Puschkin

112 Decks, 2,325 Comments, 1,030 Reputation

It would refill your deck with key creatures that you can fetch with the next Ranger of Eos, though.

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Posted 10 January 2014 at 15:59 in reply to #425711 on Martyr Control

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Well, Confusion in the Ranks is actually a VERY good suggestion :) It is absolutely sick with Norin the Wary because he also return to play from exile under OWNER's control!

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Posted 10 January 2014 at 13:25 in reply to #425670 on This is how I play red.

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But what counts is Deathryans meta :)

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Posted 09 January 2014 at 19:41 in reply to #425615 on Martyr Control

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That was just an example. You could also play Magus of the Moon in aggressive mono-red decks, so you can still swing while still having a Blood Moon effect in play. And I don't know about your group but in my group you see non-basic-hate regularily, if not for the pure reason to make people think twice about bloating their decks with non-basics. Sometimes a single Price of Progress does more damage than your creature the entire game ...

Anyway, I can understand both sides of the coin: Ruins of Trokair have no drawback compared to basic Plains, they don't come into play tapped for example. But they are non-basic and this in turn can be a drawback. Hard tell which is better because it depends of what your opponents play. But this is a call the author of the deck can make better than we can :)

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Posted 09 January 2014 at 17:54 in reply to #425615 on Martyr Control

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It is important to keep the theme of the deck. Check out Pandemonium, Warstorm Surge and Dolmen Gate. He wants to play with creatures like Viashino Sandstalker that can trigger Pandemonium/Surge, attack (don't die because of Gate) and return to the hand, all of this within the same turn, so he can do it again next turn.
Of all the creatures that meet these conditions, Archwing Dragon is the only one that flies. And Gothy said there is better replacement for it. Flying has the added bebefit that you might actually do additional damage when it attacks because of the flying, all the others will probably get blocked.
Now, while Cosmic Larva, Phyrexian Deadnought or your Wumpus might offer much power for low cost to feed Pandemonium, they do not fit the rest of what the deck wants to do. They still work well with Pandemonium, however, more in a combo-like sense. You don't play them anymore to attack, just to trigger Pandemonium and then forget about them. If that was what Splooge wants, then he would not have included all those Viashinos and he would have mana acceleration and search cards (as combo decks usually have).

Sorry for that outleash, I was just trying to find out what kind of creature Gothy was talking about while assuming suggestions are made with the actual deck's concept in mind.

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Posted 09 January 2014 at 17:32 in reply to #425228 on This is how I play red.

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On the other hand they are non-basic lands for nor immediate reason, making you vulnerable to non-basic-hate like Blood Moon, Back to Basics and such.

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Posted 09 January 2014 at 17:02 in reply to #425615 on Martyr Control

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Gothy said it was a replacement for Archwing Dragon. If it doesn't haste, it's useless. Shivan Wumpus also doesn't return to the hand. Also, the opponent can opt to not sacrifice anything, in that case, the Wumpus doesn't return at all, not even to the top of your library. If that's what he wanted he could play with Cosmic Larvas. Or Phyrexian Dreadnoughts for that matter.

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Posted 09 January 2014 at 13:27 in reply to #425228 on This is how I play red.

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Better Auriok Champion because of the protection.
EDIT: Forget that. If it costs 2, you can't search for it ...

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Posted 09 January 2014 at 12:20 in reply to #425618 on Martyr Control

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Why should he? So far he has no mass removal of his own and his creatures will return to his hand - IF a creature dies, it will be one creature a time. Also, both Pandemonium and Warstorm Surge will hit play earlier than Vicious Shadows and if they do, he should be able to win in short order (and for that he needs his mana to recast his creatures every turn, so he can't waste it on another expensive enchantment)

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Posted 09 January 2014 at 12:11 in reply to #425670 on This is how I play red.

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What? Shivan Wumpus doesn't fly, doesn't haste AND doesn't go back to your hand! (it goes on top of your library which is an entire different thing because you have to draw him again, essentially losing a card each time)

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Posted 09 January 2014 at 11:42 in reply to #425228 on This is how I play red.

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I have actually most of these but I started in 1994 and never stopped collecting and trading, so it's hard to tell how much money it really cost me. The funny thing is: When I started late in 1994 (Legends was already scarce, I started with Revised and Fallen Empires) I was stold that I got into the game a tad bit too late and have no hope of ever catching up because I missed the big hitters (which is an issue because I live in germany, the game was just introduced here, so no older cards circling around). Good that that never discouraged me^^ It was fun hunting them down and trading them forth and back. I can tell a story about each of my pieces of power.
From that decklist I am missing the Lotus, Time Walk, the Jaces and Thoughtsizes and one each of the Mana Drains and FoW. That's still a lot, though, but it's also fun to find replacements and tweak the deck so that it still works.

