EDH Skithiryx Guns

by RancidNaners on 29 August 2015

Main Deck (100 cards)

Sideboard (0 cards)

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Deck Description

Prototype for a Skithiryx control deck designed for 1v1 French EDH. Could use some work, but this is what I came up with on my own. Advice and recommendations are absolutely welcome.

How to Play

Control your opponent by destroying their hand and taking away resources. When you feel safe, play the Skeledragon and kill.

Deck Tags

  • Control
  • Mono Black
  • Skithiryx
  • EDH

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,055 times.

Mana Curve

Mana Symbol Occurrence

007800

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for EDH Skithiryx Guns

sooo why are you ramping exactly? I mean yeah, its valuable, but all i do is search for hatred and smash the shit out of my opponent with maralen of the mornsong or sidisi

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Posted 30 August 2015 at 16:57

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The ramp is for assurance. Typically I want to be able to play Skittles and be able to regenerate him the turn I play him just in case. It's a control deck, so when I play my wincon I want extra mana open to be able to play answers.

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Posted 30 August 2015 at 17:45

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oh by the way, I've found that a really good form of control is forcing dumb things to happen, thus causing decision making. The more decisions they have to make, the more often they slip up.

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Posted 30 August 2015 at 17:05

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alright time for fun cards.
Head Games
Monomania
Bog Witch

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Posted 30 August 2015 at 17:08

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While those cards are fun, this deck isn't exactly designed to be "fun" in the whacky sense. It's a 1v1 control deck. I'm not sure how much you know about 1v1 Commander but it's typically very cutthroat. Because of that, there's sadly not much room for cards like this.
I appreciate all of your input though, so thanks.

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Posted 30 August 2015 at 17:47

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when i play 1v1 generally I throw not dying out the window and just go for dying second. you don't always have to be careful, but the way this deck runs, I'm guessing the general is really intimidating, as you always have enough mana to cast and swing immediately

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Posted 31 August 2015 at 00:39

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I guess it's worth mentioning that 1v1 gets pretty competitive at where I play since it's our secondary FNM format. So generally we go all-out on decks, and for most of us, our 1v1 decks are seriously only built for 1v1. Because of that spot removal and single-target stuff are plentiful and something to keep note of. Because of that, being careful in a deck like this is kind of a necessity.

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Posted 31 August 2015 at 03:32

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