I suggest you ditch Lost in the Woods. It isn't a great card, especially not with 10 forests.
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I think 20 lands is too little for a deck that is built around a creature that costs 6 mana. You also forgot to add the Essence of the Wild, but I assume that's the four cards that are missing.
I know I forgot to take that out of the description when I decided not to make it Standard. Thanks for noticing :)
Puresteel Paladin and Black Sun's Zenith maybe?
Maybe you can use Sudden Disappearance to blink away all of your creatures so you can use Security Detail more often, but that's 8 mana for a 1/1 ...
Maybe you should use other cards like Gnaw to the Bone, Spider Spawning, and Forbidden Alchemy, splashing black for the latter two's flashback. You should also consider using some more self-mill, like Mulch.
Maybe you can use Blood Tithe if it's meant for multiplayer.
How about Feed the Pack? It creates wolves and also works well with Young Wolf.
the idea is to use instants and sorceries to ramp up kiln fiend as much as you can. fling is there to get tha last bit of damage if you cannot otherwise kill that turn. he flings a 10 power kiln fiend after attacking and kills the opponent.
Chandra's Phoenix is supposedly a staple in burn decks, and Charmbreaker Devils is good IMO. Add them if you want but it all comes down to your opinion.
Cool :) Good luck at your tournaments!
It is for a deck challenge. I just wanted to see if I could do it without using any green :) I made this more for fun than for practical purposes but yes, the idea is to use Helix Pinnacle as a win condition.
Thanks for looking at my deck :)
Yeah I saw that problem but wasn't quite sure what to do about it. Silver Myr maybe?
I like the deck overall but the challenge said it wanted a mix of Innistrad and Zendikar vampires, but you don't have any Innistrad vampires.
Jace's Erasure is a good card to have in any mill deck, and I like cards such as Curse of the Bloody Tome and Jace's Archivist as well. Good deck altogether though :)
You should use Sundial of the Infinite so the other player always has to lose life but if you have only 3 life left and your commander would kill you, skip your turn.
Why do you have white cards that you can't play?
Maybe use Bloodlord of Vaasgoth instead of the Hexmages.
Maybe you can use Memnites to cast before Dragonstorm and send out a bunch of Kokushos at the same time.
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