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Posted 09 January 2014 at 11:23 in reply to #425616 on Esper Control (Vintage)

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I was thinking Transmute Artifact in addition to Tinker, not as a replacement.

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Posted 09 January 2014 at 11:14 in reply to #425596 on Esper Control (Vintage)

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Lotus Petal in a control deck?

Why the green splash for just two cards? Sure, you have Deathrite Shaman and Deed in the sideboard, but Deed would fuck you up as well and the Shaman is hardly enough to justify green. I would have expected Abrupt Decay instead of Nature's Claim and even then I think white or red would have been a better splash then green.

Inkwell Leviathan instead of Blight Colossus is a bit iffy in my book. Afraid of StP/PtE?

Since you are running the Time Vault/Voltaic Key combo with each piece just once I recommend Transmute Artifact.

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Posted 09 January 2014 at 01:05 as a comment on Esper Control (Vintage)

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There is a total of 6 creatures with this mechanic in red and the Archwing Dragon is the only flyer. This includes M14 cards. Even if I get a bit lose on the definition and include creatures like Oni of the Wild Places or Scoria Wurm, Archwing Dragon is still the only flyer. Yes, there are alot flsying hasters that are better than Archwing Dragon (Stormbreath Dragon for instance) but for the purpose ofthis deck we need a creature that returns itself to the hand after it attacked.

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Posted 08 January 2014 at 20:20 in reply to #425228 on This is how I play red.

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If he goes the burn way for defense I suggest Pyroclasm or Earthquake instead of Lightning Bolt, solves several problems at once. Your own creatures will be safely in your hand when you cast it ;)

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Posted 08 January 2014 at 17:31 in reply to #425200 on This is how I play red.

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Yeah, I envy him a bit too for the relaxed environment he obviously play in, but even then I don't think this deck will work as intended. See, the Fireboar is the ONLY creature that can actually block. And with the exception of those 2 Mouth of Ronom (which you will probably never afford to use because you need all your mana every turn) there is no creature removal other than Pandemonium itself. But - throwing down a Pandemonium in order defend yourself is like setting your house on fire to kill some rats: The opponents can use Pandemonium, too, and they can use it before you (because you was the one that casted it).

Yes, you have Smoke, but that doesn't stop the biggest creature the opponents have plus any freshly cast creature (plus creatures with vigiliance and whatnot).

So much debate about adding a few walls, I feel kindof silly now :P Anyway, nothing was meant to be rude and as I said before: Play whatever works for you, buddy. But if you post your deck here and ask for things to improve, 4 Wall of Razors would be my recommodation.

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Posted 08 January 2014 at 15:58 in reply to #425200 on This is how I play red.

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You could abuse Reconnaissance even more. Another trick is to use it on creatures that have triggered abilities when they attack. For example, Hero of Bladehold would be absolutely sick in this :) You get both the battlecry bonus and the tokens even if you have to withdraw him from combat. Likewise, if a creature has effects that trigger when it gets blocked (like flanking for example) the effect is still on the stack after you used Reconnaissance on your critter. Sidar Jabari for example becomes a powerhouse all of a sudden.

BTW, there is a typo in the deck name :)
A friend of mine had a Reconnaissance deck for multiplayer. His build was W/B, though, to incoporate Pulse Tracker, Ogre Marauder, Infectious Horror and Grave Titan. He also had Patron of the Kitsune (remember, it was a multiplayer deck). Smogsteed Rider would have been sick in his deck but I never told him ;) Treasure Thrull is one of the newer cards he should add.

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Posted 08 January 2014 at 15:27 as a comment on Reconnaissance tactics

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Truly unholy deck :)

I think Bond of Agony is overkill and/or not really what you want, I would play library manipulation or card draw instead. Reprocess? Altar's Reap?

Oh and have a look at Second Sunrise.

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Posted 08 January 2014 at 14:53 as a comment on God's Zombies

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That's also an option of course, but in any case, I would go down to 3 colours. If he keeps white, then for the Lingering Souls. Replacement for the Abrupt Decay would be Vindicate but if he had one, it would probably be in there already. Next best choice would be Mortify I guess.

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Posted 08 January 2014 at 11:41 in reply to #425248 on Zombie Bombardment

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Doh ... I just question if that is necessary because running 4 colours is very demanding for the mana base and makes you vulnerable to non-basic hate and mana screws. Lingering Souls is good in this deck but the Sculler is a bad choice (you want to sacrifice it and that means the opponent gets his card back). And splashing a fourth colour into an aggro deck for just one card that doesn't win the game outright is rarely a good idea. Lingering Souls could be replaced with Sengir Autocrat, Awakening Zone, Squirrel Nest or something like this, a bit weaker but in colours you already have.

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Posted 08 January 2014 at 11:29 in reply to #425248 on Zombie Bombardment

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