby for Tyrantfall

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Replenish is a sorcery, though, so you can't use it after an opponent destroyed all your stuff in his turn.

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Posted 07 May 2014 at 09:28 in reply to #461915 on Grim Starlight

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First off, get rid of one Sol Ring to make this at least Vintage legal. If you ditch both of them, it should be Legacy and Modern legal as well. I know that you need that mana to ever cast your Tyrant, however, you do not really want to compete with Vintage or Legacy decks. To compensate, add anything from Worn Powerstone to Thran Dynamo.

Next, Resto Angel doesn't bounce, it exiles and returns to play ("flickers"). Cloudstone Curio bounces. However, Resto can't flicker itself and the creature that triggers Curio can't bounce itself. Which means, if you have a Tyrant and play a Resto, you can flicker the Tyrant, but Curio will do nothing. You need Resto in play, then cast Tyrant, then use the Curio to bounce Resto, and THEN play Resto again to flicker the Tyrant.
Given the fact that you run 3 Restos and only 2 Curios and considering how mana intensive that is, you'd be better off ditching the Curio altogether and upping the Restos to 4.

Speaking of that, a regular Flicker would do the trick as well. So do tons of other cards including but not limited to Flickerform that allows you to do your trick every turn. Flickerwisp does the same as Resto, but is cheaper. Phasing also works but most cards with phasing are blue. If you keep this Vintage or Legacy you could use Tawnos Coffin. And there are more cards with the desired effect. But you already run Cloudshift and Conjuror's Closet, so I wouldn't bother adding more ways to flicker. In fact, you run too many of those, your deck does next to nothing without a Tyrant in play and all your flicker effects will just sit in your hands.
To remedy this there are two options:

A) Either replace some of your flicker cards with other permanents that generate a good effect when flickered. This is probably the way to go since there are hundreds of cards with useful come-into-play effects.

B) or you could emphasie more of your subtheme you seem to have there: You run some cards that deal some damage and tap creatures at the same time. You need more defense anyway. What about Smoke? Meekstone? Something like that.

Have a look at Sunblast Angel because that one actually runs well with A) AND B) :)



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Posted 06 May 2014 at 19:22 as a comment on Standby for Tyrantfall

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I'd really like to contribute but I just can't overcome my hatred for the modern way how new sets force their block mechanics down our throats.

However, I'd like to point out that Second Sunrise is banned in Mordern. Since this is the only card that keeps this deck from being modern legal I thought it would be worth noting.
On the other hand, if you don't want to abandon them and thus keep it Legacy legal, you might as well think about adding Serra's Sanctum, Enlightened Tutor and Replenish.

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Posted 06 May 2014 at 14:37 as a comment on Grim Starlight

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Finally a deck to my liking (not going the usual routes likal tribal or block mechanics) :)
Some recommodations:

1) Your deck is slow and needs more defense for the early game, otherwise any weenie based and most midrange decks will run you over. I would exchange some of the Arbor Elves and Elvish Mystics with a mix of Wall of Roots and Overgrown Battlement. The latter works well with Seedborn Muse, the former is probably better on it's own.

2) Recollect and Reclaim aren't exactly the best choices for what you try to do. First, maximize your Eternal Witnesses to 4 before adding any Recollect. Revive is one mana cheaper than Recollect and can get the same things back (with the exception of the Servant). And, talking of the Servant, you could fo through the roof if you included REAP! If you do, max out the Painters to 4.

3) Since you are playing control I would replace the Tranquil Thickets with more productive non-basics. If you can't afford Wastelands I recommend a mix of Dustbowl, Thawing Glaciers (go well with Seedborn Muse!) and Treetop Village.

4) Whirling Dervish would be a nice thing to include either sideboard or main because it goes so well with your Servant strategy. However, there is really no room and I am unsure if they are worth replacing the Dungrove Elder.

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Posted 06 May 2014 at 14:20 as a comment on Mono-Green Control

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While your current selection of pump spells isn't bad, Unstable Mutation is painfully missing in this! Since you only have to deal 10 points of infect damage and since opposing creatures will shrink as well if they block, the drawback that your creature will shrink is negliable.
To make room I would probably cut the Wild Defiances and one land. This should make the deck faster.

