ReaperAndross

111 Decks, 107 Comments, 27 Reputation

UPDATED:
-Dreg Mangler
-Fact or Fiction
-Jungle Hollow
-Thornwood Fall

+Ashiok, Sculptor of Fears
+Undead Alchemist
+Verdant Catacombs
+Misty Rainforest

Dreg Mangler, despite having Scavenge, didn't really fit the deck as well as I initially thought. It was the only Scavenge card in here.
As much as I like the idea of Fact or Fiction, Ashiok seems like a better fit overall.
Jungle Hollow and Thornwood Fall were cut because they are only a Land instead of Land - Forest/Island/Swamp. This makes the Snow Lands, such as Woodland Chasm, searchable with the Fetchlands. "Why not cut some of the Basic Lands instead?" Good question! It's because there are quite a few cards that have synergies or requirements for searching Basic lands and those are also for quickly fixing mana.

Hope this little update is some good insight into my design process!

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Posted 24 May 2023 at 07:45 as a comment on A Grave Mistake

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Main thing I see with this deck is that you have no form of removal, and it seems like you are really reliant on using your Creature Lands in order to stop your opponent's creatures. While you do have cards to play lands from your graveyard, I'd be really careful with them.

There is also the concern of you not having any sort of draw cards or abilities in the deck. Once you play through all your lands, you'll be purely in top-deck mode and that's dangerous.

Other than that, really cool idea and interested to see how it goes!

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Posted 23 May 2023 at 10:30 as a comment on Nissa, Who Awakens the Woods

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I'd go with Young Pyromancer over Charmbreaker Devils. While you don't get the spell back, those tokens can really help push damage, and keep down that total CMC!

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Posted 18 May 2023 at 11:14 as a comment on BD: Once More, With Feeling!

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Thanks for the suggestions! I don't actually own any of those cards, but if I can track them down, I'll try to find room for them.
Well, I have one copy of Propaganda, but that's currently in my Zur deck.

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Posted 11 May 2023 at 07:12 in reply to #649776 on Jin, the True Mastermind

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I tend to run a lot of removal within my decks, and there is the very real possibility of the One Land Hand being an absolutely crippling opening. If you're banking on specific creatures remaining on the battlefield, then you either need more ways to protect them than 3 Mask of Avacyn. Swapping out the Mindcranks for something like Counterspell would go a long way to making that a more viable engine, but then the issue of said mana producers does come back into play, since Counterspell is a 2 Blue mana Instant.

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Posted 30 April 2023 at 23:24 in reply to #649732 on Stuffy Royal Treatment

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Considering your endgame is TWO 5-DROPS, only 18 lands seems a little slow for this deck. Even for a casual format like Kitchen Table. I'd add some mana rocks or even just more lands.
You also seem to be relying on those Empires cards to control the game, and without card draw, you're not going to assemble them in time to deal with a lot of decks. Yeah, Fabricate is good to search them out, but considering you're probably using them for your win-con, having other forms of draw might be useful.

If you wanted to keep such a low mana base though, I'd drop two Stuffy Dolls and two Pariah's Shield, maybe some other artifact stuff and use that to get some more defensive cards in such as counterspells!

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Posted 30 April 2023 at 10:22 as a comment on Stuffy Royal Treatment

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I missed one word on a card, amongst thousands that I know since starting back in Avacyn Restored. Maybe tone down the condescension.
If you had just said that is was permanents and I had misread the card, instead of all that explanation, then I might have actually said something like "Oops, all good!" and left it at that.

As for actually reading the cards, you want to cut Cut Down in favour of something like Anguished Unmaking or Utter End. Cut Down is far worse than you think in EDH since it is combined Power and Toughness, meaning that any actual threat that this deck wants to stop won't be dealt by it. That way you also hit powerful artifacts and enchantments, which deck will struggle to. Early game, you could deal with a decent 2/2 at best, but drawing that thing late game is such a dead card it isn't funny.

