Yeah, I know quite a few people who use Moxfield instead of here. Personally, I find this easier to use but I've always had issues with how long it takes to get new sets on here.
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If that was the case, then the deck probably wouldn't have run away with so much of the pro-tour. "Dies to removal" doesn't exactly work against protection and counterspells being used back at you, and that is if you can draw them.
It's already been confirmed that the damned bird is more prominent and oppressive than Hogaak ever was.Appeared in 25% of decks, including ANTI-NADU decks. It also has a [damn near] 60% win rate at the pro-tour, while Ruby Storm which people think will take over had a far lower win rate because the counters are easy to pull out.
This is why I've been saying for years to use the damned tags and deck description parts when making decks here! And why I do it myself.But yeah. I agree 100% with the Bojuka Bog thing. There aren't that many graveyard focused decks in Pauper, and since you're only running 17 lands, having them enter tapped will be very painful quite a bit.At the time of posting, MH3 still hasn't been added here yet, so Fleshbag Marauder being a placeholder for that one makes sense.
If you're looking for recommendations, the common lands from New Capenna that search for Basics of a specific 3 colours work really well in Muldrotha, even if each of the 4 you'd add to here only search for one of your colours. They can be played repeatedly, and while I do have a lot of dual lands in my Muldrotha deck, they are still worth adding. Same with regular fetches like Verdant Catacomb.Sultai Ascendancy is also just "Upkeep: Surveil 2" despite how wordy it is, since Surveil wasn't a keyword in Kahns of Tarkir.I'm also a big fan of the Lhyrgoyf creature type in Muldrotha, as you will have cards in grave. If you don't, you're doing it wrong!Hope that helps. Here's a link to my own Muldrotha deck if you are looking for inspiration:https://www.mtgvault.com/reaperandross/decks/a-grave-correction/
Yeah, I agree with TheSwarmer here. A lot of Modern decks these days are running about 18-20 lands, even with a bigger pay-off such as Murktide Regent, or even Tron decks, because it's so easy now to get cheap yet effective pay-offs or to just find necessary pieces.As for what I'd run instead of 3 of your lands, probably the Bowmasters because they are just that good, and fantastic against commonly used cards in these decks such as Ragavan and DRC.If you want to go with Ragavan, that's also a good option to get rid of the top card of your opponent's deck if they are particularly fond of it.For the sideboard, there's a lot of options. Since your creatures are all so cheap, then Unearth is a fantastic card to add there for recursion. I'd also consider possibly running Grist, the Hunger Tide if you went with Unearth too, as Grist is quite a solid little Planeswalker, but also counts as a Creature for Tarmogoyf and Unearth!I do also highly think that Surgical Extraction is a severely underrated card in Modern at the moment, especially if you're running a high amount of discard like Inquisition and Thoughtseize.
So, let's quickly address how this stops each meta deck:Murktide - Exile stuff that hits graveyard, IF Dryad is on the field or you can fetch Lion Sash. You do at least have Rest in Peace in Sideboard.Scam - The banning of Fury already did a lot to delete Scam decks from the meta, but the one spell per turn cards will still help heaps.Yawgmoth - I don't see how you get around this one. The only way out in here is all sideboard cards, unless you have searched for the Lion Sash and are able to grab the Young Wolf out of the graveyard, which a good Yawgmoth player would have killed off very quickly.Domain/Leyline - Outside of the 4 Path to Exile, not much here to stop a Scion of Draco or the other cards in the deck. This deck type will be the bane of what you have created here.Tron - Most of their stuff is artifact, but stopping them from untapping all of their lands is a good idea. Just not sure how consistently you'll be doing that.Overall I think that this will certainly shake up some decks, and possibly dent the reputations of certain strategies, I'm not sure if it's enough to break through what we currently have. Especially with the power-creep nonsense that is Modern Horizons 3 on the, well, the horizon.That being said, I do certainly appreciate someone else also trying to stand up to the meta and tell it to shove off too!
I thought of Glissa because she's got First Strike, Deathtouch and those modal abilities which can drain me for card advantage, or help deal with something like Leyline or remove counters off a Murktide.Bowmaster is just value, not just against Ravagan either, but also against something like DRC or Young Wolf in a Yawgmoth deck.Leech is good for the drain effect, but Thalia, Glissa and Bowmaster are all more for controlling my opponent than being a beatstick.
So, I've been thinking.Maybe instead of Thalia, I should go with either Glissa Sunslayer because she beefy and does a lit of stuff or Orcish Bowmaster. Thoughts?
I've only been getting back into Modern recently, and MtG in general after Phyrexia returned since my leaving at Khans of Tarkir. But it does feel like it's been dragged down lately through a combination of extremely cheap and efficient creatures to a point where we used to view Legacy and Vintage back when I started back in Avacyn Restored.Instead I've delved far, FAR deeper into Warhammer, started getting back into Cardfight!! Vanguard and went through the entire life cycle of the Force of Will TCG in my area until it died due to the power creep that the Eternal Formats are now experiencing, but at a more rapid pace.
