Marchesa EDH (First EDH Deck)

by Razorwolf24 on 28 July 2014

Main Deck (99 cards)

Sideboard (1 card)

Creatures (1)

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Deck Tags

  • EDH
  • Marchesa
  • Grixis

Deck at a Glance

Social Stats

2
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This deck has been viewed 1,969 times.

Mana Curve

Mana Symbol Occurrence

01164230

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Marchesa EDH (First EDH Deck)

Not every creature has to have undying or an ability that puts counters on them, you have to remember she puts counters on them along with a few of your other creatures. You should still have a few creatures with some epic ETB abilities.
Also you have a few sacrifice outlets, Whip of Erebos is just amazing with these card. You can bring them from the yard, have them attack get a counter, sac them and then bring them back to play with Marchesa's ability or undying from Mikaeus or just repeat it each turn as you won't have to exile them if they're in the GY(or if they die and come back from an ability as they count as a different card then the one that was whipped into play).

Also phyrexian altar with Marchesa and any creature with undying in play = inifinte mana.

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Posted 28 July 2014 at 16:57

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Thanks for the advice, i appreciate it! I'm pretty new when it comes to constructing decks like this and i just wanted to see what people would think. I'll make sure to add your suggestions to the deck as soon as i can. Also, what would you suggest taking out and adding in as a replacement?(i need help)

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Posted 28 July 2014 at 17:21

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Well you can add more tutors in to help you find the cards you need is always good.
for the most part its spot on like it isn't bad having those unleash creatures etc, they all have synergy and a dropped fairly early. I would recommend slamming in the whip and alter though as they are really good for the deck.

Also darksteel ingot is just better than Obelisk of Grixis

To fit Whip of Erebos and Phyrexian Altar in I would take out:
Carnival Hellsteed
Dead Reveler or Rakdos Cackler

for being new to deck building you did a really good job at building it and finding synergy.

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Posted 28 July 2014 at 17:51

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Whip doesn't work, when you sac, they get exiled instead of hitting graveyard. It is a replacement effect.

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Posted 07 August 2014 at 16:18

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Shit thats dumb, oh well still worth it to have the card in the deck for lifegain/combo purposes.

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Posted 07 August 2014 at 16:28

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Obelisk of Grixis costs three mana to make you a R, U or B. Darksteel Ingot costs three mana to make you any color mana, and is indestructible (and costs like thirty cents). At the very least I'd run the Ingot over Obelisk. Ideally I'd run Chromatic Lantern; it costs three, too, makes any color, and it makes every land you have make any color. It's amazing mana fixing on top of tapping for the same mana at the same cost as the Obelisk.

Goblin Bombardment is a decent sacrifice engine, but personally I'd rather run Ashnod's Altar or Greater Gargadon in most situations. I can see arguments for Bombardment, though.

Lightning Bolt is an amazing card in any format not EDH unless you're using it for storm or something. I'd rather just run a Dreadbore if you're using it for removal.

You have no way to deal with problem artifacts and enchantments. Artifacts are easy w/ Vandalblast or Shattering Spree or Shattering Pulse or Crosis's Charm/Rakdos Charm, but for enchantments you're options are either bounce with something like Capsize, theft with Steal Enchantment, or Chaos Warp. I'd find at least a couple ways to deal with all of them or an enchantment deck with Sphere of Safety, token deck with Eldrazi Monument, etc will be untouchable.

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Posted 28 July 2014 at 17:55

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I feel its good to have multiple free sac outlets, please remember that if you have Marchesa in play with a single undying creature plus Goblin Bombardment thats infinite damage to everthing I would not take this out, not even a question.
Goblin Bombardment
Phyrexian Altar
Ashnod's Altar
are all great in a deck like this, I prefer Phyrexian altar as it gives colour fixing on the infinite mana

Sphere decks won't be untouchable unless they have leyline out as he can just burn them to the dome for infinite in a few different ways.

Besides that I agree with all your points.

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Posted 28 July 2014 at 18:03

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Any advice on what i should take out for the artifact and enchantment destroying cards?

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Posted 28 July 2014 at 18:48

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I'd start with creatures. 33 is a lot, especially since yours are going to be hard to remove.

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Posted 28 July 2014 at 19:47

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Creatures are what you need to combo off, I have more creatures than him in the build i just threw together:
http://www.mtgvault.com/viagrasaurusrex/decks/marchesa-combo-edh/

I took out most of the creatures that can't combo off or have an immediate effect on the game

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Posted 28 July 2014 at 19:49

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You can only play so many creatures though, especially in a deck with almost no ramp and a fairly steep curve. I only run like 26 in Edric and that's in a deck with insane ramp/aggro. I think with 33 you're going to wind up with a whole lot of turns where you've got creatures sitting in your hand that you can't get onto the board.

Maybe I'm wrong. Playtesting is the best way to find out, but I think you're going to find it's a bit too many.

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Posted 28 July 2014 at 20:00

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On my list Sample hands seem fine, you almost always have one combo piece, and a decent amount of lands.

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Posted 28 July 2014 at 20:06

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Sample hands don't take into account actual board state, Marchesa being in the zone because she got StP'ed the second she hit the board because there's no way to protect her, etc.

Like I said I could be wrong, and actually playing it will show things one way or another.

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Posted 28 July 2014 at 20:35

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I have multiple cards that can proctect her, I was taking that into account.
It's like any combo EDH deck you don't just try to jam your combo down the second you can you still play smart...

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Posted 28 July 2014 at 20:43

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Marchesa can't go infinite with goblin bombardment and an undying creature, because Marchesa returns creatures that died with a +1/+1 counter at the beginning of the next end step, not right away and while you can sacrifice the creature again after it returns it won't return again until the next end step, which is on your opponents turn. therefore you can only trigger goblin bombardment 2 times a turn at maximum with the same creature

what I will suggest is Cauldron of Souls as it can give any number of creatures persist because it combos well with undying. A creature with persist and undying when it dies you can choose which order persist and undying trigger in, the first will resolve and you get the creature back with either a +1/+1 counter or a -1/-1 counter (the other ability will trigger and do nothing as the creature is no longer in the graveyard) then you sacrifice it again and whichever ability you didn't choose will resolve and the creature will come back again.

Example of this is:

you have Cauldron of souls, geralf's messenger and phyrexian altar on the field

you tap the cauldron giving the messenger persist then you sacrifice it the altar

persist and undying trigger as the messenger had no counters on it and you choose to put the persist trigger on the stack before the undying trigger,

because the stack is last-in-first-out undying resolves returning the messenger to the battlefield with a +1/+1 counter, then persist resolves and can't find the messenger in the graveyard so it does nothing

then you sac the messenger again but this time undying won't trigger because of the +1/+1 counter but persist will and it will return the messenger to the battlefield but with a -1/-1 counter this time

you can then repeat this as many times as needed and if mikaeus is on the field with any creature

and finally Whip of Erebos doesn't work to bring creatures back constantly as if the creature dies for any reason after the whip animates it, it is exiled instantly and never goes to the graveyard and therefore cannot be returned by marchesa or undying or persist as for these abilities to trigger the creature that died needs to be in the graveyard

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Posted 07 August 2014 at 17:13

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Thanks for the advice. I will consider the cauldron of souls and try to add it to the deck.

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Posted 09 August 2014 at 12:50

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