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Posted 11 April 2023 at 00:02 in reply to #649527 on Elas Il Kor + Lurrus EDH

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You can't actually summon in Lurrus in this deck, because its Companion ability requires all your cards in deck to cost 2 or less. You have 10 cards in here that break that, therefore you can't actually get it in from outside the game.

Also, EDH is 99 cards in main. One Commander makes it 100 cards.

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Posted 10 April 2023 at 01:31 as a comment on Elas Il Kor + Lurrus EDH

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I can see a case for either answer, with a Signature Spell being tied to a singular Planeswalker. Partner is such a niche rule in general, and these two are the only Planeswalkers with it. If the rules committee say that's ok, then I'd go with them for now.

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Posted 21 March 2023 at 08:40 in reply to #649440 on Turns Out, This Is Legal

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Two issues with the formatting of this.
1) Archmage can't be in the Command Zone.
2) I think that you don't get 2 Signature Spells for having 2 Planeswalkers.

Other than that, I like the idea of having the twin Planeswalkers as the Oathbreakers! Nice touch!

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Posted 20 March 2023 at 09:03 as a comment on Turns Out, This Is Legal

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All I can really say about this deck is that you will get hated out of the game very quickly. Your token producers all being over 4 mana to cast will allow any sort of aggro deck to slip underneath and do enough damage that you'll permanently be on the back foot.

This looks like fun, but be careful running this!

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Posted 19 March 2023 at 23:57 as a comment on Become the Villain (Oathbreak)

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If you add Fleshbag Marauder in here, you can have basically infinite sacrifices if you have Tergrid out. Just sacrifice Fleshbag to itself, then return it with Tergrid. Repeat until the board is deleted!

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Posted 18 March 2023 at 01:35 as a comment on I hate your tokens, too

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With such a low CMC for the entire deck, I'd swap out Deathcap Cultivator for Necrogen Rotpriest. It'll increase the speed of how your opponent gains Poisoned Counters and isn't reliant on cards being in the graveyard.

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Posted 28 February 2023 at 03:47 as a comment on Poison, TEST

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I'd swap out Cultivate, Aqueous Form and maybe Curious Obsession.
Super surprised that you don't have Mutagenic Growth or Simic Charm in here! They're absolute staples in Infect!

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Posted 26 January 2023 at 23:00 as a comment on Infectious Smile

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I like the core idea of this deck, but considering that combo is your win-condition, I would have played harder into it with counterspells and methods of searching into it.
Or gone harder into the Tribal aspect with Call to the Kindred, and really focused on having out Crabs and the cards that buff them. Still, not a bad idea! Nice work spotting that combo!

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Posted 26 December 2022 at 12:16 as a comment on Have Some Crabs

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The Hydras aren't a bad idea, but I have concerns about how quickly a game of Modern format MtG can go and if that interaction is even legal because of the wording of Varolz.
Unmarked Grave is EXACTLY what I was looking for though! Thanks for that suggestion.

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Posted 20 December 2022 at 14:16 in reply to #648875 on Death's Scavengers

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Sounds good for a deck idea on its own! Might look into that one eventually. But, it's like I said before. This deck is more about getting just Death's Shadow into the grave than just using Varolz's ability.

Love that WotC is supporting the meme themes though.

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Posted 20 December 2022 at 14:10 in reply to #648865 on Death's Scavengers

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I have really been out of the game since Theros and Kahns. But for this type of deck I think that searching would be better than straight-up self mill. The only card that I really desire to mill is Death's Shadow, after all!

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Posted 19 December 2022 at 07:02 in reply to #648865 on Death's Scavengers

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Dis ain't da propa Waaagh! becoz youz got no real Greenskins. Only da Gitz!

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Posted 27 November 2022 at 09:34 as a comment on Fast & Furious IRL

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Asylum Visitor will be too inconsistent unless you're running a Discard deck. Read the Bones is also more than just a draw spell, it's got Scry. That lets you see if they'll be dead cards before drawing which is incredibly powerful.

Cards in hand are a major advantage that you can't ignore. But if you're after more consistent draw, try looking at Phyrexian Arena instead.

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Posted 19 November 2022 at 09:38 in reply to #648709 on Black Being Black

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