Yeah, she was added more to slow down opponents playing decks like Murktide and because I couldn't think of another decent early-game creature to stall an opponent with.If you have any other suggestions, I'm all open! And I would have used Esper Sentinel if I could find more than one copy of it, with my local store being out of them too.As for the mana curve, that's just Modern these days unless you're playing something like Tron.
As TheSwarmer mentioned, with Urza's Saga it specifically looks for that mana cost of [0] or [1] in the top corner. It's not a straight CMC 0 search. This makes it better at looking for something like Mishra's Bauble to trigger Delirium, since Urza's Saga covers both Enchantment AND Land, or finding something like Zabaz to do some funky counter stuff.
I get that you're trying to ramp out into hefty creature-based boards, but Modern is a game built on 1 and 2-drop cards now.Bloodline Keeper is just too slow in this deck. Not only is it a 4-drop, but you also have to wait a turn to make a 2/2 that can't even do anything that turn.There is also the issue of the fact that you have ZERO removal outside of chump blockers, and I don't see you making enough tokens to deal with a Murktide Regent or an Eldrazi Titan if a Tron player gets them out.I do believe that you are also going too hard into those Planeswalkers, especially with how the Legend rule works with them. Even though they are a consistent source of tokens for you, they are just too slow for what you want. And the Gideon is just not worth it in Modern. I'd run 3, maybe 4, of the Sorin because he's actually pretty decent, but only 2 Elspeth unless you go super hard into those 3-drops or smaller.Cards like Doomed Traveler have been a staple in token decks for a decade for a reason, so it might be worth considering options like that or Blood Artist to get more drain in.
Yeah. Cheapest version that my local store has is 14.40 Aus, so goes a little against the Budget part of the deck, but is actually a good card to add in the future!
Mate, I am what people could classify as a Phyrexian simp, and I am more disappointed than anyone else at what happened.As for why I thought of using Mirrodin over Fatal is that Mirrodin draws me a card, and that's the one most fatal flaw I see with this deck, and that's just spewing out a hand and playing the topdeck game. It is also why I have Stronghold Arena in here, and I would have run Dark Tutelage instead because that's just do it in upkeep, but is a 3-drop and so I believe too slow for this type of deck.That being said, I think it's still a good idea for the sideboard!
The Boulder feels conflicted about fighting a young, blind girl.
I'd aim for more sac-lands if possible. Despite them not fitting your colours completely, adding in Riveteers' Overlook and the Brokers one would go a long way towards getting more of those Landfall triggers. Same goes for regular Fetchlands too, like Arid Mesa.A card to play lands from your graveyard would also be a good option for this deck then too, as you can activate those searches more.
MAJOR UPDATE:Now that Fury is banned in Modern, and playtesting, I've done some slight modifications to this deck:-1 Ashiok, Wicked Manipulator+1 Swamp-2 Leyline of the Void+2 Dauthi Voidwalker in sideboard2 Leyline of the Void moved to sideboard1 Damn moved to sideboard3 Sheoldred, the Apocalypse moved to mainboard2 Unlicenced Hearse moved to mainboard *Fetchlands to be added when I find which ones I haveBasically 21 lands felt like SLIGHTLY too little, and with Ashiok being a 5-drop, one copy was cut. Also since a scammed Grief is an absolute beatstick.Leyline shouldn't be as necessary anymore since Scam style decks should be out. Hearse is a welcome replacement instead to help deal with graveyard decks mainboard, such as Murktide and Yawgmoth.Sheoldred is now in main because one thing that this deck can suffer from is how quickly you can pay life before Ashiok hits the field with cards like Dismember, Street Wraith and the Fetchlands. She's also a fantastic beatstick of a creature and removal/counterspell bait.Dauthi is also going into the sideboard in case of more graveyard decks, while having a use outside of Leyline's starting in an opening hand, and a possible tech choice to steal a good card from opponents.
While the search is great on Urza's Saga, it only tapping for colourless and the token being useless, in a deck with such heavy pip requirements for how low the actual land count is. And it only searches out a Mishra's Bauble mainboard. I admit that filtering out the deck is part of the gameplan for a deck like this, but Saga is a little too specific in what it does to slot in here.And yeah, it does help find the Tormod's Crypt, but that's a very specific scenario that I'd need, and there are a lot of situations where I see myself searching for it with the Saga the turn after an opponent Delves into a Murktide or has already scammed me out of my hand.
Mutktide is the most obvious answer. Other than that, it's arguable that either Fury or Subtlety were cut since I see them a lot in the deck lists for Murktide.But I wouldn't say that anything was necessarily cut. I added the Kiki/Exarch combo first, then looked at a couple of Murktide decks and went off my experience versing them, and just added their greatest hits like Expressive Iteration, Mishra's Bauble and DRC. Kept going until the deck was done! Well, I was kinda stuck towards the end until I remembered that Preordain got unbanned and is a Sorcery, so better chances getting Delerium instead of going with Brainstorm.
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