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Posted 05 May 2014 at 13:42 as a comment on Diseases can't be blocked!

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This might be one of the few decks where Sandstone Needle might be worth adding.

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Posted 05 May 2014 at 09:24 in reply to #461130 on A New Deck Type is Born

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I would not include Wildheart Invoker and cut him for more utility. His ability is almost never used (especially in a budget deck without Gaea's Cradle). Instead I would max our the Thornweald Archers (they are so good against many otherwise problematic creatures) and add a Taunting Elf. That is a very underrated guy - he basically makes all your other dudes unblockable.

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Posted 02 May 2014 at 15:14 as a comment on Starter Budget: Elf

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For all of you that haven't heard it yet:
http://www.youtube.com/watch?v=gnYhG_ekoH8

JACE MINDSCULPTOR, BETTER THAN ALL

:)

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Posted 29 April 2014 at 19:31 as a comment on Jace, The Wallet Sculptor

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Countryside Crusher is not in the main deck ... it is still very confusing what should combo with what :)

About the mulligan, what kind of mulligan rule do you assume is used? Usually, with each mulligan, you draw one less card, so you can't mulligan aggressively as much as you like.

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Posted 29 April 2014 at 02:00 in reply to #458824 on A New Deck Type is Born

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I know why Elixir is good in other decks but I fail to see why it would be of use in this deck. It breaks the combo and contributes nothing. Unless you think reshuffling your graveyard is contributing which is nonsense - you only need 10 lands to kill your opponent.
Timetwister and Wheel of Fortune on the other hand replenish your hand. I didn't suggest Timetwister for the shuffling effect, I suggested it because for just 3 mana you draw 7 new cards which are either lands or combopieces. Without such a draw-7-effect you might run into the situation where you have Seismic Assault out, used a Treasure Hunt but ran into another Assault and got not enough lands to kill. Or you don't draw a Treasure Hunt at all. Or we use it, draw into our first Seismic Assault, but don't have enough mana left to cast it the same turn and then hae to discard most of the lands. In all of these cases we get stuck and Wheel/Twister is a way to get out of it. They wouldn't be needed if we could add more than 4 Treasure Hunts, but this isn't the case.

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Posted 28 April 2014 at 23:42 in reply to #458824 on A New Deck Type is Born

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Not so fast!
Ghost Town is a land and therefore doesn't interfere with the combo.
The Wheel, Windfall and Timetwister are draw-7-effects in case you get stuck. In which way is Elixir better? It does nothing worthwhile ... Also, I was under the impression that you are seeking for cards that combo with the combo OR Seismic Assault/Treasure Hunt individually. At least that's what you said in the description. Otherwise I fail to see why there are cards like Fastbond or Conflagrate in your list ...

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Posted 28 April 2014 at 16:53 in reply to #458824 on A New Deck Type is Born

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Guardian Beast? I have one, yes. But I fail to see why I should add it. To protect Vault of Whispers that could keep the Lich alive? Well, that would be a 3-card-combo just to keep one dude alive ... and the Guardian Beast itself isn't protected and will die to Spreading Plague :P
Nah, your first suggestion (Darksteel Citadel) is well enough, I also have the Darksteel Axes and Brutes, that should be enough targets for the Lich. And I can see Darksteel Pendant in this if this turns out to need more library manipulation.

Painter's Servant is way too fragile to begin with and suffers from the same problem: It paints iteself, too, right? So the next creature that hits play will kill the Servant right away.

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Posted 28 April 2014 at 16:46 in reply to #455504 on Down with the sickness

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Exactly, you can crucible the discarded lands from the graveyard into play but you need them in your hand. By the time you have Seismic Assault out you do not need any more land in play. Trade Routes would be more suitable - you can cycle through your hand prior or after Seismic Assault hit play.
Of course, having a Strip Mine in the mix wouldn't hurt but if you try to build your deck around that (or the Crucible) you would dillute the main combo.

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Posted 28 April 2014 at 15:39 in reply to #459154 on A New Deck Type is Born

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