UPDATED:-Dreg Mangler-Fact or Fiction-Jungle Hollow-Thornwood Fall+Ashiok, Sculptor of Fears+Undead Alchemist+Verdant Catacombs+Misty RainforestDreg Mangler, despite having Scavenge, didn't really fit the deck as well as I initially thought. It was the only Scavenge card in here.As much as I like the idea of Fact or Fiction, Ashiok seems like a better fit overall.Jungle Hollow and Thornwood Fall were cut because they are only a Land instead of Land - Forest/Island/Swamp. This makes the Snow Lands, such as Woodland Chasm, searchable with the Fetchlands. "Why not cut some of the Basic Lands instead?" Good question! It's because there are quite a few cards that have synergies or requirements for searching Basic lands and those are also for quickly fixing mana.Hope this little update is some good insight into my design process!
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Main thing I see with this deck is that you have no form of removal, and it seems like you are really reliant on using your Creature Lands in order to stop your opponent's creatures. While you do have cards to play lands from your graveyard, I'd be really careful with them.There is also the concern of you not having any sort of draw cards or abilities in the deck. Once you play through all your lands, you'll be purely in top-deck mode and that's dangerous.Other than that, really cool idea and interested to see how it goes!
I'd go with Young Pyromancer over Charmbreaker Devils. While you don't get the spell back, those tokens can really help push damage, and keep down that total CMC!
Thanks for the suggestions! I don't actually own any of those cards, but if I can track them down, I'll try to find room for them.Well, I have one copy of Propaganda, but that's currently in my Zur deck.
I tend to run a lot of removal within my decks, and there is the very real possibility of the One Land Hand being an absolutely crippling opening. If you're banking on specific creatures remaining on the battlefield, then you either need more ways to protect them than 3 Mask of Avacyn. Swapping out the Mindcranks for something like Counterspell would go a long way to making that a more viable engine, but then the issue of said mana producers does come back into play, since Counterspell is a 2 Blue mana Instant.
Considering your endgame is TWO 5-DROPS, only 18 lands seems a little slow for this deck. Even for a casual format like Kitchen Table. I'd add some mana rocks or even just more lands.You also seem to be relying on those Empires cards to control the game, and without card draw, you're not going to assemble them in time to deal with a lot of decks. Yeah, Fabricate is good to search them out, but considering you're probably using them for your win-con, having other forms of draw might be useful.If you wanted to keep such a low mana base though, I'd drop two Stuffy Dolls and two Pariah's Shield, maybe some other artifact stuff and use that to get some more defensive cards in such as counterspells!
I missed one word on a card, amongst thousands that I know since starting back in Avacyn Restored. Maybe tone down the condescension.If you had just said that is was permanents and I had misread the card, instead of all that explanation, then I might have actually said something like "Oops, all good!" and left it at that.As for actually reading the cards, you want to cut Cut Down in favour of something like Anguished Unmaking or Utter End. Cut Down is far worse than you think in EDH since it is combined Power and Toughness, meaning that any actual threat that this deck wants to stop won't be dealt by it. That way you also hit powerful artifacts and enchantments, which deck will struggle to. Early game, you could deal with a decent 2/2 at best, but drawing that thing late game is such a dead card it isn't funny.
You can't actually summon in Lurrus in this deck, because its Companion ability requires all your cards in deck to cost 2 or less. You have 10 cards in here that break that, therefore you can't actually get it in from outside the game.Also, EDH is 99 cards in main. One Commander makes it 100 cards.
I can see a case for either answer, with a Signature Spell being tied to a singular Planeswalker. Partner is such a niche rule in general, and these two are the only Planeswalkers with it. If the rules committee say that's ok, then I'd go with them for now.
Two issues with the formatting of this.1) Archmage can't be in the Command Zone.2) I think that you don't get 2 Signature Spells for having 2 Planeswalkers.Other than that, I like the idea of having the twin Planeswalkers as the Oathbreakers! Nice touch!
All I can really say about this deck is that you will get hated out of the game very quickly. Your token producers all being over 4 mana to cast will allow any sort of aggro deck to slip underneath and do enough damage that you'll permanently be on the back foot.This looks like fun, but be careful running this!
If you add Fleshbag Marauder in here, you can have basically infinite sacrifices if you have Tergrid out. Just sacrifice Fleshbag to itself, then return it with Tergrid. Repeat until the board is deleted!
With such a low CMC for the entire deck, I'd swap out Deathcap Cultivator for Necrogen Rotpriest. It'll increase the speed of how your opponent gains Poisoned Counters and isn't reliant on cards being in the graveyard.
I'd swap out Cultivate, Aqueous Form and maybe Curious Obsession.Super surprised that you don't have Mutagenic Growth or Simic Charm in here! They're absolute staples in Infect!
I like the core idea of this deck, but considering that combo is your win-condition, I would have played harder into it with counterspells and methods of searching into it.Or gone harder into the Tribal aspect with Call to the Kindred, and really focused on having out Crabs and the cards that buff them. Still, not a bad idea! Nice work spotting that combo!
The Hydras aren't a bad idea, but I have concerns about how quickly a game of Modern format MtG can go and if that interaction is even legal because of the wording of Varolz.Unmarked Grave is EXACTLY what I was looking for though! Thanks for that suggestion.
Sounds good for a deck idea on its own! Might look into that one eventually. But, it's like I said before. This deck is more about getting just Death's Shadow into the grave than just using Varolz's ability.Love that WotC is supporting the meme themes though.
I have really been out of the game since Theros and Kahns. But for this type of deck I think that searching would be better than straight-up self mill. The only card that I really desire to mill is Death's Shadow, after all!
Dis ain't da propa Waaagh! becoz youz got no real Greenskins. Only da Gitz!
Asylum Visitor will be too inconsistent unless you're running a Discard deck. Read the Bones is also more than just a draw spell, it's got Scry. That lets you see if they'll be dead cards before drawing which is incredibly powerful.Cards in hand are a major advantage that you can't ignore. But if you're after more consistent draw, try looking at Phyrexian Arena instead.
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