Rogues Play For Keeps (EDH)

by ReedRGale on 01 October 2014

Main Deck (99 cards)

Sideboard (1 card)

Creatures (1)

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Deck Tags

  • EDH

Deck at a Glance

Social Stats

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This deck has been viewed 891 times.

Mana Curve

Mana Symbol Occurrence

04239150

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Rogues Play For Keeps (EDH)

I've never even thought of Rogue tribal in EDH, so right off the bat this seems interesting. What immediately strikes me as odd is the land count: 31 is extremely low, even with your draw. I'd aim for at least 37 lands, even 38 - you're not going to be casting your CMC 6+ cards in a timely manner with your current land count. That, and I'd add a few more rogues into the mix, to make sure your Prowls go off (Adaptive Automaton and various UBR changeling cards make immediate sense).

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Posted 08 October 2014 at 12:49

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Mm. 37 lands seems a bit above what I'd aim for, but I do need more. Maybe something around 35 or 36? Also, what other rogues would you suggest? Should I just go for more of the unblockables?

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Posted 23 October 2014 at 21:39

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36 should be fine, although I still suggest a minimum of 37 for pretty much all except the quirkiest of decks. If you dislike drawing Islands and Swamps, get you hands on some more utility lands: a Lonely Sandbar is a much better mise than just another basic land. Faerie Macabre, Cairn Wanderer, Lazav, Dimir Mastermind and Inkfathom Infiltrator are all good picks, as are all "enters the battlefield as copy" type characters: they can copy your opponent's high-value creatures when you own game isn't going well.

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Posted 28 October 2014 at 15:49

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